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Sapphire Safari News

Live Dev Meeting

[p]Heyo Photographers,[/p][p][/p][p]We will be doing a LIVE Development Planning Meeting on Wednesday, June 18, 2025 09:00 AM CST. Come join us as we set up the contents for the next patch and beyond! There will also be a light AMA at the end of the meeting! [/p][p][/p][p]To participate and also see this automatically converted to your timezone, join our Official Discord and check the announcements. [/p][p][/p][p]See you tomorrow![/p][p][/p][p][/p]

Update v026 - Close and Touchy

[p]Okay! So here it is. Our first major patch since launching into Early Access. Quite the ride so far, you can check out a quick reflection on what's happened so far with our latest Dev Diary.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Let’s jump into it! [/p][p][/p][h2]Inverse Kinematics + Genital Socket Fixes[/h2][p]Big time fix here. This new system is implemented to smooth the disconnect between models and animation. The long and short of it is that animations are made to be a “one size fits all”, but all models are different sizes. It has led to some animations feeling floaty and disconnected. The IK system corrects all this by rooting the pelvis, head, hands, and feet to points controlled with math. Penis’s are now also controlled by a socket system, so they are guided into the orifice we decide, and are dynamically hidden to boot. Each model will now attempt to do its best to be in the correct position based on its mesh, hands go on legs and bums, feet go on the ground, and hips slap into hips.[/p][p][/p][p][/p][p][/p][p]Head pats also work as intended![/p][p][/p][p][/p][p]The results are really good, but there may be some oddities that come about due to performance-related things. You might see some strange positions of hands or torsos. We have done all we can for the time being to get it ready, but you never know what happens when the majority gets their hands on it.[/p][p][/p][p]The TLDR here is that the system is functional and much better. There may be some issues, so please report them to us if you see anything.[/p][p][/p][h2]Rival in Camp[/h2][p]Your photographer rival can now be found wandering around at the Campsite. You can approach them and do two things. The first is by tapping the Interact key, you’ll be able to do any of the unlocked Monsutra acts in your collection. The second, by holding down the Interact key, is to swap your playable character with the rival. This will change everything about the save file character to the rival. This includes the Photography License on the save file itself. Your progress will not be altered.[/p][p][/p][p][/p][h2]Self Service[/h2][p]Players can now masturbate in the game world, just select the lube bottle from the tool menu with the Cycle Tool key and hold down the Use button (mouse 1 for most players). The photographer will begin taking care of business, and if you’re lucky enough, you’ll attract the attention of creatures. They can join you jerking off, or simply watch what you’re doing.[/p][p][/p][p][/p][p][/p][h2]Lots of QOL[/h2][p]While the team was busy with the IK update, we also added some quality of life features to the game. Things like: Stationary orbit camera for viewing the photographer better, monsutra polyacts partner randomization, compass and map alignment, ragdoll updates, additional futa filters for futa predators only, testicle physics, controller sensitivity sliders, access to physical photo storage folder, delete options for gallery, and a pause for Steam Overlay for Steam Deck users. Lots and lots and lots. Check out the full changelog below for all the new additions and bug fixes.[/p][p][/p][p][/p][p]Thanks again for being patient with us as we get the IK sorted out. It turned out to be a vastly more complicated fix than we anticipated. We added one series of IK, and three more needed to be added to correct fixes. Overall, we had to check each pairing of creatures on all fortyish animations present in the game currently. I hope you enjoy the new new![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Changelog v026:[/h3][p]Fixes[/p]
  • [p]Fixed blue bush stealth culling issues[/p]
  • [p]Normalized Frida dialogue[/p]
  • [p]Updated Solo animations[/p]
  • [p]Updated Poly animations[/p]
  • [p]Updated Mono animations[/p]
  • [p]Poly animations now select a random “Friendly” spawned creature as the third participant[/p]
  • [p]Changed localization loading to happen on “Apply” to stop font-related crashes[/p]
