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Knightly Passions News

Version 1.05 (Bugfix Patch).


Dear friends,

We’ve just released a new update, Version 1.05, with some bug fixes:

  • Fixed the awarding of the “Meditation” card in Quest 3, “The Strength of Ares.”
  • Fixed the awarding of the “Kick” card in Quest 33, “Hunting the Hunter.”
  • Fixed a critical bug in Quest 23, “The Drunken Mare.”
  • Improved the awarding of the achievement in Quest 19, “The Young Warrior.”
  • Fixed a bug that blocked forward progress when loading a game during a slide puzzle or while traversing the labyrinth.
  • Improved the mechanics of the mushrooms in the forest survival minigame. When there are fewer than three mushrooms of the same type, their effects are proportional to the number eaten.


Friends, thank you all for your tremendous support! You’re incredible! We’re continuing to improve the game. We’ll have some news you’ll be pleased to hear very soon.

Resolved: Stuttering and Freezes in Combat; Animation Problems.



Preface: If your game runs like a Swiss watch, then skip this message, but if you’re experiencing any strange lagging in combat, stuttering, or freezing, then this post is for you.

Dear friends,

Some players have reported experiencing freezing and stuttering issues during battles. Several players have also reported problems with animations.

If you’re experiencing the issues described above, there are 3 potential reasons why:

Cause #1: A weak computer. Not many people play on a computer with less than 4 GB of RAM and 2 GB of VRAM (video card memory) these days, but if you’re having problems with the game, then the issue may be weak computer hardware.
Solution: If weak hardware seems like the problem, try playing the game on a more powerful computer or consider upgrading your computer’s hardware.

Cause #2: Video Card Drivers. This is a very common source of problems with animations not displaying correctly.
Solution: Update your video card with the latest drivers and everything should work.

If you have a good gaming computer and your drivers are all up to date, then the next step should help resolve your problem.

Cause #3: The Ren’Py engine. Sometimes, the Ren’Py engine doesn’t automatically detect the renderer correctly, and it has to be manually switched on.
Solution: Hold down SHIFT on your keyboard and launch the game on Steam while continuing to hold SHIFT. Keep holding SHIFT until a gray window pops up like in the image below.



In this window, under “Renderer,” select Force ANGLE2 Renderer. Then click Exit. Your changes will be saved. Now, without pressing any special buttons, launch the game and see if freezes continue to occur. If changing the renderer solved the problem, great! If not, repeat the process, but this time set your renderer as Force GL2 Renderer.

If none of this helps, then we strongly recommend turning off combat animations. How do you do that? During combat, click on your stamina points in the top center of the screen, which will send you to the combat preferences menu. Disable all animations, then resume the combat.

We hope this helps those of you who’ve been experiencing technical difficulties with the game.

Version 1.04 (Bugfix Patch). Steam Cloud, Remote Play, etc.



Dear friends,

We’ve just released a new update, Version 1.04, that contains several bugfixes:

  • The HP bars of enemies now appear where they’re supposed to during combat. Previously, the HP bars of certain enemies were concealed behind the player’s cards.
  • The “Targeted Reflection” combat skill card now works as intended. Your current defense value is no longer lowered by using it.
  • The chance of catching a question-mark item is now 5% when fishing.
  • Fixed certain achievements resetting when attempting to start a new game (namely: Haggler, Jack-Of-All-Trades, Craftsman, Chef, “You Know, You Want to Live,” Overnight, and “Okay, I’ll Bite.”)

Today, we also set up cloud saving via the Steam Cloud with support for cross-platform saves, implemented the Remote Play option, and implemented Family Library Sharing. Please give these features a try and let us know if any of them are broken or not functioning as intended.

Thank you to everyone who’s written us messages in comments and reviews! We rarely have time to respond directly due to our workloads, but we’re reading every one of your messages. Thank you to all the players who’ve purchased and played our game! Thank you to all of you, friends! You’re the greatest!

Version 1.03 (Bugfix Patch)


Dear friends,

A new update, Version 1.03, has just been released to address the following errors:
  • Fixed the awarding of the achievement for completing the game without using cheat codes. It is now awarded before the credits roll.
  • Fixed the English translation of the trophies on the arms dealer's wall.
  • Fixed a bug with the status panel display in the “Forest Survival” minigame where you have to fashion a ladder.
  • Fixed a bug with highlighting when meeting Arachne for the first time.
  • Fixed the display of the interface in the labyrinth.
  • Fixed the intersecting of Quest 2 and Quest 6 in the monastery.
  • Fixed the displaying of the characters in Quest 3.


We are also aware of a bug with certain enemies’ HP bars getting covered up by your battle skill cards during combat. We’ll fix this issue in our very next update, which we’ll be releasing in the next few days.

Thank you all so much for your reviews and prompt feedback. Thanks to your responses, the quality of the game is increasing with each new update.

Version 1.02 (Bugfix Patch)


Dear friends,

We've just updated the game to Version 1.02. The main fix of 1.02 is correcting the behavior of loaded save files. In Version 1.01, loading a save could make the game roll back your progress, causing it to be lost. Now, in Version 1.02, loading a save will not trigger such a rollback and no progress will be lost when loading saves.

We've also fixed issues with the dropping of certain Steam achievements.

We're seeing your lightning-fast feedback in comments and discussions, and it sounds like some players are encountering problems with the gallery. We also see that some people are encountering other errors. As soon as we work out these bugs, we'll release a new bugfix update and notify you of it immediately in a news post.

We apologize for any inconvenience these bugs have caused. We hear you; we just need a little time to fix up the game.