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Virtual Hunter News

Environment And Vegetation Update

Greetings hunters!


In this update we are bringing improvements that have been requested and asked for since the game was released. All vegetation and environment has been improved with unified shaders that adds more realism to them, better performance and gives us more tools and flexibility for later. The nature comes more alive with ambient wildlife and headlight helps you to track your pray in the dark. With all these changes the game looks better, runs better and is more immersive than ever before!

[h2]Environment And Vegetation[/h2]
  • All environment and vegetation have been improved with new shaders
  • Vegetation reacts to wind more realistically
  • Vegetation reacts to light more realistically
  • Player interacts with vegetation when moving through them
  • Crossfade has been added which eliminates most of the pop in
  • Vegetation and environment gets wet when it rains
  • Improved weather effects. More cloud variety has been added.
  • Improved daytime lighting

[h2]New Features[/h2]
  • Ambient wildlife has been added (birds, rodents)
  • Buzzing flies added to droppings (you can tell the droppings freshness from the amount of flies)
  • Headlight has been added that can be used at night (touch your forehead to toggle on/off)*

[h2]Animal Changes[/h2]
  • Animal render distance has been increased from 300m to 500m

[h2]Improvements[/h2]
  • Game has been significantly optimized**
  • MSAA 4x anti-aliasing eliminates most of the vegetation edge shimmering
  • Fixed an issue where mixed forest biomes ground was mostly rock
  • Fixed an issue where mobile trackers map is blur with low texture resolution
  • Tutorial vegetation biomes has been changed to use same from Bulgaria map
  • Scopes resolution has been increased for better view

[h2]Changes[/h2]
  • Light shafts have been disabled since they didn’t work properly. They will be improved and added back to the game later.

* Some leaf trees won’t catch the headlight properly at night. This will be fixed later.
** Graphics has been greatly optimized to use less gpu and cpu. We will optimize it further as promised. There is still a performance hit when using scope and optics since they use an additional camera. But performance should be a lot better. Please let us know how the game runs in the Steam forums or in our discord

Join our Discord server: https://discord.gg/gGmSAA8Prd
Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR
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Follow us on Twitter: https://bit.ly/3wyOt15
Website: http://virtualhuntervr.com

Environment Update Coming Soon!

Hello Hunters!


Here is a little sneak peek to our next update! We have overhauled all vegetation and environment visuals. Trees shimmer and grass waves in the wind, environment comes to life with ambient wildlife and performance will increase. All of these have been highly requested by the community and this will improve the experience and immersion even more. Update coming very soon!

[previewyoutube][/previewyoutube]

Join our Discord server: https://discord.gg/gGmSAA8Prd
Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR
Follow us on Facebook: https://bit.ly/3DDP0QV
Follow us on Twitter: https://bit.ly/3wyOt15
Website: http://virtualhuntervr.com

Animal Taxidermy And Trophy Mounts - Fixes and changes #2

Greetings Hunters!


We have another update ready for you! We’ve fixed several major issues in the game, improved animal rest and eat time behavior, added more offset settings for players with gunstocks and much more! Read all the changes below:

[h2]New Features[/h2]
  • Added archery range instruction to “how to play” section of in-game menu
  • Added new rotation settings for weapon grab offset*

[h2]Animal Changes[/h2]
  • Animals will now find another place if they’ve been spooked while eating or resting if it’s still proper time for it. Previously animals started wandering after being spooked, which wasn’t ideal.
  • Animals will leave a track after turning over 20 degrees. This will help and improve tracking.
[h2]
Improvements[/h2]
  • Optimized mountain region. Performance is now similar to other parts of the map
  • Adjusted weapon grab offset settings and the weapon stabilization strength setting*
  • Improved trophy mounts LODs
  • Fixed an an issue where you would hear animal and item sounds from the wrong side or very close even if they were further away.
  • Fixed an issue where hint confirmation didn’t prevent the hint showing up again
  • Adjusted fur mesh rendering distances of animals and trophy mounts
  • Fixed an issues where animals took too long to calm down
  • Fixed a lag spike when you grabbed optics (scope, binoculars and rangefinder) in the Bulgarian reserve
  • Fixed an issue where stabilization strength kept increasing after holding breath if the stabilization strength was more than 15% and decrease if it was less than 15%**
  • Fixed an issue where invisible stones and branches were spawned on players head
  • Monastery LODs and area has been fixed

* We increased weapon grab offset settings ranges and added new rotation settings. These changes will help you to align weapons to physical stocks better! We highly advise you to revisit these settings after the update.

** This issue slowed down weapon shouldering every time you held breath if stabilization strength was more than 15%. After a few times it completely prevented players shouldering the weapon. If stabilization was less than 15%, the strength kept decreasing and eventually lost the stabilization completely.

We hope you enjoy the update! Thank you for playing and keep the feedback coming!

Join our Discord server: https://discord.gg/gGmSAA8Prd
Follow us on Facebook: https://bit.ly/3DDP0QV
Follow us on Twitter: @VirtualHunterVR
Website: http://virtualhuntervr.com

Animal Taxidermy And Trophy Mounts - Fixes and changes #1

Hello Hunters!

We have yet another update for you which focuses on improvements and fixes. The sun has come from behind the clouds and is shining brighter than ever during the day time, animals won't hear you crouch walking from far away, gun stock users can now adjust general weapons grab offsets and much more!