  • [p]Recompiled localization files[/p]
  • [p]Added missing tutorial localization[/p]
  • [p]Changed Thai localization title[/p]
  • [p]Changed Monpedia WIP text to TBA[/p]
  • [p]Tweaked Creature and Plant perception of player during sex acts[/p]
  • [p]Blocked Predator jumping triggers during calls[/p]
  • [p]Modified the Photo naming scheme to remove the issue of duplicated image naming if taken on the exact second[/p]
  • [p]Improved breast and ear physics on Creatures[/p]
  • [p]Improved several Monsutra animations for IK purposes[/p]
  • [p]Fixed duplicate music bug during the Pink Moon event[/p]
  • [p]Lock music playing during sex scenes [/p]
  • [p]Fixed Pink Moon menu music double play[/p]
  • [p]Fixed Rudier penis size (it was too big)[/p]
  • [p]Fixed Creature penis size (most was too small)[/p]
  • [p]Fixed Penis Rock missing a testicle barrier[/p]
  • [p]Fixed Player Camera and Invisibility Bug post Monsutra use[/p]
  • [p]Fixed inconsistency issues with Loading Screen text[/p]
  • [p]Fixed NPC locomotions to create a uniform animation tool for setup and flexibility[/p]
  • [p]Fixed Hair Physics implementation for smoother optimization[/p]
  • [p]Fixed Jamie's clothing mesh[/p]
  • [p]Fixed Oscar model issues[/p]
  • [p]Fixed Watch rotation lock[/p]
  • [p]Fixed Intro Expedition Log Box interaction block[/p]
  • [p]Fixed the Mysterious Tablet puzzle lock issue[/p]
  • [p]Reset map load during loading screens[/p]
  • [p]Updated the island HLODS for performance[/p]
  • [p]Changed Smart Objects to be persistent to fix inconsistent crashes[/p]
  • [p]Changed the default anti-aliasing type[/p]
  • [p]Reoriented the compass and the sun to match the map's cardinal directions[/p]
  • [p]Modified slope walking angle to make traversal over hills easier[/p]
  • [p]Updated bounding boxes on the landscape for updated slopes[/p]
  • [p]Updated ragdoll structure to eliminate NPC folding[/p]
  • [p]Increased max animation starting point on Doll Objects[/p]
  • [p]Blocked interaction with swimming creatures[/p]
  • [p]Disabled creature resizes during headpat interactions[/p]
  • [p]Fixed keybinding save issues[/p]
  • [p]Optimized NPC movement systems for a drastic FPS increase[/p]
  • [p]Fixed landscape painting[/p]
[p][/p][p]Added[/p]
  • [p]Added Inverse Kinematics (IK) to Monsutra animations to remove floating and disconnected animations[/p]
  • [p]Added hand locations to the IK system[/p]
  • [p]Added ground trace to stop models from clipping into landmass[/p]
  • [p]Added joint limitations to stop wrists from entering extreme angles[/p]
  • [p]Added testicular physics and bones[/p]
  • [p]Added Location Sockets for hands, orificies, and lips to enable Penis IK Guidence to correct locations[/p]
  • [p]Added Player Model IK Sockets and lifted right-hand placement on top of the hip camera[/p]
  • [p]Added Lotion tool to Q menu, allowing the players to start Masturbation SO[/p]
  • [p]Added a third-person orbit camera to the player when stationary[/p]
  • [p]Added the Delete function inside the Gallery View for photo management[/p]
  • [p]Added Steam overlay game pause[/p]
  • [p]Added file exit checks for Photo Manager[/p]
  • [p]Added Korean ML localization[/p]
  • [p]Added Turkish ML localization[/p]
  • [p]Added Portuguese Brazilian ML localization[/p]
  • [p]Added community suggestions for German localization (thank you, bastion0088)[/p]
  • [p]Added community suggestions for Chinese Traditional localization (thank you, EA)[/p]
  • [p]Added community suggestions for Spanish localization (thank you, Bolas de a metro and Search)[/p]
  • [p]Added community suggestions for Russian localization (thank you, KuroNeko)[/p]
  • [p]Added community suggestions for Ukrainian localization (thank you, Денис :3)[/p]
  • [p]Added Controller Sensitivity setting[/p]
  • [p]Added Viewfinder Aim Sensitivity setting[/p]
  • [p]Added a Menu option to open the Save File location[/p]
  • [p]Added a Menu option to open the Photo Storage location[/p]
  • [p]Added Futa filter for Predators only[/p]
  • [p]Added Scaled Sex Acts option to allow for unmodified resizing of NPCs during sex acts[/p]
  • [p]Added content warning message for Futa settings[/p]
  • [p]Added Rival Photographer to the campsite with roaming AI[/p]
  • [p]Added Rival Photographer Monsutra interaction (tap Interact)[/p]
  • [p]Added Rival Photographer Player Swap interaction (hold interact)[/p]
  • [p]Added missing Plap SFX to Monsutra animations[/p]
  • [p]Added missing Frida vocals from the submission tutorial[/p]
  • [p]Added watch to Rival[/p]
[p][/p]

