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Sapphire Safari News

Models and Monster Girls

Salutations photo enthusiasts! Welcome to another Sapphire Safar development update. In this installment, let’s talk about our plans for the rainforest area which will be featured in the new system overhaul looking to drop sometime in July this year.

A couple of days ago we tasked our fantastic Discord community to arrange their top choices for the upcoming patch in terms of Monster Girls to add! After an exhaustive discussion lasting the whole damn day, the gentlefolk within the community came up with the following list to possibly represent our rainforest.

  • A cheeky Monkey
  • A delightful Frog
  • A tasteful Snake
  • A powerful Crocodile
  • A succulent Plant
  • A devouring Mantis
  • A fluttering Humming Bird
  • A sleepy Bat
  • A busy Bee

As for the Apex Predator in the rainforest, the community decided on...

  • A Tiger during the Day
  • A Panther during the Night

I have set up a poll to see which of the Monster Girls you all want to see in the region the most. The top 4 choices will make it into the game within that area.

Head here to vote on your choice! https://strawpoll.com/polls/B2ZB3l6DjyJ

So far we have selected the following Monster Girls to be in the next patch.

  • The return of Bunbuns our mascot Rabbit Girl.
  • The return of our second mascot the Fire Pony.
  • The cheeky Monkey girl from the community selection above.

We have started to work on the overhaul for the models once more, and I know you all might be wondering why we have to overhaul the models -AGAIN- well that has a two-part answer.

The first is that the models needed to be overhauled to match our new rigging system for the locomotion, cuddling, and facial animation system we have built over the past 6 months. To do this we would need the help of the original model author however he has decided to move on to another project. So we have a new modeler Mr. CumminHam to take over the reins!



The second reason and the biggest is that we are moving the project over to the Unreal 5 engine! This is to take advantage of the new IK systems they have in place which will make our efforts with our cuddling system that much better. Trust me, it will be worth it for sure!

Anyways here are some WIP shots of the new Bunbuns model against the older version! We are staying true to the original design while making her far more animal-like in appearance!



Until next time!
Kinky

Under Contract launches into Kickstarter!

Hello everyone! Today is a day full of fantastic news to share, we just launched our first Kickstarter campaign for our upcoming erotic puzzle game Under Contract and we could not be more excited!

Kickstarter: https://www.kickstarter.com/projects/undercontract/under-contract



We have been making this game quietly for a while now, we wanted to make a massive first impression with the game, launching both a Kickstarter and an amazing demo (check out the demo on Steam) at the same time! Be sure to check out the campaign on Kickstarter to check out the amazing special offers we have on unique merchandise for the game, another first for our company!

We hope you all can join us for the event!

https://store.steampowered.com/app/1972470/Under_Contract/

Rainforest Update

More work in progress shots on our rainforest region for the game. Lots of work to do to make it feel more wet and dense. But so far I am happy with how the results look. A lot of it will come down to lighting and lightshaft work.



https://store.steampowered.com/app/1526900/Sapphire_Safari/

Locomotion and Movement

Sapphire has currently some very basic movement options in the game, you can run, walk, crouch, etc. But now we have a vastly superior locomotion package to be within the internal build of the game.



The content here is scalable to the game location so we can include ziplines and rope swings, you know the context-sensitive stuff. Our goal is to not only make Sapphire Safari's maps joyful to get around but also make finding hidden secrets engaging and fun!

What do you think? Do you like what you see?

https://store.steampowered.com/app/1526900/Sapphire_Safari/

Islands of Sapphire Safari

Well now, this should not come as a shock to anyone, but we have resumed production on Sapphire Safari after taking a break to build systems and mechanics for world exploration. We decided to go back to the drawing board and scope things around a little since our team is small and we have very little knowledge on open-world games, so making enclosed environments for each biome with a focus on exploring these areas completely is the new goalpost.

As such while the team is finishing up the tool packages we need for Sapphire (locomotion specifically) production has begun on the first full-featured environment, the rainforest region. Here are a few sample shots of how it looks at the moment. Trying to reach a nice level of density for foliage and optimization.



How does it look?

https://store.steampowered.com/app/1526900/Sapphire_Safari/