[Dev note] Updates on stability test and upcoming schedules
Hi Survivors,
This is Director. K,
Itโs been a while since Iโve said hello. ๐
I hope you all enjoyed our CBT and the demo.
I would like to thank you all again for the valuable feedback as well.
For that, Dysterra was able to evolve in many ways. One of the big pillars of the feedback was the server stability and anti-cheat issues, so we still have the โplaytestโ feature up to make it work better.
We have identified and improved the following major performance bottlenecks:
[h3]๐NPC optimization๐ค[/h3]
Since many NPCs can emerge simultaneously within the game world, we have adjusted the number of active NPCs so that the total quantity is appropriate for server performance. AI for NPCs is also under tuning process, they might feel a little slow, but when the overall server issues become better, AI will become better along with it.
[h3]๐Object collision optimization๐ง[/h3]
Depending on user activities in game, crash handling was one of the big bottlenecks within the server. There have been several optimization related to this issue over the past month.
[h3]๐Buildings Optimization๐ข[/h3]
We have found that complexity of the building built by the players put a lot of load within the server. This issue is under process of optimization.
[h3]๐Anti-cheat๐ฎ[/h3]
Since we have first seen cheats being used, a lot of structural loopholes with unauthorized illegal programs have been constantly been filled. Consequently, we are seeing dramatic reduction in number of cheats being used.
It is difficult to disclose all details about the measures we will be taking. Even now, however, we are trying our best to block all unauthorized illegal programs and viewing user activities through various methods.
Aside from these measures being taken through anti-cheat solution and the client itself, our GMs are constantly viewing user activities through in-game monitoring as well. However, we ask for your understanding that it may take some time as the investigation on cheats needs to be carried out in a precise manner to prevent unnecessary banning on wrong players.
The stability test that is on-going right now will end soon, and the exact date will be announced 3 days before it ends.
Also, please note that the existing game information (nickname, etc.) will be wiped at the end of the test.
In addition, apart from the stability test, we are working on various new contents and improvements to the existing system. Let me give you a slight glimpse into what we are preparing. These updates include bigger map, female chracters, and new weapons as weโve announced earlier.
[h3]๐Global ranking system๐[/h3]
Some of you may have already realized that we have been constantly strengthening our ranking system. Everything was a stepping stone for this upcoming global ranking system. Every actions that you take in-game will affect the overall ranking. Most importantly, it is crucial to survive till the last in each world. It is only natural to feel proud about being ranked high, but we are also preparing some rewards that can be obtained depending on the rankings. Additional details about the rewards will be released later on.
[h3]๐Reinforced item recovery in case of death๐ง[/h3]
Safety slots in the inventory already exists, but to reduce the risk of dying in game. We are going to make the system even easier to re-collect your items.
[h3]๐Added functions to sleeping bagsโบ[/h3]
To reduce the burden of having a building (shelter) for yourself, and to encourage more field action, we will be adding new functions to the sleeping bag. Sleeping bags will now have a storage function as well, Items in the sleeping bag will not be lootable, but sleeping bags will still be vulnerbale to attacks and can be destructed by other players.
[h3]๐Tutorial improved๐ช[/h3]
We have simplified tutorials related to combat and survival.
We will be back with more interesting news soon!
See you guys then!๐
Thanks : )
[Dysterra official community channels]
๐ Steam community forum ๐LINK๐
๐ Discord ๐LINK๐
๐ Twitter ๐LINK๐
๐ Facebook ๐LINK๐
๐ Youtube ๐LINK๐
๐ Twitch ๐LINK๐

This is Director. K,
Itโs been a while since Iโve said hello. ๐
I hope you all enjoyed our CBT and the demo.
I would like to thank you all again for the valuable feedback as well.
For that, Dysterra was able to evolve in many ways. One of the big pillars of the feedback was the server stability and anti-cheat issues, so we still have the โplaytestโ feature up to make it work better.
Stability Test Progress?
We have identified and improved the following major performance bottlenecks:
[h3]๐NPC optimization๐ค[/h3]
Since many NPCs can emerge simultaneously within the game world, we have adjusted the number of active NPCs so that the total quantity is appropriate for server performance. AI for NPCs is also under tuning process, they might feel a little slow, but when the overall server issues become better, AI will become better along with it.
[h3]๐Object collision optimization๐ง[/h3]
Depending on user activities in game, crash handling was one of the big bottlenecks within the server. There have been several optimization related to this issue over the past month.
[h3]๐Buildings Optimization๐ข[/h3]
We have found that complexity of the building built by the players put a lot of load within the server. This issue is under process of optimization.
[h3]๐Anti-cheat๐ฎ[/h3]
Since we have first seen cheats being used, a lot of structural loopholes with unauthorized illegal programs have been constantly been filled. Consequently, we are seeing dramatic reduction in number of cheats being used.
It is difficult to disclose all details about the measures we will be taking. Even now, however, we are trying our best to block all unauthorized illegal programs and viewing user activities through various methods.
Aside from these measures being taken through anti-cheat solution and the client itself, our GMs are constantly viewing user activities through in-game monitoring as well. However, we ask for your understanding that it may take some time as the investigation on cheats needs to be carried out in a precise manner to prevent unnecessary banning on wrong players.
What are your future plans for Dysterra?
The stability test that is on-going right now will end soon, and the exact date will be announced 3 days before it ends.
Also, please note that the existing game information (nickname, etc.) will be wiped at the end of the test.
In addition, apart from the stability test, we are working on various new contents and improvements to the existing system. Let me give you a slight glimpse into what we are preparing. These updates include bigger map, female chracters, and new weapons as weโve announced earlier.
[h3]๐Global ranking system๐[/h3]
Some of you may have already realized that we have been constantly strengthening our ranking system. Everything was a stepping stone for this upcoming global ranking system. Every actions that you take in-game will affect the overall ranking. Most importantly, it is crucial to survive till the last in each world. It is only natural to feel proud about being ranked high, but we are also preparing some rewards that can be obtained depending on the rankings. Additional details about the rewards will be released later on.
[h3]๐Reinforced item recovery in case of death๐ง[/h3]
Safety slots in the inventory already exists, but to reduce the risk of dying in game. We are going to make the system even easier to re-collect your items.
[h3]๐Added functions to sleeping bagsโบ[/h3]
To reduce the burden of having a building (shelter) for yourself, and to encourage more field action, we will be adding new functions to the sleeping bag. Sleeping bags will now have a storage function as well, Items in the sleeping bag will not be lootable, but sleeping bags will still be vulnerbale to attacks and can be destructed by other players.
[h3]๐Tutorial improved๐ช[/h3]
We have simplified tutorials related to combat and survival.
We will be back with more interesting news soon!
See you guys then!๐
Thanks : )
[Dysterra official community channels]
๐ Steam community forum ๐LINK๐
๐ Discord ๐LINK๐
๐ Twitter ๐LINK๐
๐ Facebook ๐LINK๐
๐ Youtube ๐LINK๐
๐ Twitch ๐LINK๐
