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Aliens: Fireteam Elite News

HOTFIX PATCH 1.0.2.94214

NOTE: There is currently a fix in the works to adjust the Gunner Mobility Perk so that it will properly increase the duration of the Stay on Target Passive Ability, but it did not make it in this patch, and has been removed from the below list.

Patch deployment times may vary by platform.

We have implemented the following changes:


WEAPONS & ATTACHMENTS

  • Fixed a bug where the OCAP-91 Volcan wouldn't stumble enemies after the first hit stumble.
  • Fixed an issue with Gun Perk procs that would sometimes cause them to trigger twice (granting 2 stacks of their buff) per proc. They should now only trigger once per proc.
  • Fixed a bug with timing discrepancies that resulted in players dealing less damage due to a single-frame delay in the firing of some Weapons.
  • Fixed a bug where ammo limitations were not correctly applied to client players, resulting in client players having a higher ammo capacity than the host.
  • Fixed a bug where machine gun reticles pulse once the Weapon has reached its max spread reduction.
  • Perks and Attachments associated with firing burst Weapons will now trigger with their first shot.
  • Fixed the fire rate display for Burst Weapons, so now the proper fire rate will be displayed.
  • Guns: M41A3 Burst Rifle: Fixed a bug that caused the 4 star perk to decrease Stability on Hit while in ADS. The 4 star perk now properly increases Stability on Hit while in Aim Down Sight.
  • Fixed an issue with the Type 99 Incinerator that could cause a progression blocker in The Only Way to Be Sure: Breach mission.


ANIMATION

  • Holstered guns are now visible when switching to a sidearm if the holster slot is not already filled.
  • Fixed a bug where some doors in the Giants of the Earth and The Gift of Fire campaigns would behave strangely after being opened.
  • Fixed a bug that caused idle animations to break on the matchmaking screen after changing handgun muzzle Attachments.
  • Fixed a bug that caused Xenos to appear to fall through the floor after vaulting.


AUDIO

  • Fixed a bug where a weapon's audio could repeat after a player was stumbled or otherwise incapacitated, until they fired the Weapon again.
  • Fixed a bug that caused a burst of audio prior to mission start.


CAMPAIGN

  • Fixed a bug so that Synths now spawn properly in the first encounter of The Only Way to Be Sure: Breach Mission.
  • Fixed a bug where players could get sent on Missions they didn't have downloaded when playing as a client.


CHALLENGE CARDS

  • Fixed a bug with the Main Weaponry Only Challenge Card that caused VFX and Audio to go missing until swapping to the sidearm weapon.


CONSUMABLES

  • Players now receive a message to alert them when a Vulnerability Assessment Drone is already in use by another team member.
  • Fixed a bug that caused Vulnerability Assessment Drones to sometimes refresh when the timer ran out.


ENEMIES

  • Maintenance Synths now have the appropriate amount of health for each difficulty level.


ENVIRONMENT

  • Made visual improvements to moss textures in the game.


KITS

  • Demolisher: The Fire & Forget Perk now deals increased Area of Effect damage, as expected.
  • Doc: Fixed a bug where players wouldn't heal if they placed a Suppression or Painkiller Station while it was out of energy, and then refilled it by picking up a med kit.
  • Doc: Fixed a bug where the buff icon for Trauma, Painkiller, and Suppression Stations sometimes wouldn't appear.
  • Gunner: The Mobility Perk now properly increases the duration of the Stay on Target Passive Ability.
  • Gunner: The Short, Controlled Bursts and Let's Rock Perks now properly apply to the first shot of each burst, in addition to the 2nd, 3rd, and 4th shots of the burst. Additionally, they now provide non-automatic guns with the benefits stated in the tooltip. Previously, most non-automatic guns were getting no benefit from this Perk.
  • Recon: The Recon class will no longer be able to fire their weapon when placing a Support Drone, and will need to let go and re-press the input to fire again.
  • Recon: The Eye On the Prize Perk now provides 15 Combat Rating as expected.
  • Recon: The Blood Hound Ability will now only display the "No Valid Target" notification for the player that is activating the Ability.
  • Technician: Fixed an issue with Charged Coils that allowed it to recharge in half the time, and caused the UI recharge timer to become out of sync.
  • Technician: Fixed a bug where the Charged Coils Ability's Area of Effect would not trigger the Disruptive Technology Perk.


