1. Isonzo
  2. News

Isonzo News

New Map Revealed

Fans of Italian poetry who follow our roadmap might already have guessed which battle is the focus of the new Offensive map. The battle has two names, one of them coined by famous Italian poet Gabriele D'Annunzio: The Battle of the Solstice. Hence the name of the Offensive which will feature the next new map (and later the final new map) on the roadmap.


The less poetic name is the Second Battle of the Piave River. On June 15th 1918, the Austro-Hungarian army gathered their strength for a massive assault on Italian positions. Russia had been out of the war for some time, and the Battle of Caporetto in 1917 had been a great success for the Central Powers, moving the frontline up to the Piave river. This new offensive was aimed at breaking through the Italian defense on the Piave. Our upcoming map is named after a hill that would stand at the center of this battle: Montello.

Almost 100,000 men and 7,000 artillery pieces were mustered for the attack, with many of the Austro-Hungarian formations having been trained in the highly effective 'infiltration tactics' used by German stormtroopers. A major victory here could effectively take Italy out of the war, allowing the Central Powers to focus more resources on the troubled Western Front.

The battlefield around an early objective location.

However, the Italians had not been idle since their defeat in the Battle of Caporetto. Of particular note was the removal of the incompetent General Luigi Cadorna and his replacement with General Armando Diaz as senior commander of the Italian Army. Under his leadership, Italian morale was stabilized and more flexible defensive tactics were developed, allowing for more independence for troops at the frontline - including giving them freedom to retreat or counterattack as needed, in sharp contrast to Cadorna's often bloody and ineffective determination to hold ground at any cost. During the Battle of Caporetto, he initially denied a request to withdraw from a commander on the ground, which led to Italian soldiers having to fall back under constant harassment from Central Powers troops instead of being able to make an orderly retreat.

A drawing of General Diaz on his 60th birthday in 1922, 4 years after the Second Battle of the Piave.

The battle started poorly for the Austro-Hungarians, as Diaz had intelligence on the exact starting time of their attack. Half an hour before they were due to go 'over the top', a heavy artillery barrage struck the Austro-Hungarian forward trenches and caused heavy casualties. Despite this, the attack mostly began as scheduled and the Piave river was crossed. This is where the battle begins for the players - one obstacle has been dealt with, but now there will be hard fighting as they must first climb and then descend Montello. On the other side lie the final objectives for this map.

The river crossing where the Austro-Hungarian players begin.

Join us for the next blog to learn more about the terrain you'll be fighting over in the first few sectors, and find out how the battle went historically.

[h3]We'll be back in two weeks![/h3]

[h3]Follow our socials:[/h3]
X / Twitter YouTube Discord Reddit

Teaser Thursday

The next free update for Isonzo is coming in Q3 of this year, and we're ready to start sharing some teasers. First up are a few glimpses of the new Offensive map which will headline the update. As we mentioned in the roadmap update, you can expect to be fighting on an overcast summer day - but merely calling it 'overcast' doesn't do justice to the hard work our mappers have put in. Get a load of these skies!

[h3]There are certainly dark, forbidding clouds hanging overhead in places...[/h3]

[h3]...and the sections of burning forest don't help...[/h3]

[h3]...but in places the sun is trying to break through...[/h3]

[h3]..like here - where it looks almost idyllic (aside from all the battle damage).[/h3]


You probably have questions. What are these places? How extensive are those bunkers on the slope? Who is attacking and who is defending? For today that will all have to remain a mystery, but we'll be revealing more with each coming dev blog.

[h2]Isonzo is out now on Game Pass[/h2]
If you have the PC or Xbox Game Pass, you can now download Isonzo for free as part of your subscription. Note that people playing via the Game Pass will not be joining the pool of Steam and Epic Games players - you can see how the various cross-play setups work in the image below.



[h3]See you on the battlefield soldiers![/h3]

[h3]Follow our socials:[/h3]
X / Twitter YouTube Discord Reddit

Update v53209

We released a small patch with further fixes for gore sticking around on alive players and a fix for sky visuals issues on Xbox.

  • Further fixes for visible gore on alive players
  • Stability improvements
  • [Xbox Series] Fixed visual sky issues

The download size is expected to be around 171 mb.

Roadmap Remix

The Isonzo roadmap is changing - just a touch. We're changing the order of the next two free map releases, meaning that snow will be traded for a stifling overcast summer day. The first map from the Solstice expansion will now be released next, expected in Q3, while the third map from the White War expansion will be released in Q4.

