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OpenTTD News

Blog: Timekeeping

I was once the hottest new model on the street. Newspapers heralded my arrival in every town. The titans of industry were inspired to produce more goods when I visited their factories.



But as the years have passed, so do their eyes pass over me, to eye curiously my replacements. Will you try the new style, ma’am? It’s so much better than that old thing.

I’ve watched my friends grow old and die. My brother got caught in traffic and caused a horrific level crossing collision. I get sick more often, wheezing to a halt wherever I am. When I visit the doctor for a spot of renewal, they tell me, “Sorry, I can’t help. You’re too old.” When will I be autoreplaced?

Woe is the tale of the Balogh Goods Truck. But what if we could slow or pause the steady march of time? In OpenTTD 14, you can.

Read the full story here.

OpenTTD 14.0-RC2 released

OpenTTD 14.0 is soon to be released. You guys already worked hard to break the game, and we've been working hard to fix the issues you've reported. Today we release RC2 with all of the recent fixes.



Please help us hunt down the last bugs, and make sure you're having fun doing it! Your help is greatly appreciated!

You can find this beta under the "testing" beta in Steam.

* Changelog
* Bug tracker
* Questions and player support (Discord)

Blog: Survey & HTTPS & Infra

With OpenTTD 14, we introduce an opt-in survey system; a method where we can finally ground our debates with facts! Additionally, BaNaNaS content will use HTTPS (instead of HTTP), and many more small infra-related changes.



Time to chat about this for a bit.

Read the full story here.

Blog: How the sausage is made, or: How OpenTTD is developed

Ever wondered how a new OpenTTD release is made?



How we decide what features to include and what to reject or how some people seem to know the "future" before you? Curious what it means that OpenTTD is Open Source? Or maybe you've even wondered what it takes to get your idea included in OpenTTD?

Read the full story here.