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Dev Blog #15 - Gorizia Part One

[h2]Prepare for battle this summer![/h2]
Before we jump into this week’s dev blog, we would like to announce that Isonzo will be released this Summer, 2022! We needed a bit more time to ensure a great experience on all devices. As always, we’ll give you a more precise date as soon as we have it. Now, onto…

[h2]Gorizia[/h2]
Gorizia is the third map in the Sixth Battle of the Isonzo Offensive - as we explained back in our very first dev blog, battles will be fought on Monte San Michele and Monte Sabotino first, and if the Italians win those battles they will enjoy more reinforcements when fighting on Gorizia. We’ve relaxed the original plan where the Italians would need to win at least one of the preceding battles before being able to attack Gorizia. Here’s Robin, one of our developers, discussing Gorizia:

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The battle for Gorizia begins with Mount Calvario just outside the city, considered for more than a year as a stronghold that could not be overcome by Italian troops - however, it fell during the night between the 7th and 8th of August, shortly after the Italian conquest of Sabotino. Austro-Hungarian counterattacks, even after the arrival of the first reinforcements on 11th August, did not change the course of this battle.

Monte Calvario - as you can see, the Italian facing side is heavily damaged and fortified, while the city facing side still has bushes and trees.

It was August 8th, 1916 when the Italians began their attack on Gorizia itself. Austro-Hungarian commander Svetozar Boroević wanted to mount a strong defense at the river, but his reserves were exhausted from attempting to contain earlier attacks at Monte San Michele and Monte Sabotino. They did the best they could, but ultimately had to withdraw in the night.

The first stage of the Gorizia attack is to crest Monte Calvario outside the city. The Austro-Hungarians have dug-in heavily on the slopes, and unlike the rockier mountains of Sabotino and San Michele there is plentiful greenery to offer concealment to defenders and attackers alike… at least once you get through the area which has been strung with barbed wire and heavily shelled. Historically this was some of the toughest fighting the Italians faced in the push for Gorizia.

The fortified slope facing away from the city - the first obstacle the Italians must defeat.

Next is reaching the city itself. Once they have control of the hill, the Italians will be able to construct heavy machine guns of their own overlooking the next objectives, and this fire support will be much appreciated because the ground is somewhat exposed. A lumberyard and graveyard offer cover, but wide streets separate these from the hill and then from the paper factory that sits on the bank of the river.

The elevated view over the factory and city beyond, compared to a historical image. You can see the lumber yard and the graveyard.

A closer look at the graveyard in-game.

There is a railway underpass near the city named after the first Italian soldier to enter - 19 year old Second Lieutenant Aurelio Baruzzi. The developer video at the start of this Isonzo Intel tells Baruzzi’s story, and it’s a fascinating one. Not only did Baruzzi and his comrades capture hundreds of Austro-Hungarian soldiers in the tunnel along with artillery pieces, but he was also the one to raise the Italian flag over the train station - that’s an important objective that we’ll get to in next week’s dev blog…

Aurelio Baruzzi.

In Baruzzi’s own words: “I have sworn to my flag that it will fly over the houses of Gorizia. Now the flag helps me for the second time. I unfurl it and shake it open. Our gunners see it and lengthen their fire. We run across the field to the station…[Soon after], the flag is flying from the highest roof-beam under the hot August sun.”

The next capture points are in and adjacent to the paper factory on the banks of the Soča river (also known as the Isonzo). Getting to the factory is only step one, and securing it may prove challenging.

The entrance to the factory, in Isonzo and as it was.

The factory is a series of buildings connected by large courtyards, where everything from machinery and collapsed ceilings to discarded shells and ammo crates provides cover and hiding places. You should be ready for close quarters action, and bayonets, pistols and melee weapons will likely prove very useful here. Just outside the factory is another objective location: the gun position between the factory and the railway line.

The riverbank gun position outside the factory.

There are abandoned Austro-Hungarian guns here, but the Italians can construct a functional mountain gun to bombard the opposite bank. The river is shallow, and doesn’t pose much of an obstacle so you can expect Austro-Hungarian counterattacks across the water. Another key terrain feature is the railway bridge you can see in the GIF above. It offers an alternate route across the river, while providing a view (and firing lines) down over the riverbank gun position.

