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Lost Isle News

Missives and Musings: A Wizard Is Never...

[h2]What's New?[/h2]
One of the cool things we're discovering about Lost Isle during development is that as we lean more and more into the fantasy side of our medieval fantasy theme, it turns out that there aren't really any creative limitations! Gandalf inspired staves and Harry Potter-esque wands for magical combat? Don't mind if we do!



Below is a quick breakdown of our core magical combat systems and components. In addition to these, there are also cursed grimoires used for raiding enemy player bases, scrolls for providing temporary buffs, and puzzles that require crystals to activate and unlock certain areas, but we'll talk about those things another time. This month we're diving into magical weapons.

[h3]Infused Crystals[/h3]
The cosmic energies flowing through the Lost Isle are heavily concentrated in the various crystals you'll encounter during exploration, and these are the main resource required for all things magical. The five different types of infused crystals you'll find and their corresponding elemental properties are ruby (fire), lazuli (ice), jade (nature), topaz (light), and amethyst (shadow).


You can find them in many different places, like randomly in specific loot containers, but the two most reliable methods are from 1) opening geodes that randomly drop from regular mining nodes, and 2) finding a rare intact crystal node as shown in the image above.

Crystals as a raw resource will manifest in two different forms: shards (common) and pristine (rare). Shards are used in basic magic crafting, and perhaps most importantly can be crushed and combined with arcane powder to make spell dust - the ammunition required for magical attacks. Pristine crystals on the other hand can be refined using an artificer's toolkit and shaped into polished crystals, which are required for crafting top tier magical weapons like wands and staves.

[h3]Wands[/h3]
Wands are a short-medium ranged weapon with small magical projectiles for basic attacks. Their play style is quick and light. There are three tiers of wands, and their basic attack not only increases in damage with each new tier, but also gains additional effects like the fire wand igniting the target causing it to take burn damage over time. Wand attack projectiles deal single target impact damage and do not splash.

The Focus spender (if you need a refresher on how Focus works in Lost Isle, you can go back and read about it in a previous dev log called "Hocus Focus") for wands is a channeled beam of elemental energy matching the corresponding crystal type. For example if you were using an ice wand and you reached 100% Focus, you'd be able to unleash a powerful channeled ice beam in the target direction. Similar to basic attacks, the duration, damage, and effects of these beams scale with each tier. Since this is a channeled spell, any input aside from aiming the beam's direction with your mouse will cancel the effect early.

[h3]Staves[/h3]
Staves are a medium-long ranged weapon with large magical projectiles for basic attacks that require fully charging before being able to shoot. Their play style is heavy and potent. Similar to wands, each new tier of staff gives their basic attack increasingly powerful additional effects. Staff attacks deal splash damage in an area around the initial impact, the size of which also scales, making this weapon a great option for taking on multiple enemies at once or shooting into open doorways when base raiding.

The Focus spender for staves is a frontal cone with devastating elemental effects. For example, the light staff frontal cone deals instant damage, pushes enemies back and blinds them for several seconds. These abilities are instant cast and are a brief but useful deterrent against foes that manage to close the gap against the staff wielder.

Most people, regardless of the specific title they're playing, typically gravitate towards a certain fantasy or another whenever the options exist. Some enjoy the brutish ways of the warrior, some the tactful precision of a ranger, and others the arcane mastery of wizardry. In Lost Isle we're doing our best to ensure that all three of those preferences are not only competitively viable but also maximally fun. We're excited for the day soon when you can get your hands on these unique weapons and take them for a spin!

[h3]Other Notes[/h3]
  • Beta playtesting is almost here! If you're interested in participating as a playtester make sure you join our Discord! (link below)
  • With Beta coming up soon we're looking to collaborate with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!

Missives and Musings: Fantasy Survival

[h2]What's New?[/h2]

Reading that Lost Isle is an open world survival game might leave you asking yourself, "Ok cool... but what's different about it?". We're setting out to answer some of those questions by diving into a few of the things that make our game a unique experience in a genre overflowing with tree chopping and arrow flinging mechanics.

Lumberjack and archery enthusiasts alike can take comfort knowing that we do indeed have both of those mechanics, but what makes our take unique is that it stems from the lore that the Lost Isle exists in an alternate earth setting. Set during the medieval period, the island itself is the prison-tomb of a fallen god named Mauroth - whose cosmic energies flow through earth, root and vein.

[h3]Smolderbark Trees[/h3]

Ever-burning trees that have long been dead but have never really died. Whatever it is that makes a tree living is particularly stubborn and unwilling to give up the ghost, as it were, in this species. Many of the very best weapons are crafted with Smolderbark wood due to its strength and resilience.

[h3]Elementium Deposits[/h3]

Elementium is the mineral result of Mauroth's celestial tomb being thrust down to earth with immense heat and force. Armor and weapons made from this refined ore are nearly indestructable.

[h3]Shimmerstalk Plants[/h3]

These plants are the best case scenario for when mystical meets natural. Each fiber is imbued with fantastically magical properties that make robes and other apparel woven from Shimmerstalk Plants the envy of wizards and warlocks across the world.

[h3]Stonehide[/h3]

Last month's dev log covered Night Beasts - the twisted, wicked, flying abominations of Mauroth's deliberate creation. The silver lining of their existence is that their skin, Stonehide, is incredibly durable. Should you successfully hunt these creatures, you'll be able to craft leather armor that any archer would be lucky to wear.

[h3]Forest Golems[/h3]

Forest Golems will largely remain a mystery to discover at launch, so consider this screenshot a teaser. The only spoilers I will offer are that these are peaceful creatures until they're not, and that they're an amalgamation of Smolderbark, Elementium, Shimmerstalk, and Stonehide.

