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Isonzo News

Game update v355.40062

This update potentially improves issues with players being outside of a faction and therefore unkillable. It also addresses issues with periscopes, some UI improvements and a fix for the esteemed achievement "Sacro Egoismo".

This update raises the network version, therefore it is necessary to update to play with the majority of players. It should be an ~80 MB download.

[h2]Improvements:[/h2]

Gameplay and graphics:
  • Potential improvements to players being stuck without a faction and unkillable/unable to play (further fixes may follow depending on feedback)
  • Fixed players sometimes becoming invisible after spawn
  • Fixed periscopes sometimes not being visible
  • Fixed players teleporting to a different periscope when using one
  • Fixed Lanciabombe Bettica not being shown as unloaded in third person
  • Fixed planes flying into cliffs on Dolomiti
  • Return to previous stance option now actually returns the player to the correct stance
  • Improvements to health/bandaging stability

UI:
  • Fixed Squad menu list showing empty squads or players that are not there
  • Fixed Squad menu not always showing correct uniforms for squadmates
  • Fixed "Sacro Egoismo" achievement
  • Fixed slow scrolling on the After Action Report Medals screen
  • After Action Report Medals screen is now scrollable with a controller



Devblog #38 - Veteran Units Pack Highlight

Hello soldiers !

How have you been enjoying Isonzo so far! We enjoy watching the clips of your gameplay and screenshots you share with us on social media and in our Discord, keep it up! Of course, we’re also monitoring issues you encounter with the game and we keep on fixing these and further improving the game! Don’t forget to check if your game is updated; we recently released a new big patch that addresses several aspects. You can reach all the patch notes here.

Now for this week’s devblog, we’re taking a closer look at one of the cosmetic DLC packs for Isonzo: the Veteran Units Pack and its historical background.



[h2] Battle-worn Gear [/h2]

As the name suggests, this pack contains battle-worn uniforms, for those veteran soldiers who’ve seen a lot of battles. Containing uniforms from some of the most iconic units from both sides on the Italian Front - the Italian Sardinian brigade and Bersaglieri to the Austro-Hungarian Honved. Alongside the uniforms and their respective headgear, this pack also includes 5 mustaches and 2 faces (1 per faction) and 4 facial accessories.

An overview of all the items included

[h2] Sassari Brigade [/h2]

The Italian uniforms include the famous "Sassari" brigade (Sardinians), who were deployed in some of the most bitterly contested battles of the war. In addition the Italian officer and mountaineer get the distinctive Italian Royal Army capes.

During Italy’s general mobilization in preparation for entering World War I, the Italian Army assembled the Sassari Infantry Brigade on the island Sardinia on 1 March 1915. It was the 151st Infantry Regiment in Sinnai and the 152nd Infantry Regiment in Tempio Pausania.

Unlike other Italian infantry brigades, the Sassari recruited only Sardinians, hence their nickname. However, the highest-ranking officers were from the Italian Mainland.

The brigade had their first battle during the First Battle of the Isonzo and distinguished itself in the Second Battle of the Isonzo. In May 1916, they aided in Italy’s effort to stop the Austro-Hungarian’s Spring Offensive. Later that same year in June, they seized Monte Fior, Monte Castelgomberto, Monte Spil, Monte Miela and Monte Zebio.For these actions both regiments of the brigade were awarded a Gold Medal of Military Valor.



In both images, you can see the Sassari brigade wearing the Adrian helmet. Originally produced by the French Army in 1915, it was the first modern steel helmet, which later became a basic helmet of many armies into the 1930’s. The helmet was designed for French troops who were fighting in the trenches. Prior to the Adrian helmet, soldiers wore a kepi cap, which left the soldiers open for injury as it provided no protection whatsoever.



Seeing how effective the helmet was and the fact it was easily (and cheap) produced, the helmet was quickly added by other countries, including Italy, who had their own license-built version.



