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Devblog #39 - Alpine Units Pack Highlight

Hello soldiers!

Another week, another dev blog! Meanwhile, we’re working hard on the upcoming Caporetto update and of course, monitoring issues you’re encountering with the game and releasing patches! Don’t forget to check if your game is updated; we recently released a new patch that addresses several aspects. You can reach all the patch notes here.

Now as the days are getting colder and we're (hopefully) going to be seeing some snow, it’s time we take a closer historical look at the Alpine Pack!



[h2]Staying warm in the icy cold[/h2]

When fighting on the cold Alpine mountains, you better dress for the occasion. The Alpine Units Pack contains uniforms and gear worn by units in the winter, combined with facial hair, which would also help a bit against the cold winds. Each troop has 6 uniforms, combined with the respective headgear, facial items and moustaches/beards.

Overview of items included in this pack

[h2]The Alpini[/h2]

Formed in 1872, 11 years after the unification of Italy, the Alpini were brought together to protect the peninsula’s mountainous borders and are the oldest active mountain infantry in the world.

Recruitment for the Alpini went through Italy's mountain valleys locals and organized them into a special corps. As they possessed superior knowledge of mountain territory and greatest adaptability to Alpine conditions, this was a great (and obvious) idea. At the beginning, the mountain regions were divided into seven military districts, each commanded by an Officer and home to at least two Alpini companies, each consisting of 120 members.

During World War One, which was for the Alpini also known as the "War in snow and ice", had a frontline of 600 km, running straight through mountains and glaciers of the Alps. Many soldiers lost their lives during the harsh terrain, such as avalanches. To survive on these icy cold mountains, massive underground bases were drilled and dug into the mountainsides and into the ice of glaciers. Guns had to be dragged up the mountain by hundreds of troops. going as high as 3,890 m (12,760 feet). Besides these bases roads, cable cars, mountain railroads and walkways were built as well. Many of these walkways and roads are still visible today, and many are maintained as Via Ferrata. In addition, along the former frontline it is still possible to see what is left of hundreds of kilometers of barbed wire.

Alpini soldiers climbing up the mountain terrain

Nowadays, the Alpini are known for their assistance with earthquake and avalanche recovery, particularly in Central Italy along the Apennines. Furthermore, they’ve also been deployed to countries such as Afghanistan and Kosovo, where they are able to use their expertise navigating mountainous terrain.





Keeping a watchful eye high up on the snowy mountain required a clothing to match the high altitudes. Instead of the green-ish looks of the Italian uniforms, the Alpini here are wearing white overgarments. It might stand out on lower ground battles, but this was the perfect fit for those up on the Alps.





One of the headgear you can wear is the M1909 'Berreto' Cap. This is a soft-topped cap, made of grey-green cloth with a rigid peak & adjustable chinstrap of black leather. To the front of the cap is sewn a patch made of similar coloured material with a Crown above the respective regimental number.

The Italian Army adopted the grey-green uniform (grigio-verde) officially in 1909 although it had been trialed and accepted in 1908.

The version in the game with the Alpine Units Pack will include the goggles! Also separately available so you can wear them on your face instead of your cap. ;)

[h2]Gebirgstruppe[/h2]

The Imperial-Royal Mountain Troops, in German Kaiserlich-königliche Gebirgstruppe, were founded in 1906 as part of the Austrian Landwehr, the territorial army of the Cisleithanian part of the Austro-Hungarian Empire. Because of this, the abbreviation ‘k.k’ - kaiserlich österreichisch, königlich böhmisch (meaning Imperial Austrian, Royal Bohemian) was used and not "k.u.k." ("Imperial and Royal") which would have implied a connection with the Hungarian half of the Empire.

Conrad von Hötzendorf was the one who proposed the establishment and in February 1906 the War Ministry in Vienna convened a session on Alpine border security. Field Marshal Tunk agreed with him and put forward a concept, the fundamentals of which were then carried out.



The already existing state rifle regiments were to be trained as mountain troops and, together with the Landsturm border patrol companies and gendarmerie departmenta, they were responsible for the territorial defense force. Combined with the local knowledge on the border of Tyrol, they were seen as the backbone of the defense.





One of the headgears you can find in this pack is the Stahlhelm. Meaning ‘steel helmet', this helmet is of German origin, and was mainly produced and worn to provide protection against shrapnel and fragments of grenades. The term Stahlhelm refers both to a generic steel helmet and more specifically to the distinctive German military design.

During World War One, many European countries introduced this type of helmet to their own army. Around 1916, the Pickelhaube ('spiked helmet') was being replaced with the Stahlhelm.

