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Pocket Bravery News

Big Update 1.12

Update 1.12

NEW FEATURES:

- Added option to choose input frames from 1 to 10 in control settings;
- Added time on the character and stage select in online matches;
- Added color 16 of Nuno and Jorge to their profile to play online;
- Added option to find all characters you use in ranking;
- New ranked search by level (initially the search starts with a difference of up to 1000 points, higher or lower than yours, then the search level increases from 500 points);
- Now it is possible to see all the colors on the selection screen, even the locked ones;
- Added notification when a player is online;
- Added visual information that the opponent has accepted an online match;
- New look for the defense bar, now it works as a meter and no longer as a breaking shield.

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FIXES

- Fixed the problem with returning to the menu after changing resolution (only happened when offline);
- Fixed the problem where Mingmei could be defeated in story mode, in Siberia;
- Fixed problem where some characters had unlockable hits if hit in a specific way at maximum distance;
- The ending video can now be played in the Gallery;
- Fixed the problem with online saving, now the results are being saved on the server;
- Fixed problem with control detection, which was sometimes inverted;
- Fixed issue with the game crashing on the victory screen;
- Fixed problem with Lobby creation, which sometimes crashes the game;
- Fixed several issues in Trials mode;
- Fixed problem where we could not buy items that cost 30BP if we had exactly 30BP;
- Fixed problem at the end of story mode in the fight between Nuno x Hector;
- All normal grabs now have the same startup, number of active frames and recovery;
- Added greater recovery frames to all supers special in the game;
- All characters' taunts now take the same amount of time (80 frames) to remove half a power bar from opponents;
- All characters' breaker now has the same duration (40 frames);
- Fixed issue in Rainbow mode that could make you face Cerberus in every match;
- Fixed issue in Hot Pursuit mode that could bug the waves of fireballs;
- Decreased analog stick sensitivity in menus (may need further adjustments, depending on player feedback);
- Fixed issue with space strips on ultra-wide monitors;
- Added texts with languages supported by the game in the menu descriptions in online mode;
- Changed the positioning of lobby creation and search, now they appear directly in online mode;
- Changed the positioning of the control type choice in the Profile;
- Added difficulty progression in survivor mode, depending on the level of the waves of enemies;
- Fixed issue with Steam cloud save;
- Disabled shortcuts for 2 punches, 2 kicks, etc... In Combo Factory mode;
- Disabled the options for changing controls when choosing characters in the lobby;
- Hot Pursuit and Rainbow modes are now visible in extra modes, even without unlocking them;
- Now if you pause in the training mode, it will stop the online search.

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BUGS

- Fixed the Jorge's bug that he could fly away when hit a bomb;
- Fixed the Nuno's "Aú" move that could sometimes get stuck in the air;
- Fixed the bug where sometimes the character should die from chip damage but remain standing;
- Fixed the black screen bug in Final Attack that could happen when playing online;
- Fixed the dsync that sometimes occurred with one of Malika's moves;
- Fixed the Jorge's bomb that sometimes caught the opponent but didn't explode;
- Fixed the Arshavin's attack that contains armor and was previously invulnerable to several hits;
- Fixed the "tech" grabs that sometimes didn't hit and left the character intangible.

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CHARACTERS

NUNO:
- Fix of elemental gain in defense.

MINGMEI:
- Fix the "Dance of Dragons" hits, only the last hit gave hardknockdown, now they all do.

KIMBERLY:
- Removal of infinite combo using feint;
- Change the rolling command, now it is QCB + kick (avoiding buffer conflict);
- Rolling follow-ups can now be performed 2 frames earlier;
- Adjustment of follow-up input after rolling;
- Correction in the solidbox of aerial and standing counters (preventing the opponent from being able to bypass the counter and hit Kim);
- Correction of the opponent's pause and the counter elemental's hitbox (avoiding attacks not being punished);
- Correction in the super "Águia Resplandecente", now it is invulnerable to attacks;
- Added the possibility of throwing tasers after "Gedan Mawashi Geri" with no bar cost (new combo route);
- The electric eagle from the "Águia Resplandecente" super now does not interrupt juggle points, allowing you to extend combos if the super hits the opponent in the air.

ARSHAVIN:
- Slight change to the blockstun of the crouching weak punch (preventing abusive tick throw);
- Change the command of the "Russian Scissors" and the elemental, now it is Back, Forward + kick (avoiding buffer conflict).

MALIKA:
- Fix of elemental gain in defense;
- Change of command in Kukuda (Malika) follow-ups, now they are forward + button;
- Faster startup of conversion lotus and juggle changes (new combo route);
- Slight damage increase on Lotus;
- Slight damage increase on converted lotus (stationary);
- Slight damage increase from the converted lotus projectile;
- Slight chip damage increase from the "Lotus Illusion" super from 0.4 to 0.6.

