1. Virtual Hunter
  2. News

Virtual Hunter News

OpenXR & Major Improvements Update | Fixes And Changes #1

Greetings Hunters!

In this fixes and changes update we improve animals herd flee behavior, add the ability to lock rangefinders distance for couple of seconds, fix Vive wand controller support, fix several reported issues and more!

  • Added support for Vive wand controllers (menu button and touchpad press didn’t work)
  • Improved animal herd flee behavior to keep them more together
  • Increased animals run distance while fleeing before trotting
  • Lowered the maximum angle that the animals can climb
  • Players can lock the rangefinder distance for couple of seconds by pressing the trigger
  • Improved scope attachment functionality to prevent players accidentally grabbing it
  • Improved scopes location adjustment on the rail
  • Fixed an issue where animals would get stuck in the northern edge of the map
  • Fixed an issue where audios were muted in the main menu when entered there second time
  • Fixed an issue where changing arrows / shotgun shells with buttons didn’t work
  • Fixed an issue where hunting stand textures were blurry
  • Fixed an issue where certain parts of the mountain regions ambient audios would mute

Enjoy the update and Happy hunting!

Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd


Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR

Follow us on Facebook: https://bit.ly/3DDP0QV

Follow us on Twitter: https://bit.ly/3wyOt15

Website: http://virtualhuntervr.com

Steam Spring Sale Discount!

Greetings Hunters!


Steam Spring sale has arrived and Virtual Hunter is on -20% discount! With our recent major OpenXR & improvements update, this is a great time to hop on the game, pack your gear and put your hunting skills and tactics to the test in the open wilderness!



[h2]Prepare for a hunt of a lifetime. Get Virtual Hunter now![/h2]
https://store.steampowered.com/app/1549850/Virtual_Hunter/

Join our Discord: https://discord.gg/gGmSAA8Prd

Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR

Follow us on Facebook: https://bit.ly/3DDP0QV

Follow us on Twitter: https://bit.ly/3wyOt15

Website: http://virtualhuntervr.com

OpenXR & Major Improvements Update

Welcome Back Hunters!


Long wait is over and the OpenXR update is here! This massive VR overhaul brings support for the majority of the headsets with better performance and smoother inputs. Just make sure that the right OpenXR runtime is set active before launching the game. We have pinned instructions on how to do this in the forums!

The update also includes a lot of changes, improvements, long awaited bug fixes and much, much more! To highlight a few there are visual changes to the Bulgaria map with more texture variations, surrounding mountains, faster terrain rendering with new shaders, herd idles to all animals, improved animal idle and flee behavior and improved audio.