Austria-Hungary Empire purchased about 416,000 German helmets from November 1916 until the end of the war. Additionally, they started to produce their own licensed production around May 1917.

The Austrian M17 helmet was similar to the German M16 but was coloured golden-brown (known as Isonzo-braun), had a cloth chinstrap and had the chinstrap rivet located higher up on the steel shell.

Closely looking at the Austrian M17 was the Hungarian M18 variant. They shared a similar design, but the chinstrap rivet was smaller in size and located even higher up than the Austrian version. It had a similar Isonzo-braun colour.





You can find these items, and many more, in the Alpine Unit Expansion pack right here!

https://store.steampowered.com/app/1815511/Isonzo__Alpine_Units_Pack/

[h2]More Caporetto![/h2]

As stated in our roadmap, our first big free expansion will be the Caporetto expansion, which brings many new things, but most importantly , The German Empire! We can’t give you an exact date (for now) as to when this expansion will be available, but know that we’ll share the exciting news as soon as we know!

https://steamcommunity.com/sharedfiles/filedetails/?id=2862650102



[h2]Reichsrevolver M1883[/h2]

When Germany entered the war, as with many other nations, it found it was lacking the modern sidearms it required to outfit its army. This resulted in the common practice of reissuing older firearm designs to fill gaps left by prioritising more modern weaponry for frontline use. This is where the Reichsrevolver, specifically our model 1883, saw a second life.

A common sight until the Reichsrevolver family was replaced by the Luger in 1908, these single action 6 shot revolvers sported a powerful 10.6mm cartridge, but really did not stand up to revolvers of the period. Compared to the M1879 Reichsrevolver, the M1883 model sported a shorter 4.6-inch barrel, changes to the cylinder, a smaller grip and lanyard ring, and a smaller safety mechanism (though the design is often criticised for this).

In its function, the M1883 model is identical to the M1879 model, and again it suffered from the same loading issues experienced with the latter. Cartridge removal wasn’t something that was well planned for the M1879, and the revolvers were issued with an easily lost ejection rod. The M1883 wasn’t even given this privilege. Subsequently – and as replicated in game – users of the Reichsrevolver most likely resorted to a handy twig or stick!

Old, antiquated, obsolete. This revolver holds a special place in the WW1 Game Series arsenal and can be a bit of a toughie to master!

[h3]See you next week soldiers!
[/h3]

Game update v355.40062

This update potentially improves issues with players being outside of a faction and therefore unkillable. It also addresses issues with periscopes, some UI improvements and a fix for the esteemed achievement "Sacro Egoismo".

This update raises the network version, therefore it is necessary to update to play with the majority of players. It should be an ~80 MB download.

[h2]Improvements:[/h2]

Gameplay and graphics:
  • Potential improvements to players being stuck without a faction and unkillable/unable to play (further fixes may follow depending on feedback)
  • Fixed players sometimes becoming invisible after spawn
  • Fixed periscopes sometimes not being visible
  • Fixed players teleporting to a different periscope when using one
  • Fixed Lanciabombe Bettica not being shown as unloaded in third person
  • Fixed planes flying into cliffs on Dolomiti
  • Return to previous stance option now actually returns the player to the correct stance
  • Improvements to health/bandaging stability

UI:
  • Fixed Squad menu list showing empty squads or players that are not there
  • Fixed Squad menu not always showing correct uniforms for squadmates
  • Fixed "Sacro Egoismo" achievement
  • Fixed slow scrolling on the After Action Report Medals screen
  • After Action Report Medals screen is now scrollable with a controller



Devblog #38 - Veteran Units Pack Highlight

Hello soldiers !

How have you been enjoying Isonzo so far! We enjoy watching the clips of your gameplay and screenshots you share with us on social media and in our Discord, keep it up! Of course, we’re also monitoring issues you encounter with the game and we keep on fixing these and further improving the game! Don’t forget to check if your game is updated; we recently released a new big patch that addresses several aspects. You can reach all the patch notes here.

Now for this week’s devblog, we’re taking a closer look at one of the cosmetic DLC packs for Isonzo: the Veteran Units Pack and its historical background.



[h2] Battle-worn Gear [/h2]

As the name suggests, this pack contains battle-worn uniforms, for those veteran soldiers who’ve seen a lot of battles. Containing uniforms from some of the most iconic units from both sides on the Italian Front - the Italian Sardinian brigade and Bersaglieri to the Austro-Hungarian Honved. Alongside the uniforms and their respective headgear, this pack also includes 5 mustaches and 2 faces (1 per faction) and 4 facial accessories.

