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Knightly Passions News

Knightly Passions 1.2! RELEASE!


Dear friends,

It’s our pleasure to present you with a new version of Knightly Passions, Version 1.2. This is a technical update in which we’ve done quite a bit of work on a number of details.

So, here’s the full list of all the changes in this update:
  • Strengthened enemies in Tactical Mode, where the game has become more challenging and more interesting.
  • Modified the attributes of enemies in Adventure Mode.
  • Added the ability to replay a battle after dying.
  • Adjusted the randomness of the fishing minigame. Catching rare fish is now easier.
  • Added a “skip” button to the “escape the kurdles,” “escape the bear,” and “chase the bird” minigames.
  • Added a DLC button to the main menu.
  • Reduced how long you need to hold down on a skill to upgrade it in the skill menu.
  • Reduced the number of kurdles in the “escape the kurdles” minigame by 25%, making it easier.
  • In Adventure Mode, you can now attempt to catch the horse an unlimited number of sequential times.
  • Added a “skip” button to the horse chase.
  • Fixed a crash in the “memorize and repeat” minigame on one of the chests that occurred if buttons were pressed too quickly.
  • Fixed version checking for saves. (Previously, the game allowed players to load saves from older game versions, resulting in errors.)
  • Fixed several minor bugs.

We're offering a 10% discount on the base game and a 24% discount on the gold edition on Steam!

Dear players, thank you all for supporting us and playing the game!

Join our Discord: https://discord.com/invite/4WX4mn3NZM

Trading Cards, Badges, Backgrounds, and Emotes!


Dear friends,

We've just now made 5 trading cards, 6 badges, 5 backgrounds, and 5 themed hunter emotes available for the Steam version of Knightly Passions.

We wish you all luck in assembling the complete collection!

Future plans!


Dear friends,

Today, we’d like to share our plans for the near future with you. We’re pleased to report that the next chapter of the story of the hunter and his sister won’t remain a mystery forever; we unequivocally will not leave it untold.

Knightly Passions is our first project. We’ve hit an awful lot of bumps over the past five years in the course of bringing you the game you see today. Our small team has picked up some incredible experience, so you can count on us to continue making the best, highest-quality games we can.

Our lead artist, Lodi, says that it’s time to freshen up our art a bit. It’s very good, but he’s had to make some adjustments and compromises over the years to fit the course we first set five years ago. It bears mentioning that Lodi has drawn 99% of the whole game, and he’s been struggling to find an assistant artist since every artist has their own distinct visual style. He truly loves this project and all the people who’ve been working on it, which is why he reached out to artists who wanted to work with him. Basically the full graphical load rests on Lodi’s shoulders (everything from the adult scenes to the tiniest UI elements), and that has been slowing down the game’s development. Just think: Nearly the entire game is drawn by a single, solitary person, who hand-crafts every image down to the smallest detail. It’s an extremely difficult job, one that no artist should have to do alone.

After speaking with him, we’ve come to understand that he’d like to find an assistant artist who’s a cut above the rest. If you or someone you know is an artist who fits that bill, please send us a message in Discord:
https://discord.gg/3BAHKxQzjE

So, what comes next? What is Team FEYADA doing for the rest of this year?

We’re slowly updating and putting the finishing touches on the game as we release bugfix patches. Players should be able to play through Knightly Passions from start to finish without encountering a single bug; if people manage to find more bugs, rest assured we’ll be continuing to fix them in updates. Our attention was recently drawn to some balance issues with the Tactical difficulty mode, which has proven to be fairly easy. In addition to bugfixing and polishing, we’ll be working on making Tactical mode as difficult as we originally meant it to be. Trust us, you’ll see the game in a whole new light when you’re having vivid, intense battles with your foes.

We’ve also been planning to add support for additional languages to the game. The first language in line is Chinese. However, before we start introducing new translations to Knightly Passions, we need to ensure the game is polished to perfection, which is what we’re doing now.

We’d also like to add voice acting to our characters during adult scenes. If you all support the idea, we’ll absolutely include it in a future update.

Now, let’s talk about upcoming releases. We intend to release two DLCs by the end of this year:

DLC #1 will be released this summer.
DLC #2 will be released this winter.


Follow our development news to stay abreast of all the announcements on the subject.

In addition to everything above, we’ve already begun formulating plans for another project. The formal announcement of that project is scheduled to happen before the end of the year.

As you can see, we have no shortage of work ahead of us. We’ll be continuing to delight you by continuing to sweat day and night. But without you, friends, none of this could’ve happened. Therefore, on behalf of everyone in Team FEYADA, we’d like to express our profound gratitude to you, friends, for all of your unbelievable support.

You’re amazing! You’re the reason we do this! Thank you so very much!

Version 1.05 (Bugfix Patch).


Dear friends,

We’ve just released a new update, Version 1.05, with some bug fixes:

  • Fixed the awarding of the “Meditation” card in Quest 3, “The Strength of Ares.”
  • Fixed the awarding of the “Kick” card in Quest 33, “Hunting the Hunter.”
  • Fixed a critical bug in Quest 23, “The Drunken Mare.”
  • Improved the awarding of the achievement in Quest 19, “The Young Warrior.”
  • Fixed a bug that blocked forward progress when loading a game during a slide puzzle or while traversing the labyrinth.
  • Improved the mechanics of the mushrooms in the forest survival minigame. When there are fewer than three mushrooms of the same type, their effects are proportional to the number eaten.


Friends, thank you all for your tremendous support! You’re incredible! We’re continuing to improve the game. We’ll have some news you’ll be pleased to hear very soon.

Resolved: Stuttering and Freezes in Combat; Animation Problems.



Preface: If your game runs like a Swiss watch, then skip this message, but if you’re experiencing any strange lagging in combat, stuttering, or freezing, then this post is for you.

Dear friends,

Some players have reported experiencing freezing and stuttering issues during battles. Several players have also reported problems with animations.

If you’re experiencing the issues described above, there are 3 potential reasons why:

Cause #1: A weak computer. Not many people play on a computer with less than 4 GB of RAM and 2 GB of VRAM (video card memory) these days, but if you’re having problems with the game, then the issue may be weak computer hardware.
Solution: If weak hardware seems like the problem, try playing the game on a more powerful computer or consider upgrading your computer’s hardware.

Cause #2: Video Card Drivers. This is a very common source of problems with animations not displaying correctly.
Solution: Update your video card with the latest drivers and everything should work.

If you have a good gaming computer and your drivers are all up to date, then the next step should help resolve your problem.

Cause #3: The Ren’Py engine. Sometimes, the Ren’Py engine doesn’t automatically detect the renderer correctly, and it has to be manually switched on.
Solution: Hold down SHIFT on your keyboard and launch the game on Steam while continuing to hold SHIFT. Keep holding SHIFT until a gray window pops up like in the image below.



In this window, under “Renderer,” select Force ANGLE2 Renderer. Then click Exit. Your changes will be saved. Now, without pressing any special buttons, launch the game and see if freezes continue to occur. If changing the renderer solved the problem, great! If not, repeat the process, but this time set your renderer as Force GL2 Renderer.

If none of this helps, then we strongly recommend turning off combat animations. How do you do that? During combat, click on your stamina points in the top center of the screen, which will send you to the combat preferences menu. Disable all animations, then resume the combat.

We hope this helps those of you who’ve been experiencing technical difficulties with the game.