[h2] Honvéd - Defenders of the Homeland [/h2]

The Royal Hungarian Honvéd, generally known as Honvéd (literally meaning ‘Defender of the Homeland’) was one of the 4 armed forces of Austria-Hungary from 1867-1918. The term first appeared during the 1848 revolutions, and was given to the volunteers who joined battles for several weeks or ‘ until victory’ .

Like the Austrian Landwehr, the Hungarian Honvéd began in 1867 as a militia charged with secondary security duties. During the negotiations that created the Dual Monarchy, the Hungarians demanded that the Imperial Army should be divided between Vienna and Budapest. There needed to be a separate Hungarian army command and Ministry of War, and the Hungarian Army would wear its own uniforms, march under its own banners and respond only to Magyarul as the language of command.

During World War One, 8 Honvéd infantry divisions and the Honvéd cavalry division marched to war in August 1914 alongside the Common Army, fighting on all fronts. Like the Common Army, the Honvédség expanded during the war. However, the Common Army, Landwehr and Honvédség were not mixed in the ad hoc divisions and brigades formed at the front, even during crises at the front. Also the “official ad hoc” infantry divisions that briefly served on the Italian front were not mixed.



Worn by the soldiers is the feldkappe. This cap was worn by the Austro-Hungarian army prior to 1907 and continued into World War One. More known is the Austrian version with the brass saying ‘FJI’ (Franz Joseph I) whereas here in our game it reads ‘IFJ’ (I. Ferenc Józef) in Hungarian.



Additionally, you can see Cap Badges as well. Known as ”Kappenabzeichen” in German and „Sapkajelvények” in Hungarian, these badges were made to represent several things such as; the portrait of the emperor, military commanders, commemorated armies & regiments, battles & campaigns, military hospitals and the Red Cross.



To end this section, we share a screenshot from a player who made a Hungarian squad with this pack! Looking great!

Screenshot by 'Wulfess™'

[h2]Become a Veteran now [/h2]

You can find these items and more in the Veteran Unit Pack!
https://store.steampowered.com/app/1815513/Isonzo__Veteran_Units_Pack/

[h2] More German Sneak peeks [/h2]

With the same Mauser action and 5 round capacity of the Gewehr 98 rifle, the Kar98az ultimately managed to fix several of the Gewehr 98s faults. The German Empire realized the need for a shorter carbine for cavalry use in the early years of the 20th century, with designs being submitted and produced between 1902 and 1908.



The Kar98az was adopted in 1908, a model which resolved most of the earlier carbine model production problems. Adapted for infantry use “az” here refers to “ Aufpflanz-und-Zusammensetzvorrichtung” ( with bayonet and stacking rod). Initially issued to light infantry and mountain troops, it was quickly pushed into front line infantry use, and became synonymous with the famous StormTroopers.

A shorter rifle with a turned down bolt handle was more befitting of trench warfare, and the improved sight picture was a welcomed change. As many as 1.5million Kar98az rifles were produced by the war's end in 1918.

This is another familiar face to fans of the WW1 Game Series.



[h3]See you next week soldiers!
[/h3]



Hotfix v354.39911

Fixes some issues present after the last patch:
  • Fixed issues with spawning as Assault class
  • Fixed challenge progression showing 0 while the challenge is already completed
  • Fixed some Post Processing options resetting or not working

Game update v354.39874

We are back with another bigger patch for Isonzo, addressing several achievement and progression issues; better handling of grenade crates; memory and connection stability improvements; and better handling of LMG deploys, which no longer interrupt your firing!

This update is a 780 MB download.

[h2]Balancing[/h2]
We have been monitoring the outcome of matches and will be making serverside changes to improve balancing across the board.

