
In the DARKEST DAYS, Trust No One!
Hello Survivors,
Please check below for the detailed patch notes for the update on Thursday, 5/15.
※ All screenshots and images were taken in a test environment and may differ from the live server.
[h3]■ Version Info[/h3]
- iOS/Android/PC: 0.18.6
[h3]■ New Additions[/h3]
[New “Auto Fire” Feature for Mobile]

- To improve the mobile experience, an Auto Fire feature has been added.
- Enable via Settings → Controls → Ranged Assist → Auto Fire.
- Once enabled, aim at a target and maintain the crosshair for a certain duration to fire automatically.
- If the crosshair moves off the target, firing stops.
- Manual firing via the fire button is still possible while Auto Fire is on.
- Available in both Sand Creek and Multiplayer modes
[Character “Name Change Ticket” Added] 
- A new item, the “Name Change Ticket,” has been added to allow changing a character’s name.
- One “Name Change Ticket” will be provided for free.
[5 New Costumes Added]- 5 new costumes replicating outfits worn by NPCs are now available.
- The new costumes can be found in Shop – Consumables – Costumes. More details can be viewed in-game.
ㄴ Bulletproof Catcher Costume: Worn by Boby of End People
ㄴ Necktie Fashion Costume: Worn by Elisha White of Medical Support
ㄴ Special Police Costume: Worn by Aiden Schmidt of First Responders
ㄴ Firefighter Costume: Worn by Matthew Campbell of Blood Lab
ㄴ Communications Officer Costume: Worn by Nathan Farmer of Shopaholic
[New Products Added]- New packages: Basic Construction, Barracks Construction, and Special Enhancement Packages 1–3.
ㄴ Available in Shop → Packages → General Packages.
- ER, Anilium Fragments, and Anilium Crystals added.
ㄴ Available in Shop → Consumables → Training Tools.
- Purchase limits for Resident Level-Up Packages 1–3 changed from once per character to once per week.
[h2]■ Major Changes[/h2]
[Increased Rates for Advanced Lucky Boxes]
- Greatly increased chances of obtaining SR and SSR equipment.- Changed probability is as follows.
ㄴOld: SSR 0.4500%, SR 1.3500%, R 13.5000%, N 74.7000%, No grade 10.0000%
ㄴ New:
SSR 2.2500%, SR 6.7500%, R 13.5000%, N 67.5000%, No grade 10.0000%
- Lucky Coupons will be issued for all Advanced Lucky Box purchases made from Global Beta launch up until this update on 5/15 (Thurs).
ㄴ e.g.,
During the target period, a total of 100 Advanced Lucky Box draws ▶ Provide 100 Lucky Coupons- Normal Lucky Box rates remain unchanged.
[Increased Equipment Enhancement Success Rates]
- Enhancement success rates now unified across all rarities and overall increased: ㄴ Old: Enhancement probability varies by N~SSR-grade
ㄴ
New: All grades of enhancement probability adjusted at once (same as the existing N-grade enhancement probability)- After the update, the equipment enhancement probability is as follows.

- As the probability of enhancing equipment of R-grade or higher has changed significantly, we will provide the goods used to enhance equipment of R-grade or higher that have been enhanced since the global open beta and before the update maintenance on 5/15 (Thu).
ㄴ e.g.,
If you enhance R-grade equipment a total of 10 times and enhance SSR-equipment once during the target period > All enhancing tools, ER, and Milla consumed for enhancing R-grade equipment 10 times and enhancing SSR-equipment once will be provided.[Co-op Raid Reward System Overhaul]
- Changed the success/failure rewards for the 37th Street Construction Site and Dusk Garden to be received repeatedly.- Previously, rewards could only be received once a day regardless of success/failure, but now rewards can be received for each co-op raid you participate in.
- Since repeated receipts are now possible, the balance of rewards paid upon success has been partially changed.
- The changed success rewards are as follows:
ㄴ Construction Site on the 37th provides armor enhancement tools, and Dusk Garden provides weapon enhancement tools.

