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Let's Build a Zoo News

General Bug Fixes

  • Fixed a bug where animals are pooping in the old pens after being moved, resulting in zookeeper blocked popups appearing.
  • Fixed a crash that could occur if you build extremely large pens (across many many sectors!) and tried to place items.
  • Fixed abattoir employee crashing if target animal was donated through critical choice.
  • Fixed controller occasionally not responding in the quest task list menu.
  • Fixed game not responding when using the controller to access certain panels.
  • Improved controller navigation when moving gate around corners in an enclosure.
  • Improved controller navigation in the Nursery's main menu.
  • Added winter animals to the conservation list that were missing.
  • Winter shops were missing their light layers, these have been fixed.
  • In research grid info, removed additional segments of the bar if they do not contribute to a bonus.
  • Using the controller's right stick on panels that require it to navigate will no longer affect the camera's zoom.
  • Fixed welfare report stamp positioning that was wrong in some resolutions
  • Fixed some localization text errors causing
  • to appear instead.

LET'S BUILD A ZOO IS COMING TO XBOX, PLAYSTATION & NINTENDO SWITCH IN SEPTEMBER!

[h3]We are SO excited to announce that Let's Build a Zoo will be STAMPEDING onto Xboxes, PlayStations and Nintendo Switches THIS SEPTEMBER!

So many people have been asking about us bringing Let's Build a Zoo to consoles since we first announced it, and we're so happy that it's ALMOST HERE! With lots of hard work, this has become a Zoo we're all very proud of!



It gets EVEN BETTER, thanks to the folks at Merge Games - you'll also be able to bag yourself a PHYSICAL VERSION from most good game retailers!!

Soon, you'll be able to:

  • Crossbreed your animals from the couch
  • Dress dogs like lions at the park
  • Breed an army of rabbits from your bed
  • Build the ultimate zoo, on whichever platform you love best


We couldn't have done this without all of your support, thank you so much to everyone who has bought, reviewed and told a friend about Let's Build a Zoo!


Lots of love,

Springloaded & No More Robots xoxox[/h3]

Dino Island Hot Fix #5

  • Fixed crash (introduced in last update) when moving a pen and dragging outside of the playable area.
  • Recopied over old Morailty points to new system, that were reset inadvertently in the last update (This was related to the fixes for Euthanize / donate animals & Report Black Market & Critical Choice Scores). Note if you had done any work on these three morality stats over the last few days then this will have no effect on your game (we only reset values, where the newly created variable had a value of zero)
  • Fixed an issue where changing the shape of an empty pen would result in the top layer of the world no longer rendering. (it was fun because you could see all the employees standing at their jobs, in the empty shops! - but yes - it was a bug!!)
  • Fixed crash when selecting a Staff Gate and moving it outside of the playable area.
  • Made it not crash if the news feed failed to delete cache.
  • Morality from donating animals previously maxed out at 9.99 instead of 10.
  • Fixed being able to access the research grid from a locked item on the build menu, in Sandbox mode.

Dino Island Fix #4

  • Fixed a bug where editing a pen with water inside could leave some collision behind.
  • Changed the delete tool so it will delete deco inside pens, as well as outside.
  • Fixed a bug where using the delete tool on water items inside pens would remove the collision from the water.
  • Adding water to a pen wasn't instantly reflecting the multiplier it was applying to the enrichment (it would only be applied at the start of the next day). This has now been fixed.
  • Using the delete shortcut action on items on water, would also delete the collision for the water (allowing people to walk on water!). This has been fixed.
  • Garbage trucks were not coming on the first day after loading the game, this would have a negative impact on progress for people who would exit the game more often.
  • Added a render cap to Garbage bins at the front of the zoo, so you can see all of your trash being collected by the trucks.
  • Made donation quests clearer in the management office, they now have a blue arrow button letting you know you "might" be able to complete them. They are also sorted to the top of the quest list with all the other completable tasks.
  • Changed the design so that Animal Welfare Officers and Animal Painters can use staff gates.
  • When using a controller and viewing the lighting heat map, it would not refresh unless you cycled it to another option and back again. This was annoying when placing lights and trying to get the perfect lighting score.
  • When using controller and scrolling a very long "Arrivals" list of animals, the scroll position would go out of synch with the selection meaning you could no longer see what you had selected.
  • Certain actions would not refresh the cleanliness bar on your pen - this is now fixed.
  • Previously it was not possible to place a buildings entrance on top of a floor light. This has been addressed.
  • Added a habitat icon in Dinosaur Island World Map, when an animal is ready to collect.
  • Fixed morality display rounding inaccuracy causing confusion for the Criminal Mastermind achievement.
  • Protestor demands - added text to clarify that it will recalculate enrichment only on the next day, after enrichment has been added.
  • Protestor demands - fixed text going out of the frame slightly.
  • Upgrade panel for water pump - fixed text positioning.
  • Added Lycopod Tree into pen deco build menu in Dino DLC.
  • Fixed Lycopod Tree showing up twice on research grid in Dino DLC.

Dino Island Hot Fix #3

  • Factory boss achievement was not counting the Goat Battery and Wool Battery buildings.
  • Fixed keeper blocked popup occasionally popping up incorrectly after players have edited their pens and placed lakes.
  • Fixed a bug causing morality to be capped at a lower value (making it to be impossible to get 200 good points)
  • Pausing the game during edit pen - would force the game into a soft lock. This is now fixed.
  • World Map - Moved Bavaria to the correct place on the map in Dinosaur Island DLC.
  • After moving a gate, the feeding location in the pen now updates correctly.
  • Fixed a bug causing employees to be unable to navigate to and enter the Mink Fur factory & Turkey Leg factory.
  • Fixed being able to "lose" the factory boss achievement in the collection page, if you destroyed your factories.
  • Fixed a bug causing bribe morality points to not decrease properly after the stated number of days. Balance has been changed to 35 days of no bribing before it starts returning to neutral.
  • Fixed bar display for the morality dropdown info to reflect the appropriate maximum caps depending on whether you are good or evil, so it is less confusing when trying to aim for max morality.
  • Fixed slightly misaligned text positioning in the resignation popup.
  • The Progress bar in the CRISPR building during DNA selection was broken and only showed a blank bar. This has been fixed.
  • Fixed shops using wrong amounts of factory-produced stock from the store room if the slider was at the left.
  • Set the default store room settings for bio-waste storage in Dino DLC to keep poop in the bio-waste storage (only applies to new saves).
  • Fixed money sprite placement in Animal Welfare report after bribing.
  • Added missing storeroom-warehouse settings in Turkey Leg Factory UI.
  • Corrected the warehouse display list including/excluding a few wrong items.
  • Fixed factory worker (evil) not showing up correctly in the collection screen after hiring one.