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[/p][p]In the DARKEST DAYS, Trust No One![/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]We would like to share the patch notes for the version update on November 26 (Wed). Please check the details of this update below. [/p][p]
※ All screenshots and images were taken in a test environment and may differ from the live server [/p][p]
version.[/p][p][/p][p][/p][h3]
■ Version Info[/h3][p]- 0.25.0[/p][p][/p][p][/p][h3]
■ New Additions[/h3][p]
\[Sand Creek Co-op Mode Added][/p][p]- A new multiplayer mode, Sand Creek Co-op Mode, has been added[/p][p]- Up to 4 survivors can form a party and play the Sand Creek Co-op Mode together[/p][p]- When entering the Sand Creek multiplayer mode, the map activation and story progress are set based on the survivor who created the party (the host)[/p][p]- Difficulty has been adjusted to ensure smoother quest progression[/p][p]
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\[New Character Appearance Options Added][/p][p]- All new customizable character appearance options added (9 new faces and hairstyles)[/p][p]- New customizable outfits added (9 new hats, tops, and bottoms)[/p][p]- Newly added appearance options and outfits can be applied during the character creation stage[/p][p]
* Character appearance and gender change tickets are scheduled to be added in a future update (12/18)[/p][p]
* When the Appearance and Gender Change Ticket update goes live, the first use will be free.[/p][p]
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\[PC-Optimized Layout Added][/p][p]- A new layout optimized for PC offering a wider field of view and improved gameplay immersion has been added[/p][p]- In the new PC optimized layout, the positions of UI elements such as the mini-map and HP bar have been rearranged[/p][p]- The PC-optimized layout can be enabled by going to \[Settings] → \[Controls] → \[HUD Type], with the option to switch to the previous layout at any time through the same menu[/p][p]
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\[New Resident – Baily Becker / Community Pass Season 6 (~ until January 8, 2026)][/p][p]- Bailey Becker was once a shy and timid girl who feared the “other side” that lived inside her. The dread that she might harm others caused her to shut herself off from the outside world. Now, with the assistance of you and other survivors, she just might be able to turn her uncontrollable rage into a weapon for good.[/p][p]
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[/p][p]- Bailey Becker can be acquired by reaching Level 1 of the newly added Community Pass, Season 6[/p][p]- Reaching Level 40 of the Community Pass will also unlock Bailey Becker’s special outfit[/p][p]
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- The Community Pass can be found under Shop → Packages → Community Pass[/p][p]- The Community Pass can only be purchased once per character[/p][p][/p][p]
\[New Survivor Level Season Start (~until January 8, 2026][/p][p]- A new Survivor Level Season has started[/p][p]- The reward for reaching Survivor Level 40 has been changed to a \[New Survivor Reward] Outfit[/p][p]- The reward for reaching Survivor Level 80 has been changed to a \[New Survivor Reward] Outfit[/p][p]
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■ Major Improvements[/h3][p]
\[Sand Creek Visual Enhancements][/p][p]- The visuals of Sand Creek have been improved to better reflect the atmosphere and world settings of an outbreak-ravaged wasteland[/p][p]- A large number of new objects and effects have been added to enhance the overall mood and environment of Sand Creek[/p][p]- Various new terrain concepts such as green zones, construction areas, and slum districts have been introduced as well[/p][p]
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\[Ranged Attack Support Feature Improvements][/p][p]- The ranged attack support system has been updated so players can now choose whether or not to use it depending on their gameplay situation[/p][p]- When playing on PC, with a keyboard and mouse, the ranged attack support feature will no longer be used[/p][p]- When playing on mobile devices, during the early-game tutorial, players can choose one of the following options, \[Auto Fire]. \[Aim Assist], or \[Off], to configure their preferred range attack support setting[/p][p]
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\[Rootland Improvements][/p][p]- A Rootland exclusive inventory has been added, separating it from the general inventory[/p][p]- To prevent important items from being accidentally lost when entering Rootland with them and end up dying, players will now only be able to use items from the Rootland inventory while in Rootland[/p][p]- Equipped items cannot be changed or unequipped while inside Rootland[/p][p]- Upon entering Rootland, players will receive exclusive entry items, \[Bandage] and \[Recovery Drink] for health restoration [/p][p]
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- To prevent situations where players snipe others from far away in Rootland by tracking their farming patterns, the status of buildings on the minimap will now be displayed only after you approach and inspect them[/p][p]- Buildings in Rootland that have not yet been inspected will appear with a separate icon[/p][p]- Only zombies within 10 meters will now be displayed on the minimap[/p][p]