[previewyoutube][/previewyoutube]
  • Support for majority of the headsets with OpenXR
  • Reworked all inputs and interactions to support OpenXR
  • Updated Unity engine and all related plugins and assets
  • Vive cosmos and controllers should work now but needs confirmation
  • Added herd idles to all animals. This means that animals will stop as a group for longer periods of time. This breaks their constant walking, makes their behavior more natural and helps players catch up to them while tracking.
  • Improved animal idle behavior by adding more variation
  • Animals will catch up to their herd by trotting if they fall too behind
  • Improved general herd movement and behavior
  • Improved animal flee behavior. Animals' flee direction has more variation and they won’t flee directly away from the player anymore. They can also change direction while fleeing
  • Higher bleed rate will leave more blood tracks
  • Reworked Red Deer’s piebald fur textures
  • Reworked animal footprints
  • Animal footprints scale based on the animals weight
  • Improved deer air sniffing animation to be more clear
  • Improved wild boar’s trott animation
  • Decreased Hares and Pheasants walking audio volumes
  • Improved highlight visibility of animal’s tracks by adding more consistent outline to it
  • Improved animal pathfinding to prevent them from getting stuck
  • Decreased the pheasants health slightly
  • Adjusted animal hearing values (mostly lowered so players can sneak up to animals easier without them spooking from far away)
  • Replaced Oculus Audio with Steam Audio to improve audio spatialization, quality and performance
  • Improved and added more terrain texture variation in Bulgaria map
  • Replaced terrain rendering shader with better and faster one
  • Added surround mountains to the Bulgaria map
  • Added branches, leaf piles and moss patches to the biomes
  • Added distance shadows to the trees
  • Shadows off setting will now completely disable shadows in the game
  • Reworked all highlights in the game (items, tracks, animal highlights etc)
  • Books will now open when they are grabbed
  • You can grab the top of the ladder to help climbing
  • Adjusted binoculars sharpness to match the scopes
  • Removed footstep sounds when the player is falling
  • Improved the .223 rifles bolt’s grab area
  • Reworked the 3D deer target
  • Changed audio to start at 0% volume when opening the game
  • Lowered the rangefinders price
  • Bullet path thickness on x-ray view and targets are now based on the bullets diameter
  • Several adjustments to the fog during daytime, early mornings and general improvements
  • Reworked all ammo boxes with new design and look
  • Added a visible bullet when chambering a round with the rifles
  • Ammoboxes will close when the weapon your holding is full and opens if they are not
  • Adjusted terrain to reflect light properly when looking towards the sun instead of being completely black
  • Removed an outline from several vegetation when looking against fog or other light background
  • Improved optics stabilization
  • Added more moss to the mountain biome
  • Added a sound effect when walking over branches
  • Improved audio spatialization when walking through vegetation
  • Added sounds to few plants when walking through them
  • Improved animal tracking by decreasing the distance when animals leave tracks and with herd idle players should have an easier time catching up to them.
  • Improved locking check of bolts and sliders in rifles to prevent empty shots if bolt wasn’t fully down
  • Fixed a major issue where animals could hear the player beyond their hearing range after getting spooked
  • Fixed a major issue where animals would by default walk towards the north and over time move almost all animals to the northern parts of the map
  • Fixed an issue where shotgun barrel switch rotated around wrong pivot point
  • Fixed an issue where you can drop ammo from your hand with Valve Index controllers
  • Fixed an issue where wrong info board would open when purchasing the 3-9x50 scope
  • Fixed an issue where the arrow wasn’t pointing to the right save slot button
  • Fixed an issue where pheasants gave full integrity with rifles when shot on the ground
  • Fixed an issue where fireplace sound was heard far away
  • Fixed a major issue where animals left too little blood tracks
  • Fixed an issue where an animal could stop leaving blood tracks even if it was still bleeding
  • Fixed an issue where several rocks and objects didn’t have colliders
  • Fixed an issue where item highlight would stay on after touching the item
  • Fixed an issue where the map could get stuck on the left hand when dropping it
  • Fixed an issue where trophy mounts were placed slightly inside the fireplace (You have to move them to place them correctly if they currently are misplaced)
  • Fixed an issue where game audio could be really low after loading to the Bulgaria map
  • Fixed an issue where animals would flee very short distance if player was far enough
  • Fixed several issues with animals idle animations and behavior
  • Fixed an issue where the stick in pheasants mount poses would disappear
  • Fixed an issue where game audio was on while loading
  • Fixed and issue where player would spawn inside the outpost in the tutorial and fade would turn off before player was moved to the right position outside
  • Fixed an issue where animals would not continue looking around if it was stopped once
  • Fixed an issue where players could move during load times
  • Fixed an issue where you couldn’t place a scope back on the weapon
  • Fixed an issue where you could grab a weapon from the backpack on your back after first loading in to the game
  • Fixed an issue where pheasants had super hearing

Happy hunting!

Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd

Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR

Follow us on Facebook: https://bit.ly/3DDP0QV

Follow us on Twitter: https://bit.ly/3wyOt15

Website: http://virtualhuntervr.com

Red Fox &.223 Rifle Update | Fixes And Changes #2

Hello Hunters!


This small update includes a few small changes and fixes. Finally you can hear the wooden floor under your feet in the lodges and all surfaces should use the proper walking sounds. Animals stance check change should help to keep them more predictable. The next update will most likely be the big OpenXR update which will take us a moment to finalize. This is the biggest backend change to the game and it will benefit everyone when it goes live. But it takes a ton of work and testing to get it right.




  • Changed animals to check the player's stance more frequently.*
  • Added wood floor surface to the lodge’s loft
  • Adjusted binoculars sharpness to match the scopes


  • Fixed an issue where players visibility was set to 0 by default
  • Fixed an issue where players footsteps didn’t match the surface they are walking on
  • Fixed hunting stands misaligned ladder highlights

* We’ve had reports where spooked animals will sometimes spook again from very far away even if the player was still and prone in a good wind. This change can help with this and we need your reports on it! Please let us know if spooked animals are still fleeing again from much further than they are supposed to.

Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd

Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR
Follow us on Facebook: https://bit.ly/3DDP0QV
Follow us on Twitter: https://bit.ly/3wyOt15
Website: http://virtualhuntervr.com

Red Fox &.223 Rifle Update | Fixes And Changes #1

Greetings Hunters!


We received feedback how our new optics and magnifications were not correct and they were too small. Thank you for that! After testing and diving deeper into this, we realized that the calculations we used were not correct and magnifications were all over the place. To fix this, we completely reworked them by measuring their magnifications by hand based on real life metrics instead of relying on Unity’s camera FOV and different calculations. All optics now and in the future will use this system and are as true to life as possible.

  • Reworked all optics magnifications based on real life metrics instead of relying on different calculations to ensure they are correct.
  • Adjusted male fox spawn rates (they spawned way less than designed)
  • Adjusted predator callers position in the inventory
  • Fixed an issue where 3-9x50 scopes zoom operation was inverted when used with the left hand

If you run into any issues, please let us know in the Steam forums or join our discord where we can help you out!

Happy hunting!

Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd

Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR
Follow us on Facebook: https://bit.ly/3DDP0QV
Follow us on Twitter: https://bit.ly/3wyOt15
Website: http://virtualhuntervr.com