[h2]Patch notes[/h2]
[h3]Improvements:[/h3]
  • Players can now melee with the shovel by using the Primary Fire keybinding instead of a dedicated melee key
  • Customization screen now defaults to your currently equipped uniform when not hovering over any selection
  • Improvements to LMG handling and animation - firing and aiming down sights with LMGs is no longer interrupted by the bipod auto deploying or folding
  • Grenade crate cooldown is now triggered immediately on spawn
  • Decreased TAA ghosting and improved the overall look
  • Significant improvement for "Connection lost" kicks (efforts to further reduce this are ongoing)


[h3]Fixes:[/h3]
Audio and graphics:
  • Fixed characters screaming after spawn
  • Fixed being able to see through smoke through buildable highlights
  • Prone Stance change sound should no longer play if the player hasn't actually gone prone
  • Fixed straight ammo belt in the Schwarzlose building highlight
  • Remove building highlight from already built grenade crates
  • Fixed showing the first person weapon too late after quickly equipping rifle grenades when spawning
  • Ardito 1917 uniform now uses the correct gas mask
  • M13 and captured M95 now have correct attachments


Progression, achievements and DLC:
  • Fixed "Thus with a Kiss", "Luigi Cadorna", "Farewell to Arms" and "Shaken, not stirred" achievements
  • Various other achievement tracking fixes
  • Various challenge tracking improvements and fixes
  • Challenge HUD no longer shows challenges that can not yet be progressed
  • Challenge HUD no longer shows duplicate entries when spawning
  • Fixed Mountaineer Spotting I challenge not being translated
  • Fixed the no progression text showing in valid matches
  • Fixed DLC sometimes not registering on game start


Gameplay:
  • Fixed Film Memoir mode not being available despite owning Digital goods
  • Fixed ghost squadmates and not being able to join squads in squad menu
  • Players can no longer place engineer buildables around objectives in their spawn sector
  • Fixed scoreboard score visual desync
  • Friendly dynamite explosions no longer kill teammates
  • Fixed overly long sector cooldown timers
  • Fixed Offline mode matches becoming unplayable after some time playing
  • Officer aura is now properly applied to the whole team instead of only squad
  • Improved first person sight alignment for some weapons
  • Improved first person sight alignment when changing stances
  • Improved hit reg for point blank shots
  • Fixed Sniper Stalker perk functionality
  • Fixed being able to equip wire cutters as a melee weapon
  • Fixes for periscopes not being usable
  • Fixed shots at extreme distances sometimes not registering
  • Fixed missing sway when moving while prone and aiming down sights
  • Fixed not swapping to correct weapon in third person if looking through binoculars on swap
  • Various naming and localization fixes
  • Various map fixes and balance improvements


Various UI:
  • Removed spammy spotting text in chat
  • Fixed Offensive progression showing the progress for maps as 0/3 on the loading screen
  • Fixed mortar map not returning if HUD was toggled/held off
  • Fixed officer call-in menu use being inverted if Invert Look was on
  • Fixed players not being able to open the Context menu of a player they reported
  • After Action Menu scoreboard now lists up to 24 players per side without need to scroll


Performance:
  • Significantly improved memory use


Bots:
  • Fixed some bots standing still and being invincible
  • Fixed some bots being able to run through barbed wire in no man's land sectors
  • Bots should no longer use Static weapons if there are no enemies nearby


[h3]Known issues:[/h3]
  • Voice chat doesn't work while on the spawn map
  • Headgear customization visible through gasmasks
  • Tutorial pop-ups not automatically cycling
  • Switching to previous stance option doesn't work
  • Explosions sometimes hitting players through walls
  • Mountaineer Spotter perk text description shows x4 increase in spotting when it should show x2

Devblog #37 - A month with Isonzo

Hello soldiers!

It’s been almost 1 month now since Isonzo’s release! We’re overwhelmed with the amount of praise and love we’ve received for our latest game in the WW1 Game Series! Thank you all so much! We hope you’ll continue to play and enjoy your battles on the Italian Front!

A week before Isonzo’s release, we had a special play session for press and influencers to play together with devs and our beta testers to experience the game alongside other players. This way, reviews and video’s containing content with real players would be available upon release for you all to read and watch! Now, let’s see what some press and content creators thought of Isonzo!

