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Dreadhunter News

Disc Launcher and new kinetic items and nodes

We are adding content as fast as we can because we know you need more!

In this update, you will find 7 new kinetic-related items focused on projectile Ricochet and Split functionalities, as well as new skill tree nodes with related features.

Aaand the starmap finaly has sound effects!



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[VERSION 0.103] KINETIC MAYHEM

* New Disc Launcher
* New kinetic related items
* New kinetic related Skill Tree upgrades
* Starmap sound effects
* Turret buffed once more
* Fire effects improved
* Electric effects improved
* Projectiles cannot Crit after they Penetrate/Split/Ricochet
* Projectiles cannot Penetrate repeatedly
* Penetration/Split/Ricochet chance revised for Turret and Skill Tree

Supports Enhancements

New mods and skill tree nodes for Supports have just dropped. For now, you can enhance your Turret with them. There are new support abilities coming soon, too.

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[VERSION 0.102] SUPPORTS ENHANCEMENTS

* New mods - Support Armor, Support Damage, Support Fire Rate, Support Duration, Support Attack Range
* New Skill Tree branch for Supports
* Turret ability significantly buffed
* Crosshair visual modified for better visibility
* Act II bossfight - boss's rotation during attacks reduced
* Fix - Ability boosting mods not dropping in dungeons

Act II - Ability trees hotfix

A small update fixing ability trees for the old and the new players.

[VERSION 0.101] ACT II
* Fix - ability trees interactivity issues during first game launch
* Fix - ability upgrades not getting cleared properly after progress reset
* Fix - all ammo/health drop chances are now afected by difficulty handicap on higher difficulties

Act II is live!

It's here, the largest Dreadhunter update so far! We've added +100% more story content and doubled the game time.

[previewyoutube][/previewyoutube]

From the Early Access feedback, it was very clear that you need all the core systems properly in place and want more content. We've listened and worked hard to deliver as much as we could. A lot of new things have been added, check the list below.

New content and updates since the Early Access release:

* Modding system
* Market
* Stash
* Ranged and melee combat overhauled
* Entirely new Skill tree
* Ability trees reworked and extended
* Enemy density improved
* Steam save implemented
* New story missions
* New items
* New enemies
* New environments
* New mission bosses
* New final boss
* New Turret ability
* New mods
* New animations, sounds and effects


We hope you will enjoy the update. There is so much more we plan to add in future.

If you haven't played the game yet, it is in much better shape than it was half a year ago. And if you are not ready for Early Access, feel free to wishlist or follow!

New Turret Ability

Can you imagine Dreadhunter without a turret? We can't!

There are plenty of customization options for your turret, thanks to its own ability tree.
Check the image and video below.

[previewyoutube][/previewyoutube]



By the way, Act II is in full production and we are doing our best to have it ready for the Endless Replayability Fest in May.

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[VERSION 0.023] TURRET ABILITY

* New Turret ability
* New Cargo Ship mission environment
* Improved environment tiles in Tutorial
* Improved hit sound in metal enemies
* Fix - abilities being on cooldown when equipped for the first time
* Fix - experience bar in Skill Tree not updating correctly