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Aliens: Fireteam Elite News

Patch 1.0.1.89542

Patch 1.0.1.89542


We have implemented the following changes.


KITS

Doc:

  • The “Trauma Station” Ability now regains energy when any player picks up an Aid Kit, instead of only granting energy to the specific Doc player that picks it up. If there is more than one Doc in the team, the energy is split between them.
  • The “Trauma Station” Ability Replacers (Painkiller Station and Suppression Station) can now be placed down even when out of energy.
  • Change to the HUD so that it now displays a notification showing the amount of energy replenished when picking up an Aid Kit, making it easier to tell when the “Trauma Station” Ability has been recharged.


PERKS


  • The Doc’s “Field Medic” Perk and its related Perks have had their range increased to 7m (previously 6m.)
  • The Demolisher’s “Rampage” Perk should now work correctly with flamethrowers.
  • The Demolisher’s "Assault & Battery" Perk now only grants up to 50% cooldown reduction (previously 100%.) This Perk has also had its tooltip updated to reflect this change.


WEAPONS


  • Fixed an issue with Special Ammo Consumables where they could be erroneously applied to the N79 EVA Laser Pistol. Attempting to do so will now display a message informing you that Special Ammo is not available for this weapon.


CHALLENGE CARDS


  • The “Stuck Magazines” Challenge Card should no longer affect AI companions.
  • The “Tactical Cam” Challenge Card should now correctly affect all players in a party.


ENVIRONMENT


  • Fixed a number of places in the game where players could get stuck in the world geometry.
  • Fixed a number of places in the game where players could traverse, but enemies could not reach them.


UI


  • Fixed a situation where the Doc’s UI for the “Trauma Station” Ability’s energy bar could display an inaccurate value.


GENERAL


  • Fixed a situation where kills with flamethrowers would not be counted towards the progress of a Tactical Opportunity.
  • Intel items should now be able to be properly pinged with the correct message.
  • Fixed a number of situations where more players than intended were able to group up.

Patch 1.0.1.89360

Patch 1.0.1.89360


We have implemented the following changes.


GENERAL

  • We have reverted a fix for improved support to ultra-wide screens in order to prevent an unintended issue with weapon accuracy.

1.0.1.89218 Patch Notes

Patch 1.0.1.89218


We have implemented the following changes.


KITS, WEAPONS, AND COMBAT
Phalanx:

  • Increase to the Shield ability blocking angle, making it easier to block attacks from enemies that are not directly in front of the shield.
  • Change to the Shield ability so that it no longer easily gets interrupted by being stumbled.

Doc:

  • Fix for the Doc’s "Readiness" perk so that it now properly grants improvements to Ability Recharge Speed.



VISUAL

  • Improvements to ultra-widescreen support.
  • Adjustment to the L59 Minigun’s muzzle flash, reducing it’s brightness to a level similar to the Smartgun.


UI

  • Fix for instances where the “Spectate” and “Abandon Mission” options failed to display correctly upon death.


ACHIEVEMENTS

  • Fix to some instances of Achievements not being granted upon collection of an item. This fix will also include the “All My Personal Friends” Achievement for leveling up 30 weapons to four stars.


GENERAL

  • Fix for an issue where the “Delayed Recovery” Challenge Card could interfere with Ability Recharge Speeds in unintended ways.
  • Fixed issue where the “Spectate” or “Abandon Mission” button might not appear in 2 player co-op missions.

Patch 1.0.1.89044

We have implemented the following changes.

Tactical Opportunities:
  • Fix for the daily and weekly Tactical Opportunities not refreshing correctly.
  • As compensation for the inconvenience, we’ve granted nine Challenge Cards to all players.


Character:
  • Fix for the Weyland-Yutani SpecOps Gunner outfit not properly applying player skin color.


General:
  • Crash fixes and stability improvements.
  • Reduction of crash dump sizes for PC Players.

Aliens: Fireteam Elite starts its first season today with a new class kit

Get on the ready line, Marines: the first season of Aliens: Fireteam Elite is about to kick off, and there's a juicy drop of free content to get things started. The sci-fi co-op game has added a whole new class loadout, plus some new weapons and cosmetics to make sure everyone's looking their best on the next big bug hunt.


The new class kit is the Phalanx, which comes with a fold-out combat shield and 15 new class-specific perks. There are also four brand-new weapons to unlock, which include the L59 minigun, the N79 EVA laser sidearm, the L33 Pike Rifle, and the Type 88 Heavy Assault Rifle. The update also includes some new cosmetic rewards: a new head accessory, new weapon colourways, and a selection of decals).


There's also a separate paid DLC pack available today called the Wey-Yu Armoury, and that adds some additional cosmetic options for your Fireteam Elite characters. There are two Weyland-Yutani-themed armour skins for each class kit, four new head accessories, four additional colour schemes for weapons, four more decals, four new emotes, a consumable pack, and a pack of challenge cards.


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RELATED LINKS:

Aliens: Fireteam Elite reviews - our roundup of the critics' scores

Aliens: Fireteam Elite launches on Steam in August