[h2]New features[/h2]
  • Added general settings to offset weapons position and angle. Can be used to offset weapons when using virtual stock.
  • Added two offset profiles to settings, which can be used to save different offset values. Useful when playing with and without virtual stock.
  • Added option in settings to reset hints
  • Confirmed hints won’t show again until hints are reset from the settings

[h2]Improvements[/h2]
  • Slightly increased animal hearing threshold. This fixes an issue where they would flee from very far away even if player was crouched
  • Revolver is now loaded in firing order
  • Revolver loading was improved by removing individual chamber colliders and adding a single big one
  • Daytime lighting was improved, the sun's brightness was significantly increased and shadows slightly darkened
  • Adjusted .303 British rifle recoil
  • Added explanations to settings in the main menu and in-game menu by hovering on them
  • The inventory lock button now works only when the player looks down and inventory stops rotating. This reduces accidental presses.
  • Fixed an issues where fallow deer male and wild boars fur didn’t scale properly with their thick neck / back hump
  • Fixed an issue where leaf forest didn’t have any shadows from trees
  • Fixed an issue where item in hand and item in belt inventory might swap places and break the interaction system
  • Fixed an issue where hares would be inside the two high table mounts.
  • Fixed an issue where shotgun hinge can get stuck and shells doesn’t eject after shot
  • Fixed an issue where wild boar didn’t stare directly at the player
  • Fixed an issue where ambient sounds crackling during smooth turning
  • Fixed an issue where animals at a certain distance wouldn’t render after the fast travel until the distance between animals and the player changes
  • Fixed an issue with walking audios during the autowalk
  • Fixed an issue where inventory lock button audio was played before the actual action was happened


Let us know what you think in our Discord or in Steam forums! Have a great weekend and happy hunting!

Join our Discord server: https://discord.gg/gGmSAA8Prd
Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR
Follow us on Facebook: https://bit.ly/3DDP0QV
Follow us on Twitter: @VirtualHunterVR
Website: http://virtualhuntervr.com

Animal Taxidermy, Trophy Mounts, Fallow Deer & Map Update

[previewyoutube][/previewyoutube]
Hello Hunters!

With this major update, we are introducing animal taxidermy and trophy mounts to the game! The trophy mounting system gives players complete freedom with the trophy placement. You can choose which type of mount you want to place and where you want to place it. Each animal also has several different poses to choose from. We would love to see your lodges so post them to our Discord, tag us in socials and share here in Steams screenshots!

And that is not all! We are also adding another animal, the mighty fallow deer to the game. These colorful medium sized deer with big antlers and thick necks can be found mostly around leaf and mixed forest areas. We have reworked the whole eastern side of the map and added a 3rd outpost, giving the players more exciting hunting grounds to go after the fallows!

There are many, many more changes, features and improvements in this update so read all of them below:

[h2]Animal Taxidermy And Trophy Mounts[/h2]
  • Animal Taxidermy from harvest screen
  • Animal Saving from harvest screen
  • Trophy Manager
  • Wall mounts in different styles and sizes
  • Floor mounts in different styles and sizes
  • Table mounts in different styles and sizes
  • Several trophy poses for all animals
  • Trophy mounting system, which gives players the freedom to place trophies around the lodge
[h3]Overview of the trophy mounts system[/h3]
[previewyoutube][/previewyoutube]
[h2]Additions[/h2]
  • [h3]New Animal - Fallow deer[/h3]
    • Fallow deer caller
    • Fallow deer info book
    • Fallow deer trophy statues
  • [h3]Bulgarian reserve update[/h3]
    • Eastern area environment
    • 3rd outpost
    • New hunting towers
  • Added taxidermy, trophy mounts and autowalk instructions to "How to play"
  • Added background to "How to play" texts
[h2]New Features[/h2]
  • Added player fall damage
  • Added autowalk
  • Added an option to adjust hip inventory height and distance
  • Added adjustable scope position on guns (The player can attach the scope on different distance from the gun stock)
  • Added support for ForceTube haptic gun stock
[h2]Improvements[/h2]
  • Adjusted animal trophy spawn rates
  • Weapons can’t be grabbed from the backpack when it’s on the players back
  • Books from Bulgarian outposts won’t travel with the player to the main lodge
  • Shooting range distance buttons now cancels the inspect action
  • Adjusted the rotation values of inventory
  • Optimized animal tracks
  • Optimized several vegetations and biomes
  • Optimized the main lodge
  • Optimized animals to use less CPU
[h2]Fixes[/h2]
  • Fixed an issue where animals would flee towards the player
  • Fixed most cases where animals would get stuck and run in place
  • Fixed an issue where a dead wild boar could still cause damage
  • Fixed an issue where a paralyzed animal doesn’t take damage
  • Fixed an issue where the player can grab ejected bullets but can’t drop them or put them away if the ammo box isn’t visible (now the player can drop these bullets if there is no ammo box available)
  • Fixed an issue where the player can get extra ammo at the shooting range
  • Fixed an issue where bullets loaded in revolver can disappear if the revolver is close to the ammo box during loading
  • Fixed an issue where hand would spin when holding the mobile tracker
  • Fixed an issue where you couldn't shoot through animals to hit another
  • Fixed an issue where game settings wouldn't set correctly when returning to lodge from Bulgaria map

We hope you enjoy the update and let us know what you think! Thank you for playing and all the feedback!

Join our Discord server: https://discord.gg/gGmSAA8Prd
Follow us on Facebook: https://bit.ly/3DDP0QV
Follow us on Twitter: @VirtualHunterVR
Website: http://virtualhuntervr.com