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\[Character Motion Improvements][/p][p]- The transition animation when going into full sprint has been improved to provide smoother character control[/p][p]- Character motions have been adjusted so that players can transition smoothly from crouching or prone positions into a full sprint[/p][p]- The knocked down duration has been shortened, and the corresponding character animations have been adjusted to be smoother[/p][p]
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\[Early-Game Play Improvements][/p][p]- To help new survivors adapt to the game more easily, the entire early-game experience has been improved[/p][p]- The EXP gained for levels 1-40 has been increased, making it easier to reach level 40[/p][p]└ EXP gained from defeating monsters, securing buildings, and completing quests has been increased for levels 1-40[/p][p]└ Story quest rewards have been adjusted to provide materials that will help with resident growth[/p][p]- Early-game progression has been improved to reduce leveling difficulty and allow players to enjoy a more varied gameplay[/p][p]└ Additional story quests have been added, enabling players to reach level 40 more naturally by following the story line[/p][p]└ Shelter and community recapture quests will now allow players to experience a wider range of gimmicks and combat patterns[/p][p]- Quest progression convenience has been improved to reduce early-game stress for players[/p][p]- Level-up mission event rewards have been adjusted to provide greater assistance during the early growth phase[/p][p]- Tutorials explaining how to use auto-move and how to configure resident tendencies have been added[/p][p]- The newly added guides can be found by going to the Tablet Menu → \[Help][/p][p][/p][p]
\[Auto-Move Feature Improvements][/p][p]- The popup that previously appeared when using auto-move has been removed. The feature will now activate immediately upon pressing the shortcut key[/p][p]
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\[Multiplayer Content Entry/Exit & Other Improvements][/p][p]- When logging out of the game while in multiplayer areas such as Bielli Island, Pamrein, and Holitore, you will re-enter the same multiplayer area when logging back in[/p][p]- While in multiplayer areas such as Bielli Island, Pamrein, and Holitore, you can now receive entry notifications for other multiplayer content such as Coal Tomb Power Plant and Dusk Garden, allowing you to enter them directly[/p][p]- After finishing one of the multiplayer contents mentioned above, you can now re-enter the multiplayer area you originally came from such as Bielli Island, Pamrein, and Holitore[/p][p]- A new chat feature has been added that allows survivors located in specific multiplayer regions to communicate with each other[/p][p][/p][p][/p][h3]
■ Other Adjustments[/h3][p]
\[12/18 Shop Revamp Adjustments to Events, Community Pass Rewards, and Shop][/p][p]- To prepare for the scheduled Shop Revamp on 12/18, notice texts for events, Community Pass rewards, and Package Shop items have been adjusted[/p][p]- Rewards for the ongoing Season 6 permanent events have been changed[/p][p]└ The Day 6 reward of the 7-Day Login Event will change from 100 Trinity coins → 100 Cents for existing players[/p][p]└ The period times for Cumulative Login Event will be adjusted from \[10m / 30m / 60m / 90m / 120m / 180m] → \[10m / 20m / 30m / 60m / 90m / 120m][/p][p]└ The reward for reaching 120 minutes in the Cumulative Login Event will be changed from 1 Event Lucky Coupon → 1 Growth Supply Box[/p][p]└ The Day 7 reward of the 28-Day Login Event will be changed from 10 Event Lucky Coupons → 1 Level 40 SR-Grade Armor Box (Random) [/p][p]- Certain Community Pass rewards have been changed[/p][p]└ Pass Level 6 Plus reward: 5 Lucky Coupons → 1 Nano Fiber[/p][p]└ Pass Level 15 Free reward: 10 ER → 15 Resident Normal Combat Manuals[/p][p]└ Pass Level 20 Free reward: 1 Resident Advanced Combat Manual → 20 Resident Normal Combat Manuals[/p][p]└ Pass Level 27 Plus reward: 5 Lucky Coupons → 1Titanium[/p][p]└ Pass Level 40 Free reward: 10 Event Lucky Coupons → 30 ER[/p][p]- Products scheduled to be end sales on 12/18 will display additional notice text of the upcoming end of sales[/p][p][/p][p]
\[Additional Adjustments][/p][p]- The positions of several Tablet Menu functions have been rearranged[/p][p]- On mobile devices, the button sizes have been reduced and their placements have been adjusted[/p][p]- Certain roadside objects in Holitore / Twilight Holitore have been repositioned or removed[/p][p]- The waiting time for before HP regeneration due to stamina depletion has been changed to 2 seconds[/p][p]- Halloween Event will conclude[/p][p]- The spawn rate and contribution rewards for some Guild Requests have been adjusted[/p][p]- Squito’s can no longer be killed by players with one hit through the TAS Sniper Support[/p][p]- The unlock timing for certain Shop content has been adjusted[/p][p][/p][p][/p][h3]
■ Improvements[/h3][p]- A confirmation popup will now appear when selecting a Guild Quest Sponsor Community[/p][p]- When attempting to click on locked content that cannot be used in your current game mode, a relevant message will now be displayed[/p][p]- You can now swap party residents from anywhere, regardless of your location[/p][p]- Residents who are in a coma state can now be transported even in multiplayer areas[/p][p]- The passage of time in Sand Creek will now progress based on the amount of time you play in other modes as well[/p][p]- The requested items of survivor communities will now refresh once per offline day rather than based on in-game time[/p][p]- The Sand Creek Burns Shop and Black Market will now refresh one per offline day instead of in-game time[/p][p]- When transporting a resident in a coma state, they will now gather at a specific designated location[/p][p]- Daily Quests have been added with the quantity, regions, rewards, and difficulty of the quests that can be completed each day improved[/p][p]- When a Titan appears, its icon will always be shown on the map[/p][p]- When using a TAS Sniper Support, damage will now scale depending on the zombie’s grade[/p][p][/p][p][/p][h3]
