About Revising Some Player Fighters
We are going to push patches that updates player fighter NGSD and Kiruya, and we will explain here:
Player fighter NGSD is a bold move. The charge attack mode brings high burst fire power and it has strong DPS with high frequency controls. But we found the cons in this design later: The enemies' arrangement is not designed for this charge attack mode, it requires players to move with constant high fire power; In addition, the score system of arrange mode is directly quick shot, and the original mode also requires quick shot otherwise player will be in danger in dodging bullets.
In this situation, long-time charge-attack becomes a decoration, and the high frequency controlling is most used. The high frequency controls is not only tiring, but switching back and forth between hi-speed and low-speed is also adverse to dodging bullets. These make this fighter has zero advantages in arrange mode or original mode with scoring or survival play.
Kiruya is designed after NGSD, and it is also a charge attack fighter. It did try to avoid some problems those exist on NGSD, but the direction is wrong. The design is towards higher burst fire, and lower frequency controls. This didn't solve any problems those exist on NGSD.
We do have some other plans in solving this problem, but in the end we decided to remove charge attack mode in the game. We don't want players to do extra micro controls in the game. We want to keep the game "pure".
About the new NGSD and Kiruya, it can only be said that we want each fighter has its own features and strong. Stay tuned.
We are really serious about game content update after release, even we are still on Early Access. This time, we still want to push this patch after many tests, so we decided to send a early message about this coming patch. We hope players can be ready this way. If you like NGSD and Kiruya in the current version, please don't forget to leave a record about them.
Thank you for your understand,
Crystal Heart's Studio
Player fighter NGSD is a bold move. The charge attack mode brings high burst fire power and it has strong DPS with high frequency controls. But we found the cons in this design later: The enemies' arrangement is not designed for this charge attack mode, it requires players to move with constant high fire power; In addition, the score system of arrange mode is directly quick shot, and the original mode also requires quick shot otherwise player will be in danger in dodging bullets.
In this situation, long-time charge-attack becomes a decoration, and the high frequency controlling is most used. The high frequency controls is not only tiring, but switching back and forth between hi-speed and low-speed is also adverse to dodging bullets. These make this fighter has zero advantages in arrange mode or original mode with scoring or survival play.
Kiruya is designed after NGSD, and it is also a charge attack fighter. It did try to avoid some problems those exist on NGSD, but the direction is wrong. The design is towards higher burst fire, and lower frequency controls. This didn't solve any problems those exist on NGSD.
We do have some other plans in solving this problem, but in the end we decided to remove charge attack mode in the game. We don't want players to do extra micro controls in the game. We want to keep the game "pure".
About the new NGSD and Kiruya, it can only be said that we want each fighter has its own features and strong. Stay tuned.
We are really serious about game content update after release, even we are still on Early Access. This time, we still want to push this patch after many tests, so we decided to send a early message about this coming patch. We hope players can be ready this way. If you like NGSD and Kiruya in the current version, please don't forget to leave a record about them.
Thank you for your understand,
Crystal Heart's Studio