[h2]Play Isonzo at PAX East, or join the beta![/h2]
We are at PAX East this year until April 24. Isonzo is playable there too - come find us at booth 10050! Be sure to stop by, fight on the Italian front and have a chat!



If you aren't attending PAX, the Isonzo closed beta tests are still ongoing, and we’re looking for more participants! If you’re interested, you can sign up via this link on our Discord.

There’s no guarantee that everyone who signs up will get a chance to be part of the closed beta, since we pick people based on various criteria from hardware and server region to playtime. But given that we’re keen for more people to try the game, the odds are good. Don’t forget to wishlist Isonzo as well!

https://store.steampowered.com/app/1556790/Isonzo/

[h2]Crossing the river[/h2]
Join us next time as we enter the city proper - the city streets, the train station where Baruzzi would raise his flag, and the full flyover video of the map! We’ll close out with a video comparison of our in-game Baruzzi tunnel, and drone footage of how it looks today. See you next time!

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Play Isonzo at Pax East!

Hello soldiers!

More exciting news! Isonzo will be playable at Pax East! Pax East will take place in Boston from April 21 - April 24! This will be the first time that the WW1 Game Series will be showcased in America!



Similar to our showcase at W.A.S.D in London last week, you'll be able to play Isonzo! We can't wait to see what our American soldiers think about our upcoming game. You can find us at booth 10050! Be sure to stop by, fight on the Italian front and have a chat with us!

You can purchase your PAX tickets by clicking here

[h2]Isonzo Intel[/h2]
Be sure to keep up to date with Isonzo by reading our Isonzo Intel dev blogs! Our latest one focuses on quite some different aspects, Sabotino, Gorizia, weapons and more! You can read it here

https://store.steampowered.com/news/app/1556790/view/5444297870578959738



[h3]We hope to see you there![/h3]

WW1 Game Series

Dev Blog #14 - Sabotino Flyover and a glance at Gorizia


Today is another map focused dev blog, with a longer Sabotino video and a teaser for Gorizia. However, we also found time to include one of the new weapons for gun fans (those sharp-eyed folks who spotted the Mannlicher–Schönauer previously).

Here’s another view of the slope the Italians need to descend to reach the Sabotino bridge. Steep!

The maps in Isonzo have so much going on that it’s hard to fit it all in within a single Isonzo Intel. We’re going to be revealing Gorizia very soon, and that will definitely be split across two posts - the finale to the Sixth Battle of the Isonzo is an incredible piece of work from our mappers and artists.

Until then, our blog about Monte Sabotino covered a lot of the highlights, but there’s so much more to discover on the map. Nothing beats getting your boots dirty on the ground of course - until then we have the complete flyover video for you!

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See what details you can spot! Everything from the rocks to the trenches have been recreated based on photographs, museum exhibits, and our own films and photographs.

[previewyoutube][/previewyoutube]Footage from our trip to the trenches of Monte Sabotino.

An interior view of one of the Sabotino houses. A nice place, were it not for the war.

We also wanted to take you back to the start of the map to show off another look at the barbed wire lines you’ll need to break through as the Italians. You can see in the comparison image below just how bare the ground was. We said it before, but we’ll say it again - smoke barrages might be vital! It’s easy to forget how important concealment and breaking lines of sight can be during combat when playing video games, and smoke can often feel like a waste when you could be dropping explosive shells on people - but well placed smoke can protect a broad advance in a much cheaper way than using artillery to try and suppress an entire enemy trench line.



A comparison image and a closer look at those thick lines of wire that form the first hurdle for Italian attackers on Sabotino.

[h3]Let us know if you like the flyover video - we might look into making a few more![/h3]

[h2]Mannlicher–Schönauer Model 1903[/h2]
The fury of war always consumes a huge amount of material and equipment, and certainly during the First World War no army had an easy time finding enough of anything, even basic items like rifles for their troops. This led to situations like Mannlicher–Schönauer rifles built for the Greek army being pressed into service with Austro-Hungarian forces.

Introduced at the World Fair available in either military or sport versions, only the Greek army showed interest in the Mannlicher–Schönauer. It was a very well made and reliable weapon, but that made it expensive to produce. The 6.5mm cartridges were an unusual choice which may also have made it less appealing.