■ Bug Fixes[/h3][p]- Fixed an issue where the previous Community Pass banner was displayed when entering the Community Pass screen[/p][p]- Fixed an issue where item information windows were being covered by the result screen in Rootland[/p][p]- Fixed an issue where selecting items in the HUD consumable slot did not immediately register[/p][p]- Fixed an issue where characters would fly when performing parkour in certain terrain[/p][p]- Fixed an issue where enhancement tools were consumed when attempting repairs while possessing vehicle enhancement tools[/p][p]- Fixed an issue where fast travel to the Outpost did not automatically summon the player’s vehicle[/p][p]- Fixed an issue where police car and military truck parts were not dropping[/p][p]- Fixed an issue where EXP rewards of 0 were still shown in the HUD upon defeating NPCs[/p][p]- Fixed an issue where the rejoin notice text did not appear in the guild withdrawal popup[/p][p]- Fixed an issue where incorrect messages were shown when boarding a vehicle with a resident[/p][p]- Fixed an issue where some skill descriptions were cut off[/p][p]- Fixed an issue where the party leave popup did not appear when exiting the multiplayer entry preparation screen[/p][p]- Fixed an issue where the UI would not close after using TAS Sniper Support[/p][p]- Fixed an issue where repeatedly pressing the spacebar when registering or cancelling items in the Exchange would cause the popup to reappear[/p][p]- Fixed an issue where hotkeys did not function in the Community Pass “Instant Level Up” popup[/p][p]- Fixed an issue where vehicle auto-summon did not work after fast traveling in certain exploration towers[/p][p]- Fixed an issue where party invitations could be accepted while matching for Conquest[/p][p]- Fixed an issue where unnecessary messages appeared when supply transport was not possible due to items placed on drone landing pads[/p][p]- Fixed an issue where resident status did not update immediately in Shelter Info when facilities were leveling up[/p][p]- Fixed an issue where the “Acquire” button did not function in the Forge crafting screen[/p][p]- Fixed an issue where selecting stats in the stat information window did not switch to the selected state[/p][p]- Fixed an issue where stat information readability was poor in certain languages[/p][p]- Fixed an issue where navigation routes to Holitore Fertierra were unnaturally displayed[/p][p]- Fixed an issue where melee hit detection applied to dead players[/p][p]- Fixed an issue where the popup did not close when pressing “Abandon” after selecting a Community Daily Quest completion request[/p][p]- Fixed an issue where residents would get stuck in vehicles if the car exploded while they were inside[/p][p]- Fixed an issue where some text on the Conquest waiting screen displayed only in Korean or incorrectly[/p][p]- Fixed an issue where stat information displayed incorrectly when selecting attributes on mobile[/p][p]- Fixed an issue where unnecessary buttons appeared in the hotkey settings[/p][p]- Fixed an issue where the HUD entry information icon did not disappear after the time limit expired[/p][p]- Fixed an issue where chat hotkeys did not work on the multiplayer entry preparation screen[/p][p]- Fixed an issue where the Daily Quest tab was displayed separately in the quest details window[/p][p]- Fixed an issue where Burns Shop refreshes did not update immediately[/p][p]- Fixed an issue where the owned currency popup did not close immediately[/p][p]- Fixed an issue where the item source UI remained visible in the crafting screen even after moving the item[/p][p]- Fixed an issue where weekly contribution scores did not reset when rankings updated.[/p][p]- Fixed an issue where the Weekly Contribution Ranking Reward popup did not close with hotkeys[/p][p]- Fixed an issue where Conquest result screen buttons did not work on PC[/p][p]- Fixed an issue where the loading icon continued to display when entering the Guild Conquest tab[/p][p]- Fixed an issue where pressing fire and reload simultaneously resulted in extremely fast auto firing[/p][p]- Fixed an issue where calling your vehicle while a party member was inside their own vehicle caused them to board the summoned vehicle[/p][p]- Fixed an issue where selecting the checkbox in the “Skip Dialogue” popup would uncheck it when pressing the spacebar[/p][p]- Fixed an issue where the mouse-cursor toggle hotkey did not work in Lonetree Tunnel[/p][p]- Fixed an issue where the reward acquisition popups appeared twice[/p][p]- Fixed an issue where outdated information appeared in loading screen tips[/p][p]- Fixed an issue where the chat function worked even when it had not yet been unlocked[/p][p]- Fixed an issue where residents remained inside vehicles after disbanding the party while riding[/p][p]- Fixed an issue where non-Outpost buildings contained warehouse objects[/p][p]- Fixed an issue where Auto-Fire triggered during TAS Sniper Support on mobile[/p][p]- Fixed an issue where guild members’ weekly contribution scores were displayed incorrectly[/p][p]- Fixed an issue that caused the client to shut down abnormally[/p][p][/p][p][/p][p]Please refer to these latest updates when playing the game. [/p][p]Thank you.[/p][p] [/p][p]DARKEST DAYS Team[/p]