An overview of all the items included

[h2] Sassari Brigade [/h2]

The Italian uniforms include the famous "Sassari" brigade (Sardinians), who were deployed in some of the most bitterly contested battles of the war. In addition the Italian officer and mountaineer get the distinctive Italian Royal Army capes.

During Italy’s general mobilization in preparation for entering World War I, the Italian Army assembled the Sassari Infantry Brigade on the island Sardinia on 1 March 1915. It was the 151st Infantry Regiment in Sinnai and the 152nd Infantry Regiment in Tempio Pausania.

Unlike other Italian infantry brigades, the Sassari recruited only Sardinians, hence their nickname. However, the highest-ranking officers were from the Italian Mainland.

The brigade had their first battle during the First Battle of the Isonzo and distinguished itself in the Second Battle of the Isonzo. In May 1916, they aided in Italy’s effort to stop the Austro-Hungarian’s Spring Offensive. Later that same year in June, they seized Monte Fior, Monte Castelgomberto, Monte Spil, Monte Miela and Monte Zebio.For these actions both regiments of the brigade were awarded a Gold Medal of Military Valor.



In both images, you can see the Sassari brigade wearing the Adrian helmet. Originally produced by the French Army in 1915, it was the first modern steel helmet, which later became a basic helmet of many armies into the 1930’s. The helmet was designed for French troops who were fighting in the trenches. Prior to the Adrian helmet, soldiers wore a kepi cap, which left the soldiers open for injury as it provided no protection whatsoever.



Seeing how effective the helmet was and the fact it was easily (and cheap) produced, the helmet was quickly added by other countries, including Italy, who had their own license-built version.



[h2] Honvéd - Defenders of the Homeland [/h2]

The Royal Hungarian Honvéd, generally known as Honvéd (literally meaning ‘Defender of the Homeland’) was one of the 4 armed forces of Austria-Hungary from 1867-1918. The term first appeared during the 1848 revolutions, and was given to the volunteers who joined battles for several weeks or ‘ until victory’ .

Like the Austrian Landwehr, the Hungarian Honvéd began in 1867 as a militia charged with secondary security duties. During the negotiations that created the Dual Monarchy, the Hungarians demanded that the Imperial Army should be divided between Vienna and Budapest. There needed to be a separate Hungarian army command and Ministry of War, and the Hungarian Army would wear its own uniforms, march under its own banners and respond only to Magyarul as the language of command.

During World War One, 8 Honvéd infantry divisions and the Honvéd cavalry division marched to war in August 1914 alongside the Common Army, fighting on all fronts. Like the Common Army, the Honvédség expanded during the war. However, the Common Army, Landwehr and Honvédség were not mixed in the ad hoc divisions and brigades formed at the front, even during crises at the front. Also the “official ad hoc” infantry divisions that briefly served on the Italian front were not mixed.



Worn by the soldiers is the feldkappe. This cap was worn by the Austro-Hungarian army prior to 1907 and continued into World War One. More known is the Austrian version with the brass saying ‘FJI’ (Franz Joseph I) whereas here in our game it reads ‘IFJ’ (I. Ferenc Józef) in Hungarian.



Additionally, you can see Cap Badges as well. Known as ”Kappenabzeichen” in German and „Sapkajelvények” in Hungarian, these badges were made to represent several things such as; the portrait of the emperor, military commanders, commemorated armies & regiments, battles & campaigns, military hospitals and the Red Cross.



To end this section, we share a screenshot from a player who made a Hungarian squad with this pack! Looking great!

Screenshot by 'Wulfess™'

[h2]Become a Veteran now [/h2]

You can find these items and more in the Veteran Unit Pack!
https://store.steampowered.com/app/1815513/Isonzo__Veteran_Units_Pack/

[h2] More German Sneak peeks [/h2]

With the same Mauser action and 5 round capacity of the Gewehr 98 rifle, the Kar98az ultimately managed to fix several of the Gewehr 98s faults. The German Empire realized the need for a shorter carbine for cavalry use in the early years of the 20th century, with designs being submitted and produced between 1902 and 1908.



The Kar98az was adopted in 1908, a model which resolved most of the earlier carbine model production problems. Adapted for infantry use “az” here refers to “ Aufpflanz-und-Zusammensetzvorrichtung” ( with bayonet and stacking rod). Initially issued to light infantry and mountain troops, it was quickly pushed into front line infantry use, and became synonymous with the famous StormTroopers.