[h3]■ Improvements[/h3]
[Community Pass Icon Added on Tablet] 
- Community Pass is now accessible directly from the tablet UI.
[Zombie Health Bar Color Change]

- The color of the zombie health bar has been changed to be more intuitively distinguishable from the health bar of the residents.
[Other]- Improved so that system messages are displayed for each distance step in quests that fail depending on distance.
- Improved so that the background image is displayed in the pet menu even when you do not have a pet.
- Improved UI spacing in the NPC dialogue window.
[h3]■ Other Adjustments[/h3]
[Help]- Added missing and new Help entries.
[Objects]- Adjusted object sizes in Sniper Training.
[UI Target]- Adjusted pet tutorial target location in UI.
[Products]- Enhanced descriptions for Limited Firearm and Advanced Firearm Packages.
[Quest]- Zombies in “Kill Remaining Zombies” quests no longer cluster unnaturally.
- Updated “Looking for a Ball Boy!” quest to guide via proximity indicator.
[Balance]- The pet function has been changed to be unlocked after completing the 'Talk to Light' quest.
- The exchange function has been changed to be unlocked after reaching level 15.
- The number of free recovery times for lost equipment has been increased, and the recovery cost has been reduced.
- The appearance of Vagabonds appearing in Rootland has been changed to match the Masked Band appearance, and the balance has been adjusted downward (they are weaker now).
- Wood is no longer required to craft Anilium pieces and crystals.
[h3]■ Bug Fixes[/h3]
[Character]- Fixed an issue where female player characters would play as male character motions.
[UI Target]- Fixed an issue where the ‘Resident Breakthrough’ tutorial during the Resident Management quest would not proceed properly.
- Fixed an issue where the UI target was incorrectly displayed on the HUD minimap on PC.
[UI]- Fixed an issue where the Resident Personality Effect pop-up would not close when the tablet was closed.
- Fixed an issue where the equipment icon equipped by the player would blink when an NPC shot a gun.
- Fixed an issue where the UI for the area information download pop-up would not display properly on mobile.
- Fixed an issue where the interaction button would continue to display even after quickly descending from a ladder and moving away from the ladder.
- Fixed an issue where translation was not applied to the Collector’s Guide registration pop-up window.
- Fixed an issue where zombie horde information was not displayed properly when selecting the zombie horde icon on the map.
[Product]- Fixed an issue where the UI would not immediately update when reaching the maximum level of the Community Pass.
- Fixed an issue where the price in the store was displayed as 0 and payment did not proceed normally.
- Fixed an issue where the equipment prefix displayed in the probability display of the Lucky Box appeared to be fixed.
[Cutscenes]- Fixed an issue where the camera would show the wrong place during a cutscene or while playing.
- Fixed an issue where the subtitles for some cutscenes were out of sync and line breaks were incorrectly applied.
- Fixed an issue where sound effects were not output properly in some cutscenes.
[Quests]- Fixed an issue where the target building would intermittently be secured immediately during the 'Entry Test' quest.
- Fixed an issue where Den would not appear or would not be able to proceed during the 'Suspicious Barrier' quest.
- Fixed an issue where quest items could be obtained in areas other than the target area in the 'Restaurant Expansion Project' quest.
- Fixed an issue where it was impossible to interact with the target object in the 'Looking for Ball Boys!' quest.
- Fixed an issue where the quest would not be completed even if the 'Psychopath Girl' and 'Ultimate Wine Ingredients' quest objectives, the cooperative raid, were cleared.
[Items]- Fixed an issue where the defense and enhancement probability of the R-grade garter belt pants were incorrectly applied.
[Friends]- Fixed an issue where existing search results were displayed when searching for friends in Add Friends.
- Fixed an issue where friends were displayed in duplicate in the Friends list.
[Trade]- Fixed an issue where the product list and product initialization prices in the Burns Store were not updated immediately.
[Background]- Fixed an issue where objects or backgrounds were not displayed properly.
- Fixed an issue where some buildings could not be entered properly in multi-regions.
[Exchange]- Fixed an issue where items registered in the exchange were not displayed properly in iOS environments.
[Facility]- Fixed an issue where reinforcement costs were held but reinforcement was not possible.
[Exploration]- Fixed an issue where the exploration time was not applied to the selected time when starting all explorations.
[Optimization]- Improved an issue where the client would terminate abnormally.
- Fixed an issue where the connection to the server was lost.
- Fixed an issue where an error message was displayed in Multi-regions.
[h3]■ Known Issues[/h3]
- We are checking for issues with some mobile devices freezing during play or displaying the screen abnormally.
- We are checking for issues with the UI not being displayed after entering multiplayer.
- After the update maintenance, the daily free recovery count for TAS has been increased to 5 times. However, there is an issue where it is being displayed as (2/5). This will reset and display correctly as (0/5) when the in-game date changes, so please keep this in mind while playing.
Please refer to the notes when playing the game.
Thank you,
DARKEST DAYS Team