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Knightly Passions News

Version 1.02 (Bugfix Patch)


Dear friends,

We've just updated the game to Version 1.02. The main fix of 1.02 is correcting the behavior of loaded save files. In Version 1.01, loading a save could make the game roll back your progress, causing it to be lost. Now, in Version 1.02, loading a save will not trigger such a rollback and no progress will be lost when loading saves.

We've also fixed issues with the dropping of certain Steam achievements.

We're seeing your lightning-fast feedback in comments and discussions, and it sounds like some players are encountering problems with the gallery. We also see that some people are encountering other errors. As soon as we work out these bugs, we'll release a new bugfix update and notify you of it immediately in a news post.

We apologize for any inconvenience these bugs have caused. We hear you; we just need a little time to fix up the game.

Knightly Passions: Steam Release!



Dear friends,

We just released Knightly Passions on Steam! If you've been waiting a long time to purchase the game on Steam, then today's your lucky day, because it's right now it's for sale at a fabulous discounted price.

https://store.steampowered.com/app/1554260/Knightly_Passions/

Enjoy the game!

2 days to release!

Only 2 days left until the Steam release!

10 Days Until the Steam Release

10 Days Until the Steam Release

Version 1.0 News


Dear friends,

As you know, Knightly Passions will be released on Steam on April 26th, 2024. We’ll attempt to briefly go over what we’re working on right now.

In Version 1.0, we’ll be introducing two difficulty modes: “Adventure” and “Tactical.” We’ve already got these modes functioning nicely, but we still have a lot of balancing ahead of us, which is going to be quite a bit of work.

In the new version, we’ll be thoroughly revisiting quest rewards. We’ve concluded that sometimes, rather than gold, you might prefer to receive a good sword, bow, piece of armor, or combat skill card so that the quest reward feels more impactful. Additionally, several quests will be receiving both textual and graphical improvements.

Some items will be cheaper in 1.0, while weapons will be more expensive. We’re trying to make it so that players don’t need too much money in general, but buying a good sword will require several quests’ worth of gold. We’re also considering making the price of items vary based on the difficulty mode. The items offered by the arms trader and blacksmith are being changed. We want to make their stocks expand smoothly as the game progresses so that players won’t be able to buy 6th-tier swords at the very beginning of the game. Speaking of weapon tiers, there will be 8 tiers of weapons in total, but the 8th-tier (best) sword and bow won’t be available for purchase. Don’t worry, you’ll still be able to obtain them — you’ll just need to make it through some difficult challenges to do so, rather than simply buying them.

This is just a small part of what we’re working on right now. We’ll have more news and teasers from version 1.0 for you soon.