Multiplayer current test and future changes
Greetings dear Farmers,
We finally managed to have a pretty stable multiplayer (there are issue that we are aware of, but we will fix and rework them for the next test).
Based on the majority feedback, we are going to apply a few changes, we won't go into big rework as it would take a long time, and we want this to be out so over the season we can improve it.
The Multiplayer goal was always to provide a small daily activity with free reward for everyone, with a small impact on main game. The small impact on the main game will be the same for mostly everyone, and it's so small that it will never make a huge difference (even if some players think otherwise).
Incoming notable changes are :
- Boss won't "die" anymore but instead when the HP target is reach, it mean that the next one will level up, if it isn't reach then it will level down (and you will still get 100% of the reward).
- Boss will live for 10h, and be down for 1h, this will allow a rotation for the spawning time.
- Buff (which are disabled at the moment), the Damage one will be buyable in the 1h window where the boss isn't up, while Potato and Exp can be bought anytime (maybe i will disable them 30min before a boss dies just to make sure nothing weird happens).
- Leaderboards need a fix, we are aware that the ranking doesn't always show the right place (rewards when not bugged, do give the correct one).
- Boss dying can often lead to issues on the server. When you try to attack him when he is about to die, things go wrong and there is change you miss the reward (soul & potion are still given...).
For now, we will leave the multiplayer for a few more days before taking it down and working on it.
Meanwhile, the new feature is already on test, there is a lot in this update as it might be by far the biggest one (so my first expectation is early / mid january, but can be delayed if needed).
Thank you everyone again for your continuous support and for sticking around for the multiple test we did the last few weeks.