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Farmer Against Potatoes Idle News

Update v0.26-2:

Updated:

  • A few Special Bonus made easier in the future, some requiring 4 Ground or 4 Air pets, in the next update new slot will come but 3 Ground 3 Air might be the limit for a long time (the change is on pets you likely don't have already)
  • Pet Capture is now displayed without formatting below 1 billion, the current also can't go above the Pity, in case you ascend and the Pity goes below the current, you still have to get 1 kill in this Area to unlock the Pet
  • Item Rating Bonuses are now applied to Boss Area (any -9) special bonus, like Reincarnation Exp in 1-9
  • Improved the Pet code, it was pretty heavy when switching Pet, but it wasn't an issue yet, it would have been in the future with 300 pets


Fixed:

  • Pet bonuses filtering was... broken, due to a few changes I made moving the Pet around in the code and switching them, it should fully work as intended now
  • Whack Button can now be held anywhere to trigger the auto whack, and doesn't require to hold the center
  • World 5 shows the right unlock now
  • Few nodes that didn't have the right unlock

Update v0.26-1:

I tried to improve the game performance, after noticing that the talent tree was way too BIG, it was breaking something that even after closing wasnt coming back to normal, i hopefully fixed most of it (and will in the future rework a bit more how everything is done to improve it even more), if you have any issue after closing it and FPS isn't back to normal, report it in a bugs-report in the steam forum or discord and share your specs (pc for now as mobile won't go live yet)

- Clicking the Fighting Efficiency in the Talent Tree won't highlight the new Worm & Larva Quantity
- Cow Factory Page 3 Worm & Larva Quantity Calcium will now show a multi below x1.00

Pet Update v0.26

New:
  • Pet feature added at 3-2-50, it includes 20 Pets and 30 Combo that can be done by making the perfect team! It was added early to give a small thing to do before reaching Ascension for the first time.
  • Android & Steam Account linking is now possible, just create an account, and login on the other platform with it, the linking is automatically done, it's in beta so proceed with caution (I recommend to make a backup of your save, join the discord and look at the F.A.Q to have more information on how to do it).
  • Ascension #1 also have new bonus related to Pet that can be found under information (bottom right blue "i" button).
  • Spooky cosmetic added (find the code around, be a patreon or just buy in the soul shop), as a small event thing (there will be real event later but for now I'm focusing on content rather than limited time content).
  • 1 Music and 2 Sounds have been added as well.
  • Trick OR Treat Code. Trick = 2500 Soul, Treat = 8 Potions (Attack & HP / Potato & Class Exp / Skulls & Confection). You can only pick one, choose carefully.
  • Cosmetic Price in the Soul Shop have been lowered from 10$ to 3$ and Cart from 5$ to 2$ (this is permanent).
  • Soul sale has been changed to new item/qol options.
  • 3 Soul Upgrade for Pet.
  • Patreon monthly rewards have been reset (it also include a new event cosmetic).


Updated:
  • World 4 & 5 Stats have been revamped to allow a smoother progression.
  • Cow Shop Page 1 won't reset anymore when ascending (the ascension prompt does explain this, so the rocket has been removed).
  • Node for Dungeon Damage & Dungeon Reward in the Talent Tree have been changed to Pet Level Exp.
  • Talent Auto Save on Reincarnation won't happens if the current Loadout has more points.
  • Exit Button should now properly save offline AND online again, please let me know if it doesn't properly save or does weird stuff.
  • Skull & Cow Upgrade in Ascension unlock reduced from 3 to 2 points, Milk Upgrade increased from 2 to 3 points.
  • Reincarnation 3rd layer Upgrade that increase the minimum Item Rating Range price was lowered from 30 to 10 points.
  • Challenge 9 and 10 have been reworked to make them better and more challenging without being impossible without the perfect build.
  • Reincarnation Infinity Corner now displays the cost instead of level in the box under the upgrade.
  • Improved the Save & Exit (I'm still unsure why it's having so many issue, as it use the same system as the setting or auto save which never fail).
  • Whack Auto Play max Upgrade is now 5.
  • Ascension #6 to 10 are now available (it's only for endgame player that want to keep going, remember that a lot of the next few feature will be around A#2-5, so it's normal that the current ascension scaling is really big, it's a work in progress).
  • Lowered some x-9 area monster per wave requirement.
  • Fermenting Unlock reduced again.


Fixed:
  • Soul 'Skull' Item was giving 100% Skulls bonus instead of 25% (yes i'm sorry, that P2W issue has been fixed ... and because I'm a really nice guy, I added a 1.5 multi by default, it should cover the loss).
  • Reincarnation Infinity Corner 'Upgrade All' was displaying the wrong bonus on the multiplier part of every Upgrade (sorry).
  • Labour Begone Challenge won't give Skull offline anymore (this was allowing player to set the starting Area in a place where they would instantly die).
  • Various places in the Talent Tree where the bought path were a bit off, and some typo in the new display of cost.
  • Offline Materials starting in Area 3-7 weren't given properly, it had a 1 range difference.
  • A few nodes in the talent tree had the wrong cost or golden line wasn't showing.
  • Cow Custom Input in the Soul Shop won't show maxed at 1/2.


I did a lot more fixes and small changes, but there was just too much to add to the patch note (and also, I forgot most of them :p)

Little Upcoming Roadmap

Greetings dear Farmers,

I have been working on the new feature and it is making good progress, I will start live testing in a few days and expect a release in about 2-3 weeks, it's placed at 3-2-50 before Ascension so it will also help early players as so far the "slowest" place before Ascension is 3-2 to 4-1, but it will not be completely game changing as I do not want to break the current balance too much.

This new feature is "Pet" (and not the dungeon as the "soon" button says), because while I was preparing the dungeon I wanted to finally go a similar way to WAMI, which led me to find something else instead, and Pet (as it was planned that we add them later) sounded really cool to me.

Pets are not random like gear, but can be unlocked at various points when you reach a milestone. You create a team and can get special bonus combos depending on what Pets you have on a team. There is a loadout so you can save the most important ones you have found

Not only can you equip a team of pets, but you can also send them to a dungeon later. You can think of it like an expedition system (which exists in many games), where you choose a duration and a dungeon, and then get a reward based on various parameters.
The rewards also include maps that are part of another feature. So the content will come in 3 parts, each part is a separate feature, but in the end it will be one big one (hopefully I am doing it right :p, but feedback and testing will hopefully make it happen).

So expect Pets > Dungeon > Card, and between Dungeon and Card "maybe" the Ascension Missions, which are different from the Challenge.

Thanks for your support and participation in the community (almost 10K members on Discord).

Update v0.25-8:

New:
  • You can reclaim all invested poop by pressing the stopwatch icon in the top left area in Worm Breeding for 1 second.
  • Average Per Run stats have been added (can be found in the sub menu for Game Stats)
  • You won't be able to load a save on an older version of the game (only when a big update comes, to avoid losing some new stuff), mostly used as mobile take longer to update
  • Fandom button in the settings renamed to Wikia (as Wikia is better known that the recent change to Fandom)


Updated:
  • World 4 & 5 reward has been increased (a full rework of world 4 & 5 stats will be done after the next feature is released)
  • Patreon reward have been reset, you can now claim reward for October
  • Ascension info explains that you can reset ascension upgrades and reclaim points every new Ascension
  • Fighting Efficiency has now an hard cap of 1 million (this is made so future balancing of worlds is easier, i will look to more rework around this change, for now it will make testing easier as well)
  • Skull Page 3 Potato Attack & HP Reductions are now capped to level 150 (same reason as Fighting efficiency)