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Dreadhunter News

Inventory Convenience

[p]New Quick sell features and better drop rates for higher level players are here![/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.211] Inventory Convenience[/p][p]* New ways of quickly selling items in bulk in the Shop[/p][p]* Significantly improved drop rates and drops quality for high level players[/p][p]* Visually highlighted descriptions of Items' special functionalities[/p][p]* Added a hint for modding on lvl 1 Items[/p][p]* Collecting a new Item makes Inventory focus on the slot it is in[/p][p]* Control hints in inventory-based screens reorganized[/p]

Impactful Combat

[p]Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying.[/p][p]So, we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow. Both ranged and melee weapons now feel punchier and more impactful, making combat feel even more physical than before.[/p][p][/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.210] Impactful Combat[/p][p]* New hit, stagger, death animations and related systems for enemies[/p][p]* Weapon handling feel improved[/p][p]* New physical impact on enemies [/p][p]* Fix - Durcaan hologram shader[/p][p]* Fix - Damage effect glitching on low enemy health[/p]

Save slots

[p]A long-requested feature is finally here! You now have multiple slots to manage multiple games - start fresh while keeping your previous progress.[/p][p]
Final Act 4 is well underway and hopefully coming later this year.[/p][p][/p][p][/p][p][/p][p]-------------------------[/p][p][VERSION 0.209] Save Slots[/p][p]* Multiple Save slots[/p][p]* Plasma guns sounds revision[/p][p]* Minor improvements in menu navigation using D-pad and Arrow keys[/p][p]* Fix - Max character level capped on 45 instead of 50
[/p]

Trophies

Dreadhunter's got a brand-new trophy room! Every time you take down a new enemy—including Act bosses—they'll show up on his ship as proof of your victories.

Plus, the Banshee just got a massive facelift, and all enemies now show more realistic damage effects!



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[VERSION 0.208] Trophies

* Collection of killed Dreads on Dreadhunter's ship
* Act 1 final boss - Reworked materials
* Detailed "damaged" effect on enemies
* Fix - Random repositioning of the player after destroying barrels with Melee weapons

Let Them Burn

More variety is always welcome in RPGs. After the recently added shock system, we've woven new burning effects into the skill and ability trees.

Proper fire set and weapons are still on the way, but you can already set enemies ablaze with the current equipment.

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[VERSION 0.207] Let Them Burn

* New Burning mechanic dealing damage to enemies over time
* All Ability Trees expanded with a wave of new upgrades
* Skill Tree gaianed new upgrades for boosting and benefiting from Burning functionality
* New mods - Burning Strength, Burning Duration
* New dialogue portraits for bosses
* Mission level now displayed as part of the mission details
* Fix - Conductive Gloves dropping ammo only from Electric Guns damage instances