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Early Access Plans

If you have not joined our community Discord now is the time to do it! We recently had an open development meeting for Sapphire Safari to discuss our new roadmap for building towards an Early Access launch on Steam. I am going to go over the numerous changes to our plans with you all here.

Let’s get this out of the way. We had a rough couple of months with some of our staff changing which pushed our schedule back a whole bunch. Originally we were hoping that by November of this year, we would have our Early Access launch. Given the amount of work left in the current roadmap that is no longer feasible, so it means our scope has to change. The goal was to launch with the entire Plains region fully completed, meaning narrative, side quests, unlocks, etc. If we were to do that now the release date would look like Q3 2025. So what does the new scope look like?

[h2]Tourist Mode[/h2]
Tourist mode is our answer to that question! Tourist mode is an open sandbox experience designed around letting the player engage with systems without needing to gate or unlock features. We will focus on completing this experience for the launch of the Early Access content and the “Story Mode” will be the focus post-launching.

After v022 is completed the team will move into creating all the work and polish needed to make that game mode feel incredible. This includes overhauling the introduction to the game and implementing a very small section of the tutorial we have pre-recorded.

Once we have this complete we will also be able to release a demo of the game with some limited features and species list.

[h2]Diegetic Mechanic Changes[/h2]
First on the block for a slight tweak is our original plans for Familiarity. Previously as you level up a species they progress through 4 tiers, slowly becoming more accustomed to the player, while also unlocking a gallery viewer of player interactions. It would have been 5 new animations per species which would have been 45 animations in total that would be a once-view type reward.

The diegetic version of Familiarity works a little differently. The player now has 3 tiers to progress through

  • Fearful - Girls flee once the player is spotted.
  • Curious - Girls pose for photos but flee if approached.
  • Friendly - Girls pose for photos but can be interacted with if approached.

Leveling a species to Friendly will allow for Player X Monster interactions, interacting will pull up a new feature we are currently calling Monsutra. Within this new UI panel, the player can select from any sexual animations they have discovered in the game. To discover a new sex pose, you simply take a photo of it for the first time, much like how species discovery works.

[h2]A Better Sandbox Experience[/h2]
Core functionality aside like tutorialisation and such, the goal is to take some of the elements we wanted to build in later patches and push them into the new Tourist Mode dev cycle. I’ll quickly list off a few of the stuff we will be building ahead of schedule:

  • Nests - Each species has its nest location. Activating Radio Beacons will uncover these areas as a point of interest for the player. Exploring inside during the species' sleeping hours will be a small stealth puzzle to navigate. Exploring until the end, the player can witness a very unique sex act performed by the species which will unlock inside the Monsutra.
  • New Tools and Toys - Found inside the player campsite is a tool chest, filled with new gadgets and toys to use on the wildlife. This includes Sex Toys to throw around, Toys like beach balls, or teddy bears, Bait to lure particular species around, and Fake bushes to help with stealth and sneaking.
  • Map Functionality - Teleporting to camp polishes for fast travel and the like.
  • Motion Capture Animation Overhaul - We suit up and add a couple hundred new global animations to the game.
  • Perfect Photo Functionality - Tied in with the new mocap animations, scoring photos gets a huge boost for taking the photo at the right time!
  • Polish - New loading screens, Detailed save file information, Animation tag overhaul to stop duping.

And loads more! We really hope that our decision to focus on the quality of the first launched product instead of rushing to build the content for Early Access won’t rub too many the wrong way. Our goals for the narrative won’t ever change, we feel the pressure from you all to get this game on Steam sooner rather than later, so we needed to compromise to make that happen.

https://store.steampowered.com/app/1526900/Sapphire_Safari/

Finally as a spoiler for something fun that grew from our Discord meeting, here is a new slime creature we will be adding to the game as a way to “elevate” some of the animations without spawning in something too random. Why lean on a magical rock, when you can lean on a squishy little guy who likes milk?

Outdoor Plaps

This is a copy of our v022b release post for early adopters over on Itch and GOG.


Welcome explorers! Yeah I know, dev times for this “micro patch” were f’n brutal. We sincerely apologize to those expecting a quicker turnaround. We had a lot happen during this patch, stuff like lead staff leaving and new staff coming in, moving houses, funerals, etc. Sometimes real life just kicks you in the gonads. However, the dev part of the patch also threw us into a loop, the proposed timeframe for updating the doll system to its final form was 2-3 weeks. In the end, that whole process, including the debugging and tweaking took 3 months.

