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Propnight News

Propnight Reborn



Our Discord: https://discord.com/invite/propnight

Patch 3.0.4

Patch 3.0.4 is now live!

Changes:
• Added Nvidia DLSS support
• Matchmaking - minimized cases when, during the search for a game in the Team, one of its members could become a Killer
• Challenges - fixed that it was sometimes possible to get double the amount of Propcoins when completing a challenge
• Camp and Abbey - fixed places where it was possible to teleport to the starting point
• Igor - grenades will now explode on contact with a Survivor or Prop
• Propmachine - now repaired Propmachines will be highlighted only for Survivors
• UI Gameplay - fixed that it was possible to open different UI windows at the same time
• Save Files - various fixes for the stable work of the save system

We are currently in deep development to make important and necessary changes to the game. We want to devote enough time to this, and will share information with you when we are satisfied with the result. Thank you for your support!

Patch 3.0.3

Patch 3.0.3 is now live!

Changes:
• Village - new lighting, minor changes to the structure and appearance of the map, minor rearrangements of Hypnochairs and Chests, one new prop added
• Killers - changed the registration of head stuns - now the stun should work more guaranteed than before
• Igor - added a short delay before being able to jump after Charge
• Survivors - delay before being able to stun Killer after transforming from prop to human reduced from 1 to 0.5 seconds
• Survivors - now after each successful escape from the Killer’s grasp (not from the stuns), subsequent attempts will be 50% more difficult than the previous one. Difficulty coefficient is reset after the Survivor is placed on the Hypnochair
• Armor - the volume of the Armor triggering sound has been increased, and occlusion has been removed from the sound, i.e. now you can hear it clearly
• Keymaster’s Game - double Propcoin period is over
• Keymaster’s Game - small visual and audio improvements and fixes
• UI Killers - now, when hitting a Killer with a Jar of Glue, the icons of his skills will become inactive
• UI Tab - improved design of general Voice and Text chat settings switching

Fixes:
• Save Files - fixed that syncing saves between different devices didn't work
• Save Files - fixed that when starting the game from different accounts on the same device, the saves of all accounts were merged
• Keymaster’s Game - fixed that in the Castle it was possible to enter inside one of the walls
• UI Legendary Challenge - fixed that after completing one of the Legendary Challenges, the UI could show two other identical challenges
• UI Item Select - fixed item selection window being able to pop up before the match intro ends

Patch 3.0.2



Patch 3.0.2 is now live!

General changes and fixes:
• New legendary skin challenge - Akasha “Huntress”!
• Thanks to community feedback, Voice Chat and Text Chat have been brought back and can now be easily turned off in the Lobby or Tab window if desired
• UI Main Menu - you can now switch between all the legendary challenges that have not yet been completed to see the current progress
• UI Main Menu - fixed that when entering the game, the sound played as if hovering over something with the mouse

Classic Mode:
• Challenges - fixed that current challenges could change to other ones on their own
• Killers - Hunt duration before it starts to fade out increased from 3 to 5 seconds
• Impostor - fixed that if stunning the Impostor while he was disguised as a Survivor, in third person he would remain disguised
• Bloody Shard - price reduced from 1000 to 750
• Lightning Ball - price reduced from 1500 to 1250
• Survivors - now Survivors will no longer be able to stun Killers with their body for 1 second after transforming from prop to human form
• Survivors - fixed that if another Survivor is standing next to a knocked down Survivor, then it will not be possible to help them get up from the ground
• Propmachine - now all players can see already repaired Propmachines through walls
• MVP - fixed that MVP among the Survivors was not the best player from the team

Keymaster’s Game:
• Hunters - jumping power of Props that Hunters were turned into under the effect of Piggy is reduced by 2 times
• Hunters - fixed that if you shoot Prop at point-blank range, no damage is dealt
• Hunters - fixed Hunters being able to continuously move their legs while standing still
• Hunters - fixed a prop you were looking at while on the Prop team staying highlighted while playing as Hunters
• Hunters - fixed that it was possible to use a melee attack during the preparation before the start of the round
• Props - now, after taking damage, the timer until the next music playback, if it is not already playing, will start over
• Props - slightly reduced radius and volume of music from Props
• Props - fixed props continuing to move forward after the end of a round
• House - increased the size of the map (for the Keymaster’s Game mode)
• Castle - reduced the size of the map (for the Keymaster’s Game mode)
• Localization - fixed that the texts "Victory" and "Defeat" were not visible in Korean, and the text "Switching sides" was incorrect
• UI Gameplay - fixed that the player who left the match remained in the list of players at the top of the screen
• Minor improvements and fixes to UI and animations

Also, those players who lost their saves after the release of patch 3.0.0 can contact the moderators in our official Discord (discord.gg/propnight) or directly to ryozombaku#6485 to help you restore progress!

Patch 3.0.1

Patch 3.0.1 is now live!

General changes and fixes:
• Voice Chat - disabled everywhere except the assembled Team of friends in Steam to reduce toxicity in the game. We will continue to look for ways to reduce toxicity in the game, as well as implement new ways of communication between players
• Text Chat - text chat will now be available only after the match, in the results window
• Save Files - completely disabled Steam Cloud, because of which there was a possible loss of saves
• Isaac - fixed that in some skins his face was too oily
• UI Customization - fixed that you could highlight the invisible button to buy a character and spend Propcoins for nothing

Classic Mode:
• Hypnochair - fixed that when a Survivor is placed on a Hypnochair, his camera automatically switches to another Survivor

Keymaster’s Game:
• Legendary Challenge - fixed that challenge progress was sometimes not counted, for example when a player died in the last round before victory
• Maps - increased the number of props on maps
• Props - fixed that sometimes the music doesn't play from props
• Props - added local 2d prop hit sound
• Props - added 2 extra tracks for playing music
• Isaac - replaced first-person hands on the Keymaster's Game skin
• Announcer - fixed that Keymaster could say you lost when you actually won
• UI Hunters - added UI that says who you killed
• UI Gameplay - fixed that some textures could have low resolution
• Small changes and improvements to animations, UI and sounds