[h2] A hill worth dying for [/h2]

One of the content creators who joined us in our special play session was jackfrags. With almost 4 million subscribers on YouTube and a vast variety of shooters he played, we thought he might be interested in playing Isonzo! And so he did! Though at first seeing a bit overwhelmed (or maybe lost) at what to do, he quickly got onto getting kills, getting objectives and admiring the scenery ! An iconic quote from Jack was ‘ I don't know why we're fighting over this hill. It's a nice hill, but is it work dying over?’ Which kind of sums up the Italian front nicely in our opinion ;) You can watch his entire video here !

[previewyoutube][/previewyoutube]

Another YouTuber who made a video about Isonzo is LevelCapGaming, with almost 2 million subscribers. In his video you get a nice idea about the Mountaineer class and how powerful it can be for you and your team! Playing on the Fior map, part of the Strafexpedition Offense, you can see him and his fellow soldiers battle through the forest, eventually making it to the final objective of the map. The change of a covered area full of trees and nature into a more open area took some adapting to, but eventually he managed to push forward with his team! To see if Cap as the Austo-Hungarian succeeds over the Italians, check out the video!

[previewyoutube][/previewyoutube]

[h2] ‘A gorgeous, accessible class-based shooter’ [/h2]

One of the press outlets that wrote about Isonzo is PCGamer. Stating that there’s currently a milsim boom in the gaming industry, Isonzo is fitting right into this. Calling Isonzo one of the prettiest shooters that’s currently out right now (thank you, you’re making us blush), the review praises Isonzo as well for how easy it is to hop into a game. But be warned, that doesn’t mean that the game is easy.

Furthermore, Isonzo is praised for its asymmetry. Though there’s only two objectives to focus on, A & B, that doesn’t mean you have to do these in order. Additionally, the extra side objectives were seen as a fun change of paste and felt rewarding! No long runs from the respawn, helping out your teammates and contributing to the overall pushes, - it’s the small things that matter unless you bring out the big guns and gun everyone down ;).

Again, Isonzo takes the players breath away by the way it looks. “Isonzo's Italian setting is refreshing and feels great to fight in. (...) this is the most gorgeous, colorful portrayal of WW1 I've ever seen in a game. You can tell that Blackmill has had its fill of maps that capture the WW1 we see in our heads—flat, muddy hellscapes where nothing happy can exist—and decided to cut loose with postcard-worthy Italian countrysides, quaint villages, and strikingly beautiful mountains. The mountains in particular are effective, being both very pretty to look at and creating the most distinct areas in Isonzo.”

[h2] Isonzo Fanart [/h2]

Some of you enjoyed playing Isonzo so much that you even brought out your creative skills and drew fanart ! Thank you so much! Here’s a small selection of the fanart we received. We would love to see more, so be sure to use the hashtag #Isonzo and tag us on Twitter!

Gan Emperor of Mankind

Emrivimaster123

VHetairaV

BanonCat

[h2] Die Deutschen kommen! [/h2]

Besides working on optimizing Isonzo and solving issues we and you encountered, the next big update is also on our radar! In case you've missed it, take a look at our roadmap !



For now, we can't give you a timeframe on when the Germans will join Isonzo, but we hope you're looking forward to it regardless! Here's a little weapon teaser for now.



The German Empire entered the war with a large army, and the workhorse for this army is the ever-familiar Gewehr 98. Design in 1895, and introduced into service in 1898, this is a versatile rifle of Mauser design. The Gewehr 98 would become synonymous with the great war and echoes of its design can be found in weapons adopted by other nations - with a shortened version of the design being adopted by the German Army by the outbreak of the Second World War.

Chambered in the effective 7.92x57mm Mauser cartridge, these 5 round rifles found a nice middle ground in areas like capacity, ease of use, speed to load, while excelling in weapon accuracy. Though criticized for its length, poor sights, and cost of manufacture, the German Empire would issue this rifle to the frontlines in the millions.

Finding fame in media such as the films “All Quiet on the Western Front”, and a mainstay in the WW1 Game Series. This rifle will offer a familiar face to fans of our previous installments.

[h3]That's the intel for now soldiers![/h3]