NDIDI:
- The startup of the weak crouching punch is now faster, it's a good attack to counter the opponent's pressure.

JORGE:
- Fix of elemental gain in defense;
- Now the elemental "Gilson" catches even if the opponent is falling (new combo route).

SEBASTIAN:
- Correction of the hitstop on "Fica Frio";
- Correction of his solidbox in the "Highlander Uppercut" super, it was wrong (too small);
- Slower startup in Sebastian's weak crouching punch and kick (avoiding infinity or abusive pressure with microwalk);
- Elemental dash startup is now different in neutral. In combo it remains as it was before, in neutral it is slower
- Change of command for "Fica Frio" and its elemental, now it is QCB + punch (avoiding buffer conflict and facilitating cancellations);
- Last hit of target combo 2 can now be canceled with "Dodge Punch";
- The "Cruzado Potente" follow-up can now be canceled from special, elemental and super attacks.

HADASSA:
- Correction of elemental DP, now hits the opponent when crouching and catch the opponent is in the air;
- Slightly reduced punch damage and weak crouch kick;
- Crouching weak kick and punch now give more elemental bar to the opponent;
- Clinch command change is now Back , Forward + punch (avoiding buffer conflict).

SHO:
- Fix of elemental gain in defense;
- Hitstun adjustment for the strong kick at close range;
- "Ranki Ryuu Geri" strong kick version now avoids projectiles;
- Decreased hitbox in the "Shippu Seiken Tsuki" attack and corrected its solidbox;
- Slight damage reduction for "Shippu Seiken Tsuki";
- Slight damage decreases for Elemental 2.

DAISUKE:
- Fix of elemental gain in defense;
- Adjustments to Daisuke's cr.HP hitbox;
- Kiritsuke's > "Ameaça" command change, now it is done with a strong punch;
- Reduced movement speed, now the same as Sebastian (status 4);
- Strong punch in the air it's now 1 hit;
- Elemental 3 is now much more negative in defense.

XIMENA:
- Fix of elemental gain in defense;
- Adjusted the hitstop of the strong kick at close range;
- "Ritual Fúnebre" now avoids projectiles.

HECTOR
- Fix of elemental gain in defense;
- Adjustment of input frames for QCF and DP (fixed the problem of doing one attack and another coming out);
- Fix of elemental gain in attacks with and without mask (he wasn't gain elemental bar);
- Weak version of the "Cata Lixo" attack now has a smaller startup;
- Weak dp with mask now has a smaller startup;
- Elemental DP with mask now has more invincibility frames.

Update 1.11

Update 1.11

- Refactored in online matchmaking

Update 1.10

Update 1.10

- Input buffer improvements;
- New place showing the online players and their regions;
- Addition of opponent region information when accepting the match;
- Fixed wakeup without defense (even against Ximena's fireball);
- Fixed the grab of some characters;
- Fixed Malika's attack that could crash the game;
- New adjustment on all characters attack priority;
- Adjust in Jorge's color 16;
- New requirement to unlock Hector (we make it easy);
- Removal of requirements and new value for unlocking rarities;
- Fixed Sho bug that caused 80% damage;
- Fixed bug when using reset after finishing a trial;
- Fixed bug that changed the main menu for character select in trials;
- Fixed Jorge's Final Attack when catching the opponent in the air;
- Fixed draw game without game over;

All improvements from version 1.09 are back;

PS: We are still working on the matchmaking and lobby refactoring, the improvements will be until the next update. For now, online will work as in version 1.08.

Update 1.09

- Adjustment in the input buffer (now it works just like the main fighting games nowadays);
- Improved matchmaking system (still has some instabilities, we will work on that for the next updates);
- Ranking score fixed (now working correctly);
- Adjustments to ranking (now working correctly);
- Tweaks in lobby creation with password (now working correctly);
- Added game version checking to prevent people with different versions from finding matches with each other while playing online;
- Added option to pass pages in ranking ranking;
- Profile option has been moved, now it is within the Online option;
- Inclusion of opponent region information in the popup to accept the fight (we will position this information better in the next update);
- Created security lock in the lobby to avoid bugs ;
- Removed bug when standing up without defense for a few frames (just need to resolve Ximena's fireball that bursts on the opponents’ back);
- Fixed time attack bug that generated infinite points;
- Unlock Hector by finish Nuno's path in story mode;
- Unlock Jorge buying him in the store (before you had to finish arcade mode with Hector, in addition to buying in the store);
- Now there is information on how to unlock Jorge on the character selection screen;
- Fixed Ndidi's sprite without his leg on the defeat screen;
- Fixed dialogue subtitles between two characters;
- Included hit counter in trials mode;
- Adjustment of the defensable distance parameter for every fireball;
- Adjustment of Daisuke and Mingmei's unblockable FA;
- Fixed Arshavin's cr.LP (blockstun was too high);
- Blockstun fix on Ximena's Elemental 2 second hit (it was too high);
- Now Mingmei's follow-ups commands (Double Dragon and Dragon Claw) are just pressing forward + button or back + button;
- Hadassa's Neck Drop command change, now it's QCB+P;
- Hadassa new command change across all languages and screens;
- General tweaks to all characters (air attacks for all and general attacks for others);
- Removed Sho, Malika, and Sebastian infinite combos;

Pocket Bravery is OUT NOW on Steam!

