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Distant Worlds 2 News

Distant Worlds 2 - Fleet Update out on November 13th

Welcome back explorers,

Some great news has just arrived in the Galaxy: today, November 7th at 16.00 GMT, on our channel there will be a special streaming event with Erik Rutins, producer and co-designer of Distant Worlds 2. Get a reminder here.

During the stream, Erik will be previewing the upcoming Fleet update, releasing on the November 13th, which includes many improvements across all areas of the game, but focuses most on the area of improving fleet and ship behavior in almost every way. 

This is an amazing opportunity to get an exclusive preview of the new update for Distant Worlds 2, straight from the source. You won't want to miss it!

The streaming event will be taking place on November 7th at 16.00 GMT, so be sure to tune in and join us for this special event. 

See you there. 

The Galaxy lives on 



https://store.steampowered.com/app/1531540/Distant_Worlds_2/

Distant Worlds 2: Factions - Quameno & Gizureans out now

Welcome back explorers,

The wait is over. Quameno & Gizureans, the two new playable factions for Distant Worlds 2, have invaded the Galaxy.

Two alien species, two factions, two societies follow very different paths.

[previewyoutube][/previewyoutube]

The puzzle-loving Quameno focus on research, with their whole society aimed at unlocking the knowledge and mysteries of the universe. Trivial matters, such as trade, espionage, or even diplomacy, are only seen as distractions from their goal of research and intellectual prowess.

The Gizureans are vast both in numbers and in their hunger to consume the galaxy’s resources to keep their ever-expanding population happy. With a mysterious past, hinting at a once-whole hive mind from which only a limited shared consciousness remains, this aggressive faction engineers their ships with many fighters and special partially organic hex armor.

Each of these new factions also comes with their own special storyline and unique story locations, adding to the possible exploration events and to your knowledge of galactic lore. The Quameno will give you some additional insights on the Ancient galaxy and some of the mysteries the Ancient Guardians left behind, while the history of the Gizureans is connected with that of the Hive threat as well as the ancient enemy known as the Shakturi!

In case you have missed Erik’s streams on the two new factions of Distant Worlds 2 and the recent Discovery Update, don’t worry. You can rewatch both streams here:

[previewyoutube]https://www.youtube.com/watch?v=K5Rqs1xcomA[/previewyoutube]

[previewyoutube]https://www.youtube.com/watch?v=-9JGlAeLsBA[/previewyoutube]

The Galaxy lives on


https://store.steampowered.com/app/2409480/Distant_Worlds_2_Factions__Quameno_and_Gizureans/

Broken Arrow and Terminator: Dark Fate - Defiance will be at WASD x IGN

Will you be anywhere around London between September 14th to 16th? Then you might want to mark this on your calendar.

Slitherine is coming to WASD, bringing two of its most anticipated real-time strategy games: Broken Arrow and Terminator: Dark Fate - Defiance. You will have the chance to experience the games first hand, meet our staff and offer your valuable feedback.

Broken Arrow


Distant Worlds 2 - Update 1.1.6.7

We're releasing a new update for Distant Worlds 2. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes in 1.1.6.7 (August 29th, 2023):

[h3]PERFORMANCE[/h3]
  • Important fix for a major memory usage and stability issue; this fix should reduce memory usage significantly as well as increasing stability

[h3]SHIP BEHAVIOR[/h3]
  • Fixed military ships sometimes still attempting to refuel at dangerous locations
  • Fighters are now more active in attacking target of parent carrier, even when not at war with target empire
  • Point defense weapons now more responsive to intercept incoming weapons fire
  • Automated exploration ships will now explore/survey asteroids with hidden resources when there are no other missions to perform (more thorough exploration of entire system without getting waylaid by often inconsequential asteroid resources)
  • Individual ships in a fleet with Prepare and Attack missions will now auto-commence attack against targets at waypoint even when the rest of the fleet have not yet arrived. This covers an edge-case where the target ends up being at the waypoint (which is usually a different location). In those cases the ships that had already arrived sometimes did not engage the target, because they were waiting for the rest of the fleet.

So now they will engage the target if it happens to be at the fleet waypoint. No need to wait for the entire fleet in that case, because they are already at the target and likely under attack from it.