[h2]Time Well Spent[/h2]
So why did it take so long? The older doll system was pretty unique, for one sex pose - let's take doggy in this example - required a start/intro, a slow, medium, and fast core loop, a finisher, and post-finisher animations for each pose, for each participant. The game using its tracking and needs data for each NPC would then choose which animations to play based on their stamina, their lust, etc. It was stupidly complicated and created a lot of tech debt and jank. Mons would not be synced correctly, or they would not animate long enough for player discovery.

Instead, we ripped all that away (including the NPC needs), and built the sex system off the back of the Smart Object system. Now when a monster spawns, she is given 3 tasks, she seeks one out and does it. If someone enters a sex Smart Object, another mon is pushed to seek out and join, and voila, the sex magically works, jank-free. The removal of the old system required a lot of cleaning, and the new system needed a lot of tweaking. Some interesting examples we had to contend with during development include:

  • Too many girls wanted to get some fuckywucky and it made the world very underpopulated.
  • Too many girls are obsessed with coming over and over.
  • The bees are too horny and ruining threesomes by overcrowding.
  • Girls sliding around the world jerking off.
  • Girls gain the power of flight after they cum.

17 unique sex animations are being added to the game which include Female x Female, Futa x Female/Futa, and Futa x Tiny (bee). It is worth pointing out that while we do support the removal of all Futa content from the game your play experience will be vastly different from the intended design. For the best results please use Medium or High Futa spawn rates.


It is also far from being completed as well, we made the unfortunate discovery that because our generic animation rig is too different from what the monster girls look like, every animation is off by like 10 centimeters, so penetrations are not what we intend for them to be. The solution for this is to redo all the animations with a monster girl-sized animation rig instead, so that will be pushed into the next patch.

[h2]New Features for v022b[/h2]
After all the doll system overhaul, there is a lot more added to the game that is worth discussing. The first big addition is the new fluid cum system. Now when the ladies goo they actually goo! Naturally, we have a few different ways this can impact the performance of your computer as it is a fluid simulation that mathematically sticks to models - very difficult to build that - it will shoot from the right place, cover whatever it lands on, combine, and stick to models. If you turn off the fluids to save GPU power you will instead get a sprite spray which, won’t stick to much, but it still looks nice. Especially the Bee girl, she can get absolutely covered in batter.


We also fixed the floating hand jerk-off issue as well using an IK system which directs the tip of dongs into the right holes/hands. However, because model sizes are slightly different the actual execution will vary. We plan to normalize all the models going forward so these slight deviations won't be an issue.



Grass now dynamically flattens around sex acts in the game, we might need to come back to this as it can look a little wonky at times when you zoom in from a distance but the flattening is very useful for taking clearer shots when you’re on the same level as your subjects.


Sex now has sound! Plaps, slaps, penetrations, and ejaculations are now dynamically added to the audio soundscapes, you will be able to find sex happening around you just by keeping your ears open. We have also added a temp vocal track to the sex as well, which is mostly used to give us an idea of what exactly needs to be recorded via actresses as it is also a dynamic system.

Plus a bunch more smaller fixes!

  • Jamie has a brand new locomotion which makes her far more feminine.
  • Monster Girls will not be aware of the player's presence while they are asleep, they will wake up if you make noise or startle another girl.
  • Upgraded the engine to Unreal v5.4.2.
  • Corrected a boatload of shapekey errors for Monster Girl faces.
  • Updated lighting models to improve nighttime visibility.
  • Map light sources and props have been overhauled.

And that about sums up everything in this “micro patch”. Our next focus should include a lot more interesting gameplay mechanics as we will be turning our attention to the Predator AI system and how that flows into the current gameplay. Here is a short list of our next patch goals.

  • Mating tab for Monpedia for all species.
  • Predator AI system.
  • Predator spawning system.
  • Predator capture and animation system.
  • Failure state for capture.
  • Torn clothing system and dripping fluids.
  • Temp action on wardrobe to replace torn clothing.
  • Implement tentacle plant capture and penetration animations along with bee and activation AI.

https://store.steampowered.com/app/1526900/Sapphire_Safari/

I hope you all enjoy the patch! Be sure to send in feedback if ya got it!

Sapphire Documents Issue 017

Greetings explorers! One more developer blog to help tide you over until the next patch! As mentioned in our previous blog Sapphire Documents Issue 016 we have been hard at work focused on the new doll system overhaul, along with a slew of other important features for visibility and interaction!