[h3]Fighting fans, the time has come![/h3]

We are super excited to announce that Pocket Bravery is OUT NOW and available to play.
We would like to say thank you for playing our demo's, trying out the game and supporting us on our journey.

Check out the launch trailer below:
[previewyoutube][/previewyoutube]

Here is what is in store for you:
  • Embark on Nuno's tale of redemption, guiding him in mastering his newfound powers, while also aiding others in their pursuit to uncover the secrets of the criminal syndicate Matilha...
  • Select from 13 distinct characters, - each boasting their own unique abilities and playstyles that add depth and variety to every match.
  • 20 diverse arenas spanning the globe - each intricately designed to pay homage to real-life locations in Japan, India, Brazil, Nigeria, and beyond.
  • Unleash the power of elemental forces like ice, electricity, and fire as you skilfully charge your meter, paving the way to unleash a barrage of combos on your opponent.
  • Online Multiplayer Powered By 'Rollback Netcode' for ultra-low latency fighting on the world's stage!
  • Learn the basics of combo training in 'Combo Factory' with predetermined sequences, or use your creativity to create your own and discover what your favourite fighter is capable of!
  • Flexible control schemes, players can choose between default and accessible modes, catering to both competitive and casual players alike.




[h2]TONS OF GAME MODES![/h2]

STORY MODE: Explore the branching story of Pocket Bravery through the eyes of multiple characters. Uncover the secrets of the criminal syndicate Matilha in your quest for redemption!

ARCADE MODE: Take on a traditional arcade mode, where you choose your fighter and clash with a series of opponents until you reach the final boss. Each character has their own rival, who you will need to fight before the final showdown!

VERSUS: Fight locally with a friend, take on the CPU or jump online!

ONLINE: Take the fight online with 'rollback netcode' for low latency action! Try casual and ranked matches, or join the battle lobby for up to 14 players.

SURVIVAL: Choose a character and survive a barrage of battles. Each wave has 10 opponents and you earn points by defeating each with the difficulty increasing over time.

TIME ATTACK: Defeat as many opponents as fast as you can. Enemies can drop orbs that will help or hurt your performance.

TRIALS: There are 10 trials for each character to test your skills!

TUTORIAL: If you are new to fighting games, or just want to brush up on your skills, you can try the tutorial to grasp the basics quickly. Learn about the gauges and technical terms in the game so you don't miss a thing!

TRAINING: Put everything into practice in this mode and try your favourite characters' attacks through a wide array of options. Record and playback an action to try different defences or counters.

COMBO FACTORY: Build your perfect combos with a huge variety of options, even down to the very frame in which each attack will be executed! Practice your new combo sequence so you're ready to use it competitively!

GALLERY: Watch all the videos from the story and arcade modes, all the voice lines for each character, and messages from the supporters of the game. Even check out promotional and fan art submitted by fans of Pocket Bravery!

SHOP: Earn 'Battle Points' and check out new stages, character colours, titles and more to completely customise your game! There are even some new arcade modes that you can buy in the shop for an all-new experience of Pocket Bravery

Make sure to stay with us for more upcoming content coming in the future and we look forward to seeing you wrecking opponents in game!

[h2]Deluxe & Ultimate Editions Now Available[/h2]
Level up your Pocket Bravery Experience and secure future planned DLC!

[h3]Digital Ultimate Edition:[/h3]
WHAT'S INCLUDED? Full STD Edition Game
  • 13 Playable Character At Launch
  • 20 Stages At Launch
FUTURE DLC
  • 8 Additional Future DLC Characters*
  • 8 Additional Future DLC Stages*
  • 8 Additional Future DLC OST*
  • 8 Additional Future DLC Arcade Endings*
*All future DLC and Seasonal content will be announced and delivered post-release.

[h3]Digital Deluxe Edition[/h3]
WHAT'S INCLUDED? Full STD Edition Game
  • 13 Playable Character At Launch
  • 20 Stages At Launch
FUTURE DLC
  • 4 Additional Future DLC Characters*
  • 4 Additional Future DLC Stages*
  • 4 Additional Future DLC OST*
  • 4 Additional Future DLC Arcade Endings*
*All future DLC and Seasonal content will be announced and delivered post-release.

[h3]BUY NOW![/h3]
https://store.steampowered.com/app/1555150/Pocket_Bravery/