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Togges Dev Diary #2: That's How The Idea Of Togges Was Born!



Greetings Togges Trainees,

We are back with a new exciting topic to discuss in today's dev diary! We will take a trip back in time and read about our inspiration behind Togges and how the idea was born from something completely different to what you will see when experience the full game at the release on December 7th!

Like the game itself, that's a crazy story. Initially, Togges was kind of Bomberman-ish, where instead of removing blocks, you (the player) add the blocks. But we were focusing on the single-player aspect because that's what I most love about this franchise.



Since we were doing a single-player game, and because of our past experiences with 3D art and design, we were trying to create immersive, atmospheric worlds, with cartoonish stylish visuals, like something along the line of Donkey Kong Tropical Freeze. But one thing that we realized really early on while prototyping is that it's not exactly adding blocks that makes it fun to play, it's where you place the blocks.

The idea naturally grew with this simple approach, and the initial inspiration was left behind (Sorry Bomberman fans!). But instead, we noticed that it was a very simple and addictive gameplay loop, at the same time very unique and weird, so the Katamari inspiration was inevitable. In the early stages of development, we even had a similar game mechanic like in Katamari: Increasing the size as you play the game. In the end, we adapted this idea to the green Togge:

[previewyoutube]https://www.youtube.com/watch?v=7gUzEqUEW9w[/previewyoutube]
Some people compare it to the Pikmin series as well. While it was not intentional, I can see why. In Togges, there are multiple Togges colors, and each one has a different ability that expands the game's main mechanic, like in Pikmin. The colors were added to the game to create emergent gameplay, where the player can overcome the challenge of how they feel right. This idea came from playtesting, where people were trying to break the game, so we completely embraced it instead of removing the possibility!

Of course, it was not a straight line. Since we started Regular Studio, our goal has been to make something unique. While we achieved our goal, it wasn't without a lot of trouble trying to figure out how to make this idea work.

The game is seen as a puzzle platformer, but it was not created with this in mind. The design approach with Togges was exploring the idea of adding blocks, no matter what it is. So, we created a concept and asked ourselves: "How would those little blocks react to this situation?" - For example, how do those little blocks behave in a big city? What kind of activities would you expect to see with this concept? And so we created the levels, themes, stories, mechanics and level design with this approach.

It was a really fun ride; I can assure you this! We pushed our creativity to the limit, and we are really proud of the crazy things we managed to create with a single game mechanic that doesn't change throughout the whole game.

Writing about the inspiration behind Togges brings back so many memories and makes us really emotional about our progress over the years. And we even have so much more to share with you! In the next Dev Diary, we will look closer at the infamous King President and Togges!

Thanks so much for your time, friends! ːsteamhappyː
Lucas and Felipe - The Togges Team


https://store.steampowered.com/app/1550270/Togges/

Togges Dev Diary #1: Meet The Brothers Behind Togges!



Greetings Togges Trainees,

And welcome to the first-ever Togges Dev Diary! Let's start this little series by introducing the duo behind the game - Hi, that's us! You will get to know us as good as we do afterwards - including our favourite food, the last songs we listened to, etc. And a whole lot about Togges, of course!

In the coming weeks, in the run-up to the official release, we will be sharing more interesting information with you here on Steam, and take a closer look into the creation of Togges.

So, are you ready to meet us? ːsteamhappyː



We are two brothers living in the countryside of Brazil, and Togges is our big dream game that’s coming true on December 7th. As indie devs, we are an army of two, so we kind of do everything that needs to be done, with no pre-established roles. It's like this:

“Hey man, we need some sound effects for this thing, can you do it?”
Or: “Can you fix that part of the scenery, like, right now?!”

It's crazy, but you never get bored, that's for sure.

Name: Lucas Role: Everything, literally. What are you playing right now? God of War Ragnarok & Sonic Frontiers What is your favourite food? A good old burger What's the latest song you’ve listened to? Pikmin 2 Mystic Marsh EXTENDED - Nothing like listening to a chill OST while working
Which Togge would you become if you had to choose? Well, King President is a Togge as well, so I would choose him, mainly because I am the one who created him. ːsteamhappyː

Name: Felipe Role: Everything, except coding. What are you playing right now? Ico, is a classic masterpiece. What is your favourite food? Cookies! What's the latest song you’ve listened to? Does it need to be a song? Does 10 hours of relaxing forest sounds count? LMAO Which Togge would you become if you had to choose? The white one for sure. It's the most overpowered one.

Now you know more about the two of us! In the next Dev Diary, we will take a closer look at what inspired us when creating the game. And to make sure you don't get bored until then, you should definitely take a look at our Togges demo here on Steam.

Because you don't become King President of the Universe just like that!

Happy exploring everyone!
Lucas and Felipe - The Togges Team


https://store.steampowered.com/app/1550270/Togges/

🔴 Watch Us Play Togges At STEAM NEXT FEST Stream #2!



Hey there everyone!

With Togges being part of the current Steam Next Fest October we are very happy to announce our second (and last) Next Fest broadcast here on Steam! Watch once again Thunderful's Julian and Tim play even more Togges while sharing some background information about it.

So, feel free to tune in:
October 4th, 3:00-3:30pm CEST/6:00-6:30am PDT

Happy Steam Next Fest to all of you!
Lucas & The Togges Team


https://store.steampowered.com/app/1550270/Togges/

🔴 Watch Us Play Togges At STEAM NEXT FEST Stream #1!



Hey there everyone!

With Togges being part of the current Steam Next Fest October we are very happy to announce our broadcast here on Steam! Watch Thunderful's Julian and Tim play Togges while sharing some background information about it. ːsteamhappyː

So, feel free to tune in later today:
October 4th, 4:00-4:30pm CEST/7:00-7:30am PDT

Happy Steam Next Fest to all of you!
Lucas & The Togges Team


https://store.steampowered.com/app/1550270/Togges/

Play the Togges Demo As Part Of Steam Next Fest October!



Hey hey everyone!

Once again, it's about time for the fabulous Steam Next Fest! Until October 10th hundreds of demos are live here on Steam, connected to hundreds of streams, developer specials, and much more. Exciting times for sure and you definitely don't want to miss this!

And you guessed it already: Togges is aboard for Steam Next Fest in October as well! Just scroll down the product page and click the "Download" button to get your hands on the demo! It includes the tutorial and a parts of the first level to give you a glimpse of what Togges is and how the game loop works.

I hope you enjoy playing our demo! If you're having a good time, do us a favor and click on "Follow" as well as on "Add To Your Wishlist" and leave your feedback in the Steam Community Hub. That would really help us a lot. ❤️

And as you are trying some demos already, check out the additional three titles from Thunderful that are also part of Steam Next Fest: LEGO® Bricktales, Wavetale and Paper Cut Mansion. Enjoy!

Happy Steam Next Fest to all of you!
Lucas & The Togges Team


https://store.steampowered.com/app/1550270/Togges/