[h2]How to Doll[/h2]
This is becoming a meme at this point, considering how much we reworked this system over the development time the game has had. However, our new Doll iteration is all about delivering really good-looking sex animations, minus the jank, minus the hardships.

Currently, the doll system uses another tool called NPC Needs, which determines the speed, intensity, and length that an NPC stays inside a sex animation. This, naturally, is an overly complicated system that is both impressive and unnecessary. To focus on what is important - the presentation of sex - we have instead opted for a hand-crafted animation system.



What does all this mean? In the next patch, you’ll be able to wander around the island, and you’ll come across monsters taking each other to pound town, mons will be able to watch the group do their thing. This means that the lust bomb won’t be needed and monsters won’t simply join in as they pass by, it will feel way more natural and the player will have a lot of “discovered” moments. The animations are roughly 1 - 2 minutes long and they have multiple phases along the way to ejaculation.

[h2]Landscaping[/h2]
To make way for more natural-looking sex, we have had to alter how the game world reacts to characters walking around. Now if you move through grass, it will bend and leave a trail. If mons engage in sex animations the grass around them will flatten allowing for more clean photography to happen. After a while, the grass will reset but it should add a lot more function to capturing clean sexual photographs.



[h2]Money Shots and Face Paints[/h2]
Lastly, the big new feature being added to the next patch is our cum and fluids system. I am not sure who among you will understand when I say, fluid simulation is not for the faint of heart. Unreal Engine has fluid sims built into its engine for all developers to use, however, cum is not an intended use case for it. In fact, fluids sticking to character meshes is not what the system is for.



The basic issue is the fluid can react to bones and meshes of a character, momentum however makes the fluid not work as we need it. It is a difficult issue to fix as our use case requires fluids to stick, slide around, drip down and out of holes, pool on the ground. We are working on it, so it might require a couple of iterations to get perfect.

https://store.steampowered.com/app/1526900/Sapphire_Safari/

Anyway, that is it, for now, we are still working hard on getting it all together. More information to come very soon!

Three of a Kind

This is a copy of our v022a release post for early adopters over on Itch and GOG.


Hello explorers welcome to a micro patch for Sapphire Safari! As mentioned in our last Documents Issue 016 we are breaking down the MASSIVE v022 sex patch into five smaller patches that can be enjoyed faster. Today we have the first patch, focused entirely on patching in the final three island natives.


[h2]Air, Water, and Mist[/h2]
Three new beauties can now be found on Sapphire Island, each one has unique locomotion, features, and mechanics compared to the others, hence why it took us so long to bring them to the Island.


[h3]Caiadaly - Crocodile[/h3]
This new small classification predator can be found around the waterways of Sapphire Island. Adding her was quite difficult due to her main locomotion being swimming, we needed to build that from scratch to make it all work. It is a little janky still but we will refine it as we go along.


[h3]Sweedee - Bumble Bee[/h3]
A tiny classification of prey can be found anywhere there are plants or flowers. We had to create a brand new flight locomotion for her, how she flees, how she moves, and how she interacts with existing smart objects. We will likely add more unique animations for her as we go, and we are still considering what to do with her wings when they are not in use.


[h3]Malous - Ghostly Wolf[/h3]
The first special spawn of Sapphire Safari! This unique presence on the Island can only be found by completing an environment puzzle that will take you all over the plains biome! After unlocking her, she will still be quite difficult to spot so be sure to keep your eyes peeled for her!

[h2]Island Changes[/h2]
To better house our new island natives Sapphire Island has dramatically changed. The primary focus was to create waterways that feel more alive. The tiny rivers are now grand and deep streams, the tiny swamp is now a giant biome of its own, and the island now houses unique puzzle elements you will need to discover for yourselves!


[h2]Main Menu and Intro[/h2]
Finally, we have removed our old Main Menu level in favor of something more dynamic, instead of the (now underused) Boat intro we have a focus on the Plains campsite. The time of day reflects the last save, and the weather is randomized every load in. This sweeping change also pushed us to fix the temporary introduction cinematic as well. It is still a placeholder but it is nicer than it was before.


[h3]Changelog v022a[/h3]
  • Added Caiadaly, Sweedee, Malous species
  • Added new Monpedia UX entries
  • Added Malous environment puzzle elements
  • Modified Plains biome to increase water areas
  • Added water noise during rain
  • Added 100+ smart objects in the Plains biome
  • Modified Map icon discoverability
  • Removed Beacon spawn options
  • Removed Beacon activation compass icons
  • Added compass proximity feature to reduce clutter
  • Fixed map unveil rain bug
  • Fixed submission focus bugs
  • Added new main menu level
  • Added new introduction cutscene level

https://store.steampowered.com/app/1526900/Sapphire_Safari/

That's it for now! We hope you enjoy the new patch! Be sure to check out the Sapphire Documents Issue 016 for more information on what we are building next!