Steam Trading Cards

[p]Heyo Photographers,[/p][p][/p][p]We have exciting news! You can now get Steam Trading Cards from Sapphire Safari on Steam![/p][p][/p][p]By playing Sapphire Safari, you earn drops containing the following 05 Trading Cards:[/p][p][/p][p][/p][p]And it's not just that... You can also earn Emojis and Steam Backgrounds with the Card Drops:[/p][p][/p][p][/p][p]They're pretty and cute, and they were all created by our amazing community![/p]

Steam Creature Collector Fest

Heyo Photographers, ːsteamhappyː

The Steam Creature Collector Fest has begun, and you can find Sapphire Safari with 20% OFF until Monday, May 19, 2025, 10:00 AM (Pacific Time). Don't let this opportunity pass by and get the game now.

Make sure to join our Discord as well to follow updates and participate in our events: HERE

Sapphire Documents Issue 023

Hello Photographers! And welcome to the new players Sapphire Safari has gained since our launch on Steam! I will be very honest with you all, the support, feedback, and community growth since we entered Early Access has been downright incredible. I have spent most of my time interacting and commenting on everything everyone has been doing and saying about the game. I have seen countless players strive for that S-Ranked photography license, seen amazing works of fan art, sated the curiosity of hundreds of questions, and read every single review you have all left. The support you have all shown our tiny studio has been overwhelming, and the five of us thank you all very much for your support!

I wanted to share some cool metrics about our growth with you all!

Since launching on Steam, we have…

  • Passed 11,000 users on Discord
  • Had 670 Overwhelmingly Positive Steam reviews
  • Had 200 Photographers achieve an S-Ranked Photography License (100% completion)
  • Passed 120,000 Total Owners of Sapphire Safari (all stores, not just Steam)

And a special note here is that the most photographed creature on Sapphire Island is Lecho! What a surprise!

I wish we could collect more details about how everyone plays their games, but generally speaking, everyone plays for about 3-4 hours per session, and about half the player base has managed to become friends with at least one of the creature species.

Before I dive into what we have been building, let me just remind you about our Community Items contest. With the great success of our launch, Steam has opened up our community items eligibility. So we are running a contest to find the art for the trading cards we will have on Steam. There is another post with details on it here: https://store.steampowered.com/news/app/1526900/view/524213474678540110



We have also just launched our Community Creature selection tournament, which gives the community a chance to suggest and then vote on creature concepts to add next into Sapphire Safari! You can find all the details for that on our Discord channel here.

[h2]IK, oh you Troublesome Devil[/h2]
So, building an Invest Kinematics system is - quite frankly - difficult. The good news is that floating hands, pevilsies not touching, and dongs incorrectly donging is a thing of the past. Using IK, we have fixed all the issues of animations being misaligned and meat rods poking out and around places they should not. But it wouldn’t be without its own share of issues as well. Since the system is largely automatic (and it needs to be, otherwise we could never build additional content), it means there are a few oddities that have been introduced.



Our entire focus right now is on fixing these particular issues before we can push the build to the public. They tend to show up under extreme conditions, like in the Pink Moon event, and with overly handsy moments in the gameplay structure. This means that while most users won’t see the problems, some will. The enjoyment of everyone is important to us.

Naturally, the system will get a lot of future tweaks as well, it is impossible we can catch everything on the first pass, but it will be CONSIDERABLY better.

[h2]Future Plans[/h2]
Once we are done with v026 (the IK patch), the crew is planning to move on to one of the last remaining “large tech debt” mechanics we have to build. This mechanic is so important for the future health of the game that it would be very silly not to build it as early as possible. In an ideal world, we would have had it done before coming to Steam, but alas, that didn’t happen. I am talking about the Lifestyle Director. It is an AI director, but since the well has been poisoned for the term “AI”, we are just gonna call it the Lifestyle Director instead (since this means the artificial intelligence of the island natives).

A drastic change to how the game handles NPC creatures. Currently, Sapphire Safari is employing tricks, teleports, shuffling, and systems to make the island feel “full” of life. Instead, it is about 10 or so creatures being reused over and over again as the player wanders around the island. I would say we built it very well, as almost no one noticed how it works, but it also means we cannot “expand” the intelligence of the NPCs without breaking the system. So an overhaul is needed.

The new system will spawn hundreds of little “ghosts” around the island, containing basic information about the creature (colour, gender, state). These ghosts are controlled by the Lifestyle Director, who, in turn, tells the ghosts what to do. Most will stay with their species inside their “nests” and safe regions. Others will venture outside their homes and complete objectives, go on adventures, get into trouble, bang their neighbors, and then travel home when the day ends to sleep in the safety of their nest.

If the player encounters a ghost, it is only at that point that a mesh (model, physics, etc) spawns into the world. This means, if you track a creature you like, it will actually do something, it will go about its business, deal with its desires, and flee correctly once danger appears. It will also allow events like species migration to happen, or for sheep to travel in groups to feeding grounds. Unique species mechanics depending on what behaviours they should have.

Sounds good, right? We think so too. We project that this will take several months to build, though. But worry not, we will be opening up a beta branch on Steam, and within it, we will be putting semi-frequent updates. The current thinking is that your existing save files will not carry over to the beta branch due to how very broken we expect the builds to be. And if you do participate in the beta, please understand just how unpolished we expect it all to be. You will be warned about it if you somehow accidentally turn on the beta tree or something.

https://store.steampowered.com/app/1526900/Sapphire_Safari/

So yeah, that is about it. The next patch will have a bunch of other exciting features inside it as well, but I will leave those as a surprise for when we drop that build. Until then, thank you all very much for joining us!