A conventional looking rifle hiding an unusual magazine…

Nonetheless, production went ahead for the Greeks, with more than 100,000 supplied. They served well in the Balkan Wars of 1912-1913, would see use during WW2 by the army and resistance fighters, and were part of the Greek Civil War. More rifles had been ordered in 1914, but those were diverted to the Austro-Hungarian armed forces.

Mannlicher–Schönauer in use assaulting the Solkan church.

The Mannlicher–Schönauer had one other interesting feature - a rotating spool magazine. This part was designed by Schönauer, hence the name of the rifle. While the rifle was fed by stripper clips, inside was a rotating system, as you can see in the diagram below. While uncommon, rotating spool magazines are still in use with some weapons today!

Diagram showing the rotating spool magazine.

[h2]Next time, the final stage of the Sixth Battle of the Isonzo…[/h2]
You’ve seen Monte Sabotino and Monte San Michele, the first two maps in the Sixth Battle of the Isonzo Offensive. Assuming the Italians successfully complete at least one of those, they will be able to try and complete the offensive on the third map: the city of Gorizia.

And that’s where we’ll be heading next time on the dev blog! Enjoy this teaser clip moving into the city from the trenches on the outskirts…



[h2]Play Isonzo at PAX East, or join the beta![/h2]
We will be coming to PAX East this year, from April 21-24. Isonzo will be playable there. If you can’t make it to PAX, there’s still a way to play Isonzo before release, if you’re willing to help us with feedback. The Isonzo closed beta tests are still ongoing, and we’re looking for more participants! If you’re interested, you can sign up here.

There’s no guarantee that everyone who signs up will get a chance to be part of the closed beta, since we pick people based on various criteria from hardware and server region to playtime. But given that we’re keen for more people to try the game, the odds are good!

[h3]We’ll see you for a tour of Gorizia next week![/h3]

Dev Blog #13 - More Visual Customization - Cosmetic Unit Packs

Isonzo Intel #8 explained how the visual customization system will work in the game, with uniforms, headgear, mustaches and more selectable based on faction and class. To complement this system and the visual customization options in the standard edition, we’re going to be releasing cosmetic packs to allow people to expand the range of visual choices they have. The base options in the game (some you start with, some you unlock via the progression system, like late-war uniforms) give people hundreds of combinations to choose from, and the cosmetic packs will expand that number exponentially!

Every cosmetic unit pack has a theme based on some of the most historically notable, unusual, or just visually impressive real life groups or formations. For instance, the Veteran Units pack includes some of the hardest fighting troops from both sides - the highly decorated Sardinian ‘Sassari’ brigade for Italy, and the Hungarian Honved for Austria-Hungary. To further fit the theme of battle hardened soldiers, you can expect dirty uniforms and cosmetic options like the bandage on the man to the left below…

Work in progress shot of the Italian content for a ‘Veteran Units’ cosmetic pack, featuring Sardinian troops from the renowned Sassari Infantry Brigade, whose two regiments both won a Gold Medal of Military Valor!

As we explained back in Dev Blog 8, uniforms and headgear are linked to specific classes, while mustaches and facial items can be mixed and matched freely with any class. We also aren’t limiting ourselves with these themes - for instance, while the Sassari are the highlights of the Veteran Units pack for the Italians, many of you have probably recognized the Bersaglieri uniforms in the lineup above! With the customization system we can link historic uniforms to the roles they most commonly performed in battle or their specializations.

For instance, the Alpine Units pack was inspired by general winter uniforms as well as the dedicated mountain troops from each country, along with appropriate headgear and facial items including balaclavas, wooly hats, and goggles. Mustaches options include thick beards like the Tsar Nicholas II and the George V. There’s even a Kaiserjäger uniform including skis carried on their back…

A little teaser for our planned Alpine Units pack.

The Elite Units pack includes Bersaglieri cyclists for Italy, the Bosnisch-Hercegovinische Infanterie for Austria-Hungary, and more! The ‘Bosniaks’ as they were known were drawn from outside of the Austrian and Hungarian areas of the country, but were considered elite despite being part of the Common Army (the K.u.K.) which was often underequipped compared to the Imperial Austrian Landwehr and the Royal Hungarian Honvéd. As you can see from the image below, they have a distinctive appearance and share some of the rugged look of the troops from the Veteran Units pack.