[h3]FUEL TANKERS[/h3]
  • Ensure fuel tankers always completely deplete fuel cargo when refueling nearby fleet before obtaining more fuel

[h3]CONSTRUCTION[/h3]
  • Ensure Construction Yards list properly updates ships incoming for repair or retrofit
  • When cannot afford to build new base, can no longer right-click on locations to assign build missions to construction ships
  • Now allow retrofitting bases when at colonies of other factions (e.g. independent colonies)
  • Ensure spaceport construction always follows colony population limit set in empire policy (do not build before reach required population level)

[h3]SHIP DESIGN[/h3]
  • Ensured Ion Bomb (Teekan) and Ion Pulse weapons have component families assigned for preferred weapon policy purposes

[h3]COLONIZATION AND MIGRATION[/h3]
  • Fixed colony ships sometimes loading wrong population when some colony population policies are using Resettle policy
  • Fixed bug where colonies that somehow got zero-population could break various things (e.g. Kasim)

[h3]PIRATES[/h3]
  • Pirates now unlikely to cancel a protection agreement when relation trend is positive, thus less likely to get protection canceled soon after being accepted

[h3]RESEARCH[/h3]
  • Improved AI research prioritization in various areas (weapons, planetary defense facilities, colonization, ship hulls, etc) to avoid queueing excessively long research projects
  • Fixed excessively high priority for Administrative Facility research projects

[h3]PLANETARY FACILITIES[/h3]
  • No longer build Terraforming Facilities at colonies that are already at 100% quality

[h3]DATA[/h3]
  • Minor updates to various data file values for artifacts, game events, planetary facilities and troops to fix a variety of reported issues
  • Ensure Mortakosh battleship stays at starting location instead of roaming the galaxy


The Galaxy lives on

Distant Worlds 2: Factions - Development Blog #2: The Gizureans

The Gizureans are legion, with an incredible reproduction rate, along with a ruthless focus on gaining and consuming enough resources to keep their burgeoning populations happy enough to stave off their tendency towards tribal strife. They also have a mysterious past, as the hive mind they once had was broken and a more limited shared consciousness is all that remains (though players who choose to may still play as a Hive Mind).



They engineer their ships through partially organic processes, which allows them to be tougher, but their real focus is in their numbers. Gizureans tend to focus on numbers and tactics based on quantity in space combat, specializing in many smaller ships and large quantities of hive starfighters for their ships, stations and colony defense with the earliest access of any faction to planetary starfighter bases.



While Gizureans themselves are relatively poor scientists, their talent for thoroughly disassembling and reverse engineering anything they find or capture means that it is possible to keep up in the technological race through conquest and salvage.



The history of the Gizureans is connected with that of the Hive threat as well as the ancient enemy known as the Shakturi! The Gizurean storyline will explain the origins of the Hive and why the Gizureans are no longer, by default, a full Hive Mind.



The Gizurean victory conditions encourage numbers, growth and conquest.



  • Cell Hegemony government type is a form of limited shared consciousness, which includes some of the benefits and fewer of the disadvantages of a full hive mind. Starts with better sensors and command control, more inspiring characters and a generally reduced rate of luxury resource needs.
  • Excellent at boarding combat and gain extra bonuses from salvaging and retiring captured ships.
  • Swarm Targeting systems make their ships more accurate the more ships there are in a fleet.
  • Hive Hangars and Hex Armor allow them to build and repair starfighters more quickly and cover their ships with partially organic armor that takes less space and is stronger than normal alloys.
  • Hive Fighter Bases are available to defend their planets from the very early game.
  • Internecine Tribal Conflicts can hold them back at times and they will need to supplement their slower research through reverse engineering and conquest.
  • Larger Carriers.
  • Special exclusive Leader and General traits focused on improving their collective consciousness and increasing the size and resiliency of their armies.
  • Special conditional events, such as Waste Nothing and The Scouring, give them extra bonuses when retiring ships or conquering planets. The Rivalry event means that their characters periodically engage in power struggles to eliminate the weak and Breeding World allows them to choose to boost their own growth rate further by using other species as food.


The Galaxy lives on


https://store.steampowered.com/app/2409480/Distant_Worlds_2_Factions__Quameno_and_Gizureans/