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The War Enders: First Strike News

Little Tweak 2024.4.11

- Fix a pause issue in True Boss fight.
A severe problem which caused the game unplayable when triggered. We found it before but we forgot to fix.

- In Arrange Modes, the Rank requirement for entering True Boss is lowered to 30 from 50.
Now despite Practice Mode, the Rank requirement for every mode is 30.
There are some questions about this Rank requirement for entering True Boss before, now we can answer it after many play-tests:
1: Previous Rank requirement 50 fits our design goal.
2: Rank acquirement for every mode is mostly balanced, so the requirements for entering True Boss should be the same in different modes. The difficulties' differences in entering True Boss is consistent with the difficulties' differences in different game modes.
3: Rank requirement at 30 also fits our design goal, but we think its at minimum.
We won't change this value again, unless something unexpected happens.


Enjoy!
Crystal Heart's Studio

Little Tweak 3

- Fix Little Tweak 2.
- Now Stage 5 Music will end when Final Boss is destroyed.
Looks like we got more bugs after Patch 0.9.5. If so, please give us some time to test and figure them out.

Little Tweak 2

- Correct the initialization of a medium enemy which spawns in the bottom of screen in Stage 5.
- In Original / Unlimited Mode, Rank requirement for entering True Boss is lower to 30 from 50.

Little Tweaks

- Music Replace now supports .ogg files.
- Stage music will now loop.

Version Update 0.9.5

This patch merges the update from 0.9.2 to 0.9.5, that's why it took us a little more time.

- Swap the order of Original and Arrange Original in Mode Selection Menu.

We thought the Arrange Original Mode was more difficult before. We underestimate the influence of game system's complexities. We change this issue now because we found that most players are screwed after they finishes Arrange Light Mode and head towards Original. (Which has a much more different and complex game system)

Original Version Update 0.9.2:
- Fix a type of medium enemy didn't initialize correctly.
- Enemies' crash ships won't turn to player after 6 seconds.
- Fix a type of medium enemy emit bullets from a wrong shot position.
- Su-97A low-speed attack change, it now switches firing angle after holding ↑ or ↓ for a certain time.

Because the low-speed swing attack is given to Kiruya, and Su-97A shouldn't have the same. We changed its low-speed fire to firing angle change which keeps the same design of its hi-speed attack.

Original Version Update 0.9.3:
- Adjust Occlusion Culling more carefully.
Original Version Update 0.9.4:
- Tweak object pooling and RAM garbage recover to balance the usage of CPU and RAM/VRAM.
Original Version Update 0.9.5:
- Fixed Air-Ground Collision switch issue, adjust some ground enemies' hitboxes.

We wanted more changes since Version Update 0.9.2 had too little content, But we had a hard time adjusting Occlusion Culling. Due to no result in adjusting Occlusion Culling, we started tweaking object pooling and RAM garbage recover……We changed everything we want to change for now as a result.
There can be some problems with such a huge change in the bottom logic. We try to restore the enemies' initializations and collisions, but we are not sure if we perfectly restore all of them. If there is some difference, please bear with us.

Other changes:
- Remake player bullet and hit effect, but player bullets' collisions remain the same.
- Enlarge player hitbox indicator, but the real collision remains the same.

After updating the hit effect, player's hitbox indicator can be blur in some extreme scenario.

- Lower most particle effects' count.
- Update water asset.
- Enlarge player bullets' hit sound effect.
- Fix an error in right side enemy info UI.
- Fix some display bugs in Main Menu.
- Tweak spawn positions for some enemies in a place.
- Getting hit/Using bomb now lowers the Rank by 6/12, instead of previous 5/10.
- Adjust some Manual texts.
- Now if an enemy from bonus area don't spawn, the bonus area will fail.
- Game Clear is now recorded without a save.
- Fix Leaderboard overwritten issue.
- Enlarge the spacing of NGSD slaves and higher the speed of NGSD slaves.


Enjoy,
Crystal Heart's Studio