UI

  • Fixed a bug where some waypoints in Priority One: Rescue would sometimes not appear on the Motion Tracker.
  • Fixed an issue where there was inconsistency between the distance values of waypoints in the game with what showed on the Motion Tracker.
  • The center dot no longer turns off when loading into a Mission if the option is enabled.
  • Enemy outlines are now turned on by default for Standard mode.
  • Fixed a bug that caused Character Appearance changes to save even after choosing to exit the menu without saving.
  • The HUD will now indicate which member of the fireteam is holding a Mission item, such as a Power Cell.
  • Fixed a bug that could prevent a notification from displaying to inform a player when their ammo and Aid Kits capacity is full.
  • Fixed a bug with hidden caches that sometimes caused the notification to incorrectly repeat the name of the first team member who opened it when subsequent players opened it.
  • Added a message to Spectator Mode, so that team members know who they are spectating.
  • Fixed an issue where the Patch Into Network marker was not appearing on the Motion Tracker in the Priority One: Rescue Mission.


GENERAL

  • Fixed a bug so that the Technician's Charged Coils Ability will no longer stick to Ko in the Endeavor.
  • Fixed a bug so that Santos stays in the frame during conversations with him on the Endeavor.
  • Fixed a bug where a Xeno would sometimes get stuck in the ceiling during Wave 9 in Horde Mode.
  • Fixed a crash that could occur when deploying Doc's Suppression Station Ability while using the Combat Stims Ability and Beneficial Side Effects Perk.
  • Fixed a bug where players could occasionally interact with Intel they had already obtained.
  • Fixed a bug where pinging would not work properly when holding a Mission item like a Power Cell.
  • Fixed a bug on Xbox that could prevent a player from joining a game if the host disconnected from and then re-connected to the Internet after sending out an invite.
  • Fixed a bug that sometimes caused the level to unload when spectating another player.
  • Players now start with Thumbs Up, Point, and No Way emotes equipped by default.
  • Players can no longer join sessions with players on a different patch or update of the game.
  • Players can no longer ping for help after getting killed in action.
  • Field effects created from explosions now properly scale their radius based on Perk Modifiers.
  • Players must first load into the Endeavor before they can join a queue.
  • Players can no longer ping while emoting with a controller.
  • Fixed a crash resulting from switching profiles with Windows Game Pass.
  • Fixed a crash that could occur when a player tried to spectate another player while near an interactable object.
  • Maintenance Synths that are in their docking stations will now spawn at the appropriate difficulty level.

HOTFIX PATCH 1.0.2.92952

HOTFIX PATCH 1.0.2.92952


We have implemented the following changes:

PERKS

  • Corrected an issue that arose from a previous fix for weapon perks that would deactivate once a mission loaded.


KITS

  • Recon: The Bloodhound ability has once again figured out how to target things, and can be activated as intended.

PATCH 1.0.2.92826

PATCH 1.0.2.92826


We have implemented the following changes:

LOSS OF PROGRESS

  • Xbox & Windows: Fixed an issue where Xbox and Windows players might lose progress when swapping profiles, or if they loaded into a game without first loading the title screen. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.


WEAPONS & ATTACHMENTS

  • The DT-57 Medved, Type 21 Tactical Shotgun, and Type 76 Auto Shotgun now use fixed spread patterns, instead of a rotating spread pattern.
  • Priming Magazine now refreshes itself on subsequent reloads, instead of needing the duration to complete before it can be reapplied.
  • Fixed an issue with explosions that would cause them to deal the same damage to all targets. The damage dealt by explosions now properly falls off based on each target's distance from the explosion.
  • Fixed an issue where the Extended Flash Hider and Overloaded Rounds Attachments dealt friendly damage.
  • Fixed muzzle flash visuals when using the Anti-Material Brake Attachment.
  • Fixed an issue with many automatic weapons that could cause them to have additional delay between bullets when firing them single shot/semi-automatically. Firing these weapons semi-automatically should now be much more responsive. The following guns were affected by this change: M10 Auto Pistol, Rapid Responder, M39 SMG, X43 Barrage, PPZ-49 Vol, Type 76 Auto Shotgun, M41A2 Pulse Rifle, Kramer Assault Rifle, L36 Halberd, Type 88 Heavy, EVI-81 Zvezda Plasma Rifle, and the Microburst.
  • Fixed an issue where double clicking to fire would skip the spin up time on the L59 Minigun.
  • Hardened Incendiary Sentry Guns should now correctly deal damage over time.