The first Solstice cosmetic DLC will still arrive alongside the first Solstice map, meaning it will also be launching in Q3 - expect teasers for that coming soonish! We can't wait to show off what we've been working on with the new map and visual customization options.

Here's the new roadmap!

[h2]Xbox Game Pass[/h2]
Isonzo is coming the Xbox Game Pass next week! This naturally includes Xbox players, but also PC players via the Microsoft Store. This is the first time Isonzo will be available on the Microsoft Store. There are some limitations on crossplay, however: people playing via the Microsoft Store will be playing together with Xbox players rather than Steam & Epic players.


For those of you who have played Isonzo somewhere other than PC on Steam, what's your preferred platform and why?

[h2]Flakfire has fun with rocks[/h2]
One of our favorite content creators had a blast with the Ascent game mode, making a compilation of amusing and exciting moments... set to a most thematic soundtrack. Here's a few clips:

Don't worry if you missed it, Ascent will be back in the future.



[h3]Watch the whole short (with sound!) on Flakfire's YouTube.[/h3]

[h2]Prepare for teasers in our next blog...[/h2]

[h3]Follow our socials:[/h3]
X / Twitter YouTube Discord Reddit


Assault Class Machine Guns

We've written bits and pieces about the light machine guns in Isonzo (as distinct from the heavy machine guns which are static weapons placed by the map designers) but never brought them all together. If you haven't tried them out, you can unlock them by completing Assault class missions.

[h2]German MG 08/15[/h2]
The German faction was added to Isonzo way back in December 2022, and they brought with them the third light machine gun to feature in the game: the Maschinengewehr 08 / 15, or MG 08/15 for short. It's an adjusted version of the basic MG 08 heavy machine gun, which is itself based off the original Maxim gun from 1884.


The MG 08/15 was first used in 1917 during the Second Battle of the Aisne on the Western Front. Overall it did the job, but was never an excellent weapon. It was heavy compared to the French Chauchat LMG, with the water cooling system compounding the issue. Fortunately in Isonzo you don't have to carry it all the way to the frontline.


In Isonzo the MG 08/15 is limited to the German Assault class, and within that class limited to a maximum of 2 users at a time. These limitations also apply to the machine guns used by the Italian and Austro-Hungarian Assault classes. Even with the need to deploy for accurate fire, light machine guns are extremely powerful weapons so it makes gameplay sense to limit their employment. At the same time, they were historically limited, even with increasing German efforts to equip their troops with more light machine guns.

For example, a German company would have around 240 men, and by 1918 with a full complement, each company would have 6 MG 08/15s. From that perspective, having 2 LMGs available for the 24 German soldiers in a match is generous - as you might expect for the assault troops in the thick of the action.

An interesting fact: the gun lives on in the German dialect, with nullachtfünfzehn being colloquially used to refer to something that's entirely average and unremarkable.

[h3]The MG 08/15 in Verdun[/h3]
The MG 08/15 appeared in our first game, Verdun! They could be used by machine gunners in the Landser and Schützen squads. Verdun also had the rarer MG15n.A. and MG08/18 light machine guns.

An MG 08/15 in Verdun.

[h2]Italian Villar Perosa[/h2]
We've written about the Villar Perosa before, in one of the earliest Isonzo Dev Diaries:
https://steamcommunity.com/games/1556790/announcements/detail/4986028794973970851?snr=2___


A fascinating weapon with a distinctive double barrel design (actually two entire firing mechanisms coupled together) it was intended to be an aircraft weapon as well as a man-portable gun. It wasn't so effective in the air, but served well with ground troops. Technically it could be considered a submachine gun because it fires handgun cartridges instead of rifle cartridges.

[h2]Austro-Hungarian Madsen[/h2]
The Austro-Hungarian Assault class makes use of the Madsen, a Danish light machine gun that was used around the world into the Second World War and beyond. When the First World War broke out, Austria-Hungary was not in a position to develop their own light machine gun, so they acquired Madsens from their German allies - these may well have been Brazilian 1907 Madsens, possibly heisted on their way back to Denmark for improvements. Nothing is certain, but a shipment of Brazilian Madsens did go missing and a number of matching weapons did show up in Central Powers service.


While mass production of the Madsen began in 1902 (and continued until 1955), the design process started back in the late 1880s with Danish artillery officer Captain Vilhelm Herman Oluf Madsen attempting to create a self loading rifle with the help of Danish Arsenal technician Rustmester Rasmussen. However, Captain Madsen left to become the Danish Minister of War before the Madsen machine gun was invented - credit for that should go to a Lieutenant Jens Schouboe, who patented it in 1901.

[h2]Stay (air or water) cooled out there, machine gunners.[/h2]