Sapphire Documents Issue 016

Hello explorers! Hope you all are enjoying the latest patch for Sapphire Safari. I know we have had a lot of really positive comments about the scoring and weather tech added to the game! But today we are talking about a bit of ye’old in n’ out. The hokie pokie. The wham-bam-thank you-mam. The “you get the joke now so I’ll stop”. We talkin, sex.

Over on our community Discord, we held a meeting to discuss our plans for the very anticipated v022 Intamacy Update for the game, we also addressed a lot of questions you all had so be sure to join our Discord for the next time we do it. In the meeting we broke down our plans for the patch and how we will release it.

The short version is that v022 will be broken up into five milestones, each one a micro-patch that we can release quickly as it is completed. Let me go into better detail on what you can all expect.

[h2]v022a[/h2]
This patch is focused on patching the model issues we have had up until now, basically aligning the model legs, renaming bones, and fixing face shapes for every model. They have been broken for quite some time now and getting this done first means we can push out new animations without backtracking. On top of the fixes, we will be adding the final three species that will be found in the Plains region.

The Crocodile Predator called Caicadaly - Our first “small” classification predator in the game. She can be found around the rivers and bodies of water on the island, hunting those silly enough to loiter around the water.



The Bee Prey called Sweedee - Sapphire Safari’s first “tiny” classification species. She will have a job pollinating the island flora and enjoys being used as a sex toy. You can find her buzzing mostly everywhere but her Hive can be found closer to the mountains.



The Undead Wolf Special called Malous - The first special spawn species you can find on Sapphire Island she will have to be “unlocked” before she can be spawned, the hows and whys are up to the player to discover. Even if you manage to get her spawning, finding her will be quite difficult.



[h2]v022b[/h2]
Now that our models have a better foundation the next task is overhauling the current sex system called Doll. This means replacing all the prototype sex animations and adding in a larger pool of animations along with speed variations, cuming scenes, and post-sex animations. This also will come with an IK fix, so all those misplaced hands, dongs, and sex collisions will be fixed with this.

Adding to this we will be putting in our first variation on a cum fluid system, we want facials and bukkake to be a possibility in this game, so expect to see some bunnies covered in cum very soon.



Finally, for this patch, we will be adding our vine flora trap creature. This is a stationary plant that will grab unwilling creatures (including the player) and use their vines and plant tongues on them. This will include a spawning tool that can interact with Sweedee as she pollinates them.



[h2]v022c[/h2]
The big boi patch, the predator system. What can I say about this that you wouldn’t already know? Our three predator classification species - Kokai (snake), Furloin (fox), and Caiadaly (crocodile) will get a brand new AI system that enables them to hunt, stalk, and sexually use any species they deem tasty enough. This also doubles for the player, if they are spotted by an active predator they will become the target, being attacked, filled, and dragged off to their nest.

We will also be adding things like torn clothing and dripping fluids after the player makes their escape, this all coming off the game's first “failure state” aka being caught is bad.



Lastly for this patch, we will be adding the “Mating Tab” of the Monpedia accessible, so you can start scoring photos for sex acts.

[h2]v022d[/h2]
The other aggressive plant will be added in this patch, the Spore Plant which will start a new system. The spores shot out will turn normal prey into sexually aggressive creatures, who will pounce the closest species they can find (player included) and do what they like. If the player is spored they will be woozy and drunken-like, and moving will be harder to control.



With the spore effects in place, we can then add in the “Pink Moon” event. On every full moon in the game, the island natives will go sex crazy, and be fucking each other for the entire night. The player if caught during this time won’t be able to escape until the next morning. So if you want to capture the event as a photographer be sure to not be seen.

[h2]v022e[/h2]
The final micro patch for the intimacy update, this time we are focused on turning on the familiarity system and adding in a bunch of rewards here. Meaning the more familiar a species is with you the closer you can get where you can eventually walk up and interact with them, engaging in some sexywexy. We will also have 3 unlockable reward scenes with each species, which will include very unique animations making the best use of their anatomy.



https://store.steampowered.com/app/1526900/Sapphire_Safari/

So that wraps up our plans. I know you all have been waiting a very long time for this, and we thank you all from the bottom of our hearts for how you’re enabling us to spend time polishing and making the best game we can.

Thank you!