[h3]Other Notes[/h3]
  • Beta playtesting starts tomorrow (August 30th)! If you're interested in participating as a playtester make sure you join our Discord! (link below)
  • With Beta coming up soon we're looking to partner with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!

Beta Playtesting Coming Soon

Lost Isle Beta playtesting is coming soon! We've made massive improvements to many areas of the game since the last Alpha playtest, and we're excited for players to experience all the pieces coming together.

We want to expand closed access to as many players as possible in the coming months. Our next phase of public testing will begin in the first week of November, with more keys, players, and servers added to the ecosystem at that time. Testing is a HUGE priority for us, but effective testing takes time to ensure everything runs smoothly. If you haven't received access yet, hang tight—keys and access are on their way! In the near future, we'll also be opening additional servers in NA, Asia, and Europe.

If you're interested in participating in any future testing, all you have to do is follow the simple sign-up steps below - this process should take
  1. Join our Discord community
  2. Navigate to the "playtest-sign-up" channel in the General Hub. Review the requirements, fill out the fields, and submit this form for admin review
  3. When approved, you'll receive a message with instructions to navigate to the "playtest-embargo-agreement" form. Review the terms and, if you agree with them, complete and submit for admin review
  4. After your embargo agreement form has been reviewed and approved, you will automatically be given the role of "Playtester" and have access to the "playtesters" chat channel which will serve as the hub for all playtesting participation

Participants who are approved as playtesters will receive an access key to the Steam build that will be available to download on the first day of testing.

If you have any questions, feel free to reach out in the Discord and we'll get back to you as soon as possible.

Thank you for your willingness to participate in playtesting - this is an extremely important part of the process of making our game the very best it can be.

We look forward to surviving together with you, and against you, very soon.


-The Lost Isle Team

Lost Isle Roadmap

With our early access launch fast approaching, we thought it would be a great time to release a roadmap to early access and beyond. Without further ado... here it is!


Our small yet mighty team of 7 has been working full-time on Lost Isle for about 2.5 years, and we're very proud of how far it has come. That being said, we continue to have ambitious and exciting long-term plans for Lost Isle that extend far past our initial launch.

Our focus between now and then is to build the strongest foundation possible with important, challenging, and fun core features so that we can start building the future of the game together with our awesome community. Some of the community involved decision making events will include:
  • Feature Polls - where we the developers propose several variations of a specific feature and the community gets to vote and decide how we move forward
  • Town Halls - anyone who is part of the community can participate in a town hall style meeting where we brainstorm and iterate on ideas together
  • Developer AMA's - one or several developers from the team will fire up a live stream and the community can ask them anything

More details regarding these events and more will be published in future announcements.

If you have any questions about the roadmap, please feel welcome to join our Discord community. You can talk all you want or say nothing at all. If you're interested, this is also the place to sign up as a playtester.

We're firing up our socials again where screenshots and clips will be posted regularly. You can follow along on X

Most importantly, make sure you Wishlist Lost Isle on Steam!

There is much to look forward to in Lost Isle and in life, friends. One step at a time, we'll surely get there.

Until next time...

Missives and Musings: Night Beasts

[h2]What's New?[/h2]

Every month we get closer to having a fully complete tiered progress loop, and this month we've added a particularly interesting piece of the puzzle. With 3 tiers of researchable and craftable weapons and armor, there of course have to be sources of the required raw materials.

The 3rd and final tier of each item type requires some kind of cosmic energy infused raw material that can be harvested throughout the Lost Isle. In this case we'll be diving into the source of the top tier leather armor material called "Stonehide" - a thick-skinned, vicious, winged predator of the night that may soon become the subject of your nightmares.

[h3]Night Beasts[/h3]

As you may have have inferred from their name, Night Beasts only spawn at night. More specifically, they spawn high in the air above monuments and other points of interest where they begin patrolling the dark sky.

Their behavior is to circle areas where players are most likely to be found before flying to different points of interest looking for prey. Although they're high up in the air, they have a MASSIVE detection radius. Once they spot a player, they lock on target and fly at high speed to the player's location - landing on the ground to begin combat.

Without spoiling the entire encounter, here's a quick rundown of a few of their abilities:

Shadow Breath
Deals repeating damage every second to players within the affected area. If a player takes damage from Shadow Breath, they will also be afflicted by a blinding debuff that significantly blurs vision for a short period of time.

Bloodcurdling Scream
After a quick warning, the beast screams into the night causing players caught within the radius to cower in fear - rooting them in place for several seconds - giving the beast enough time to successfully land a devastating follow-up attack combo.

Fear of Light
Whether you're a fresh player with no gear afraid or unable to take on a Night Beast, or you're a geared player who just needs a mid-fight breather, you can exploit their vulnerability to light. Simply equip a candle or torch and they will immediately begin to flee. After 30 seconds of cumulative exposure to light they will leave combat and return to their patrol route, so if you want to finish the fight make sure you don't have your torch out for too long.

Bringing down a Night Beast is the most reliable way to gather enough Stonehide to craft your top tier leather armor, but players will also be able to loot it (rarely) from supply carts and crates. And if this type of encounter seems a little intimidating, that's perfectly understandable - we recommend bringing along a good friend or two that will have your back. :)

[h3]Other Notes[/h3]
  • We're neck deep in development preparing for our Beta launch in early August. If you're interested in participating as a playtester make sure you join our Discord! (link below)
  • With Beta coming up soon we're looking to partner with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!