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Farmer Against Potatoes Idle News

Hotfix v0.45-2:

Fix:
  • Town Renown Level Achievement were using the Experience instead of Level.
  • Barter Kings Achievement was showing the wrong title when clicked.
  • Some Text in Outpost could be moved around.


Hotfix v0.45-1:

New:
  • Outpost Pity: For every hour spent in expedition with an open outpost slot available, chance to find an outpost increases by 0.01%. This is reset upon obtaining an outpost.


Fix:
  • Outpost Info is now properly showing in English.
  • French new Equipment bonus name reworked so it doesn't mess up the display.
  • Players below A#12 aren't able to click the new feature anymore.
  • Town Potion wasn't being applied properly.
  • Outpost Slot were slightly off, it should now work as intended.


I know many been worried about not finding outpost / mineral to build the town etc, it was intended to be really slow and that you start working on Town only a few days later, but i can understand the frustration so this is why the Outpost Pity should help a lot, as well as the Outpost Slot that weren't working right (way lower rate than what in the Rate window), now it should definitly allow everyone to find an Outpost pretty fast.

Outpost, Town & More - Huge Update V0.45

Greetings dear Farmers,

After months in the making (there has been a lot more going on sadly this is why it took so long), the Outpost Update is finally live. From now on update should come faster.

New:
  • Outpost that unlock on A#12. There is also Miner that are new and who will be used in Outpost to Mine various Mineral. You also got a Town system with various building that can be improved with the Mineral found in Outpost, those will provide great bonus.
  • A Trade Center can be built in the Town, which will provide a few deal to exchange various resource (more can be added later). It also reward some renown to increase the Town rank, which provide a bonus to every building bonus.
  • World 8 with 4 Area and it's respecitve Equipment Set. It also have 4 new bonus in 7-4/7-9/8-1/8-4.
  • World 7 Equipment bonus have been revamped slightly. Card Exp from 7-4 moved to 7-7 while 7-4 now has a bonus related to the Outpost.
  • 21 Pet accross the new Area and Expedition, with new bonus on them.
  • 17 Pet Combo with some new one as well.
  • 45+ Upgrade in the Farming Unique Shop.
  • 10 Upgrade in the Expedition Shop.
  • 10 Upgrade in the Whack Shop.
  • 5 Ascension Milestone related to the new feature.
  • 6 Expedition.
  • 6 Card.
  • 5 Achievements related to the new feature.
  • 2 Potions and 5 Items in the Soul Shop.


Update:
  • Farming Stats on Pets have been increased.
  • Confection level up is now instant (except for Attack & HP, due to balancing reason).
  • Brewing & Fermenting level up is now instant.
  • Plant rank up and Farming Shop page 1 Auto buy is now instant.
  • Class level up is now instant.
  • Reincarnation apply now instantly.
  • Pet level up is now instant.
  • Cow Auto buy on Reincarnation is now instant.
  • Cards can now level up by more than 200 levels from a single expedition.
  • Made auto labor trigger when manually changing areas as well.


Fix:
  • Fixed the skull buy multi selection not resetting to x1 with skull take away.
  • Fixed the default expedition loadout slot missing on a new game (applies retroactively).
  • Fixed the expedition display not refreshing properly when new expeditions are unlocked.


I'm sure i forgot a dozen thing in the patch, Thank you everyone for the support.

We will soon redo a Multiplayer Test, but the main focus now is the game for the next few month i want to add more content.

Biggest Update to date incoming next week

We wish everyone a happy new year, 2024 will be a big year for Oni gaming as we will be publishing our first game (more details soon)🙂

We are also going to start with the biggest update to date for FAPI in a week, as well as another few test for the multiplayer, finally we are giving it a few more try before reworking it into a single player content.

After this there is a lot more planned for FAPI and we may start the next game at the same time, hopefully we can expand the team a bit more 🙂

Thanks for being part of this amazing journey and looking forward to do even better this year ❤️

Multiplayer current test and future changes

Greetings dear Farmers,

We finally managed to have a pretty stable multiplayer (there are issue that we are aware of, but we will fix and rework them for the next test).

Based on the majority feedback, we are going to apply a few changes, we won't go into big rework as it would take a long time, and we want this to be out so over the season we can improve it.

The Multiplayer goal was always to provide a small daily activity with free reward for everyone, with a small impact on main game. The small impact on the main game will be the same for mostly everyone, and it's so small that it will never make a huge difference (even if some players think otherwise).

Incoming notable changes are :

- Boss won't "die" anymore but instead when the HP target is reach, it mean that the next one will level up, if it isn't reach then it will level down (and you will still get 100% of the reward).
- Boss will live for 10h, and be down for 1h, this will allow a rotation for the spawning time.
- Buff (which are disabled at the moment), the Damage one will be buyable in the 1h window where the boss isn't up, while Potato and Exp can be bought anytime (maybe i will disable them 30min before a boss dies just to make sure nothing weird happens).
- Leaderboards need a fix, we are aware that the ranking doesn't always show the right place (rewards when not bugged, do give the correct one).
- Boss dying can often lead to issues on the server. When you try to attack him when he is about to die, things go wrong and there is change you miss the reward (soul & potion are still given...).

For now, we will leave the multiplayer for a few more days before taking it down and working on it.

Meanwhile, the new feature is already on test, there is a lot in this update as it might be by far the biggest one (so my first expectation is early / mid january, but can be delayed if needed).

Thank you everyone again for your continuous support and for sticking around for the multiple test we did the last few weeks.