A shorter rifle with a turned down bolt handle was more befitting of trench warfare, and the improved sight picture was a welcomed change. As many as 1.5million Kar98az rifles were produced by the war's end in 1918.

This is another familiar face to fans of the WW1 Game Series.



[h3]See you next week soldiers!
[/h3]



Hotfix v354.39911

Fixes some issues present after the last patch:
  • Fixed issues with spawning as Assault class
  • Fixed challenge progression showing 0 while the challenge is already completed
  • Fixed some Post Processing options resetting or not working

Game update v354.39874

We are back with another bigger patch for Isonzo, addressing several achievement and progression issues; better handling of grenade crates; memory and connection stability improvements; and better handling of LMG deploys, which no longer interrupt your firing!

This update is a 780 MB download.

[h2]Balancing[/h2]
We have been monitoring the outcome of matches and will be making serverside changes to improve balancing across the board.

[h2]Patch notes[/h2]
[h3]Improvements:[/h3]
  • Players can now melee with the shovel by using the Primary Fire keybinding instead of a dedicated melee key
  • Customization screen now defaults to your currently equipped uniform when not hovering over any selection
  • Improvements to LMG handling and animation - firing and aiming down sights with LMGs is no longer interrupted by the bipod auto deploying or folding
  • Grenade crate cooldown is now triggered immediately on spawn
  • Decreased TAA ghosting and improved the overall look
  • Significant improvement for "Connection lost" kicks (efforts to further reduce this are ongoing)


[h3]Fixes:[/h3]
Audio and graphics:
  • Fixed characters screaming after spawn
  • Fixed being able to see through smoke through buildable highlights
  • Prone Stance change sound should no longer play if the player hasn't actually gone prone
  • Fixed straight ammo belt in the Schwarzlose building highlight
  • Remove building highlight from already built grenade crates
  • Fixed showing the first person weapon too late after quickly equipping rifle grenades when spawning
  • Ardito 1917 uniform now uses the correct gas mask
  • M13 and captured M95 now have correct attachments


Progression, achievements and DLC:
  • Fixed "Thus with a Kiss", "Luigi Cadorna", "Farewell to Arms" and "Shaken, not stirred" achievements
  • Various other achievement tracking fixes
  • Various challenge tracking improvements and fixes
  • Challenge HUD no longer shows challenges that can not yet be progressed
  • Challenge HUD no longer shows duplicate entries when spawning
  • Fixed Mountaineer Spotting I challenge not being translated
  • Fixed the no progression text showing in valid matches
  • Fixed DLC sometimes not registering on game start


Gameplay:
  • Fixed Film Memoir mode not being available despite owning Digital goods
  • Fixed ghost squadmates and not being able to join squads in squad menu
  • Players can no longer place engineer buildables around objectives in their spawn sector
  • Fixed scoreboard score visual desync
  • Friendly dynamite explosions no longer kill teammates
  • Fixed overly long sector cooldown timers
  • Fixed Offline mode matches becoming unplayable after some time playing
  • Officer aura is now properly applied to the whole team instead of only squad
  • Improved first person sight alignment for some weapons
  • Improved first person sight alignment when changing stances
  • Improved hit reg for point blank shots
  • Fixed Sniper Stalker perk functionality
  • Fixed being able to equip wire cutters as a melee weapon
  • Fixes for periscopes not being usable
  • Fixed shots at extreme distances sometimes not registering
  • Fixed missing sway when moving while prone and aiming down sights
  • Fixed not swapping to correct weapon in third person if looking through binoculars on swap
  • Various naming and localization fixes
  • Various map fixes and balance improvements


Various UI:
  • Removed spammy spotting text in chat
  • Fixed Offensive progression showing the progress for maps as 0/3 on the loading screen
  • Fixed mortar map not returning if HUD was toggled/held off
  • Fixed officer call-in menu use being inverted if Invert Look was on
  • Fixed players not being able to open the Context menu of a player they reported
  • After Action Menu scoreboard now lists up to 24 players per side without need to scroll


Performance:
  • Significantly improved memory use


Bots:
  • Fixed some bots standing still and being invincible
  • Fixed some bots being able to run through barbed wire in no man's land sectors
  • Bots should no longer use Static weapons if there are no enemies nearby


[h3]Known issues:[/h3]
  • Voice chat doesn't work while on the spawn map
  • Headgear customization visible through gasmasks
  • Tutorial pop-ups not automatically cycling
  • Switching to previous stance option doesn't work
  • Explosions sometimes hitting players through walls
  • Mountaineer Spotter perk text description shows x4 increase in spotting when it should show x2