ANIMATION

  • Fixed an issue where using Emotes with the Phalanx Class Kit while their shield is deployed would cause the animations to clip.
  • Fixed an issue with the reload animation for the Frontier Revolver.
  • Fixed an issue where some weapons would play the reload animation twice before actually reloading.


AUDIO

  • Doc's Anesthesiologist Perk will no longer trigger a negative beep SFX when a player was hit by Spitter acid.
  • Adjusted weapon audio to be more impactful
  • Deploying multiple turrets will no longer cause audio issues.
  • Made various audio optimizations and adjustments.
  • Added SFX for Challenge Card completion or failure in the mission end screen.
  • UI SFX will no longer be dropped as a result of audio prioritization
  • Players will no longer say 'Rebooting' when reviving Hoenikker.
  • The audio notification for a player joining the queue will now only play once when two or more players join at the same time
  • Intercom announcements in the hub will now be inaudible when the Sound fx volume setting is set to 0.


CAMPAIGN

  • The Only Way to be Sure: Search: AI companions should no longer run ahead by themselves at the start of the Mission.
  • Priority One: Rescue: Players should no longer get stuck when vaulting over cover into a maintenance synth.


ENEMIES

  • Fixed an issue where elite enemies would sometimes instantly die after grappling a player.


ENVIRONMENT

  • Optimized the Point Defense map.
  • Fixed minor visual issues on the terrain in the Point Defense Map.
  • Fixed an issue where elite enemies could not attack players in a specific area of the Horde Mode map.
  • Point Defense: players should no longer see an unintentional cube when interacting with defense points.
  • Made environment improvements in the "The Only Way to Be Sure" campaign.


GAME MODES

  • Addressed an issue where some players were unable to access Point Defense and Horde Mode when offline.
  • Attachments introduced in Season 2 will now also drop from Point Defense and as bonus rolls from successfully completing Challenge Cards. All 13 Season 2 Attachments are now obtainable by completing Point Defense on Intense difficulty or higher.
  • Point Defense: Players should no longer be able to trigger the cave-in before all players have loaded into the mission.
  • Point Defense: Adjusted difficulty on Extreme and Insane levels by reducing the number of Elite enemies that spawn during phases 2 and 3. Increased the health of the defense points in higher difficulties.


KITS

  • Technician: Fixed an issue where the Technician's Flame Turret wouldn't fire at critters through animated doorways.
  • Technician: Real-Time Resource Reclamation Perk now works properly with Ability Recharge bonuses. Additionally, the delay before it explodes on death has been reduced.
  • Gunner: Incendiary Burst Ability now visually scales with Radius increases.
  • Phalanx: Shock Pulse and Concussion Pulse Abilities now visually scale with Radius increases.
  • Doc: Suppression Station Ability now increases size correctly when combined with radius perks.


UI

  • Fixed an issue where the Egress point at the end of a Point Defense mission would show the wrong icon on the Motion Tracker.
  • Fixed an issue where Weapon Colors would not apply if a player exited the menu from the Weapon Appearance screen.
  • Fixed an issue where the Sidearm UI prompt would still show in instances where Sidearms are disabled, like when certain Challenge Cards are in use.


GENERAL

  • Fixed a crash that would occur when using the Smooth Bore Barrel Attachment with specific weapons.
  • Fixed an issue where enemies would sometimes fall through the floor.
  • Firing weapons while on the Endeavor should no longer track toward Lifetime Stats.
  • Made performance improvements.

HOTFIX PATCH 1.0.2.92140

We are implementing the following changes:

MODIFIED GAMES
  • Updated our modified game check for better consistency. Players running a modified game should receive a message letting them know that they are unable to join multiplayer.


PERKS
  • Resolved an issue where perks were behaving differently for host players vs client players.


UI
  • Fixed an issue where Combat Rating was displaying inaccurately in some screens.

В Aliens: Fireteam Elite начался второй сезон, шутер добавили в Xbox Game Pass

Разработчики Aliens: Fireteam Elite продолжают наполнять своё творение новым контентом. Вчера в кооперативном шутере стартовал второй сезон, в рамках которого в игру добавили новое оружие, режим и косметические предметы, включая праздничные шапки Санта-Клауса.