Austro-Hungarian ‘Bosniak’ troops from the Elite Units pack, with their distinctive fez hats.

We want to be clear that the cosmetic unit packs will only contain visual customization items, and we are not going to create DLCs containing gameplay features like new maps or weapons. So rest assured that buying Isonzo will get you all gameplay content available now or in the future, and there will be no pay to win.

Part of our goal with the WW1 Game Series has always been to shine some light on lesser known areas of the war and to highlight just how many different groups took part, and ensuring variety in the uniforms you see on the battlefield are one of the best ways to do this. We’re looking forward to recreating and including more of the different units and formations which took part in the war, thanks to the new customization system in combination with these cosmetic unit packs. The plan is that everyone can enjoy the greater visual variety as they play, while being able to choose if they want to buy specific sets of uniforms for themselves.

[h2]Isonzo Special Editions[/h2]
Isonzo will not ship with a Supporter’s Edition DLC like Verdun and Tannenberg. Instead we will be offering two special editions of the game, along with a pre-order bonus.

The base game will cost around $29.99 / €29.99 / £24.99.

Pre-order Unit Pack
For those who order the game ahead of release on consoles, we will be offering the Avanti Savoia pack as a bonus. The theme is senior officers, and as such it comes with staff officer uniforms and caps for both sides (for the Officer class, unsurprisingly) as well as two impressive mustaches and two facial items which can be used with any class. This is a small cosmetic pack with 10 items - most of our packs will contain between 30-40 items!

On Steam there is no pre-order, but the Avanti Savoia pack will instead be a bonus for everyone who buys the game in the first week of release.

The Avanti Savoia pack gives you higher ranking officer uniforms - the “Maggior General” for the Italians and the “Generalmajor” for the Austro-Hungarians. It’s a bonus for pre-order on consoles or week one purchase on Steam.

Deluxe Edition
This is probably the closest thing to the old Supporter Editions. It will cost around $39.99 / €39.99 / £33.49, and will include two cosmetic packs - the Reserve Units pack and Veteran Units pack - along with the extra content you might see in a Supporter Edition. That means the soundtrack, the black and white Film Memoir visual mode to experience the game like a period film, and high-res artwork including wallpapers and renders.

Collector’s Edition
For our biggest fans, we have the Collector’s Edition clocking in at around $59.99 / €59.99 / £49.99. It will include the same bonus content as the Deluxe Edition, but four cosmetic packs instead of two - including the Elite and Alpine Unit packs on top of the Reserve Units and Veteran Units!

[h2]Isonzo at W.A.S.D and… PAX East![/h2]
Don’t forget that WW1 Game Series is attending the W.A.S.D video game expo in London today until Saturday the 9th. Here, you'll be able to play Isonzo for the first time available in public! You can find us at booth GG1, so be sure to stop by, fight on the Italian front, and have a chat with some of the WWI Game Series' team.



We will also be coming to PAX East this year, from April 21-24! Isonzo will be playable there too - we’ll share more info about where to find us closer to the time!

[h2]Join the Isonzo Beta[/h2]
If you can’t make it to W.A.S.D or PAX, there’s still a way to play Isonzo before release, if you’re willing to help us with feedback that is. The Isonzo closed beta tests are still ongoing, and we’re looking for more participants! If you’re interested, you can sign up here.

There’s no guarantee that everyone who signs up will get a chance to be part of the closed beta, since we pick people based on various criteria from hardware and server region to playtime. But given that we’re keen for more people to try the game, the odds are good!

[h3]That’s all for this week. We hope to see some of you at W.A.S.D or PAX![/h3]

Wishlist Isonzo now!




Isonzo retail versions confirmed!

[h3]Exciting (unplanned) news! [/h3]
Some of you internet sleuths may have spotted retail versions of Isonzo being offered online…


We’re happy to confirm that we have partnered up with retailers to arrange a physical edition of Isonzo. That means Isonzo will be appearing in selected stores around the world.

More information about the physical and digital editions - including pricing - will be shared with you in the next dev blog!

Note: some of these retailers are stating a release date of June 30 - this is only a provisional release date. Once we have a release date set, we'll let you know. Until then don’t be April fooled - make sure to hear it from us first!