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Isonzo News

Update v52445

We released a small patch fixing a couple of general issues, alongside the return of snow goggles!

  • Snow goggles are back!
  • Fixed player getting out of bounds errors while in the playable area
  • Fixed players sometimes being invisible to other players while using a mortar or field gun
  • Fixed gore models hovering in player view
  • Fixed some cases where it was possible to bypass weapon limitations
  • Fixed showing wrong profile picture when clicking on a player in the scoreboard
  • Stability and crashing fixes
  • Performance improvements

The download size is expected to be around 618 mb.

Known issue: The news section on the home page will incorrectly display an old blog after launching the game. This is fixed whenever you open any other screen and go back to home.

The Ascent event has ended

Well done, mountaineers! The mountain was conquered many times - overall the Austro-Hungarian defenders won more often than the attacking Italians, but not by as much as you might think. A mountain is a big place, and it's not easy to observe the entire cliff face from above, or to spot individual Alpini against the rock. For most of the event the Italians managed around to win around 40-45% of the time. A very respectable success rate.

On the other hand, it seems that for all their elegant simplicity, rocks are actually not the most effective weapons. Only 1% of players earned the Rock 'n Roll achievement for killing someone with a rock. And considering how many rocks we've seen in our matches, it wasn't from lack of trying!


[h3]Don't worry! Ascent will be back.[/h3]
As with the special modes for Verdun and Tannenberg, you can expect Ascent to return on a semi-regular basis. This won't be the last time you'll be scaling the 'Queen of the Dolomites'!

[h2]Community Screenshots[/h2]
Most of you were too busy throwing or dodging rocks to indulge in any combat photography, but there were a number of shots we enjoyed from the event.

Cinematic action shot by North_Dumpling.

Aiming down by Golden$Dragon.

Looking up to a long rope by Jan Schovanek.

Not Ascent, but a fantastic shot by Wulfess from earlier this year, who has been taking great screenshots since Verdun!

[h2]What's coming up?[/h2]
There's still plenty on the roadmap for Isonzo! First up will be the third new map in the White War expansion, to arrive later this year along with some new weapons. It's not a huge spoiler to say you can expect some more snow there :)

After that we get into the Solstice expansion, which when complete will include two new maps, each one releasing alongside new weapons and a new cosmetic DLC pack. The fog of war hides when Solstice will go live, but rest assured we'll let you know as soon as there's an updated roadmap with dates.



Until next time, soldiers.

The Ascent Event has been extended!

[h3]You've asked for it: Due to popular demand, the Ascent event has been extended by about a week! The new end date is Tuesday, April 30th at 5:59 PM EDT / 11:59 PM CEST.[/h3]

Thank you for all the kind words about Ascent! It's been a blast to see all of you enjoy the mode and come up with creative solutions to avoid rocks or prevent the Italians from getting too close. We got many requests to keep the event going for a little longer, so we hope you enjoy the additional week.

Once the Ascent event is over, it won't be gone for good either. Ascent will return every so often as the re-occurring event of Isonzo.

See you at the summit!

Here's why you should check out Isonzo in the Steam FPS Fest!

There's a wealth of fantastic FPS games out there these days. If you're looking for a serious WW1 shooter set on the lesser known Italian Front, we've got you covered! Mountain warfare with First World War technology is an intense experience. But what else makes Isonzo stand out?



[h2]Historical Authenticity[/h2]
Since our first game Verdun, we've been committed to bringing history to life in a way that reflects something of the real WW1 experience. Uniforms and weapons are carefully recreated based on research and reference materials (including actually firing many of the guns in-game), and most of the time you'll be using a bolt-action rifle rather than the machine guns or prototype handguns that flood the battlefields in a lot of WW1 games. Of course we have machine guns, sniper rifles, rifle grenades, and other weapon types, but they're generally linked to specific classes or map specific heavy weapons rather than being available for anyone. This also means that melee combat takes center stage when you get into close quarters, for the same reasons it often did in real life.



This doesn't mean that Isonzo is trying to be a playable war documentary. It's a game, and we always keep gameplay in mind. Maps are based on real photos, drawings, and trench maps - but compressed where necessary so you aren't walking for 15 minutes between objectives and to maintain variety. You can see how we use reference material in the comparison shots below:



[h2]Verticality[/h2]
Many of Isonzo's battles are set in or around the mountains of the Alps. To represent these accurately we had to design maps with a lot of variation in heights - for instance this early part of the Dolomites Offensive where the attackers must storm clifftop trenches:



In a lot of FPS games height differences are limited to two story buildings or gentle hills, but we needed a more epic scale for Isonzo. If you skip ahead to 1:30 in the Sabotino map flyover video below, you see how it transitions from a mountaintop objective to sweep down into the valley and bridge. While defenders are usually the ones occupying the high ground, in this map you fight your way up the mountain and then down the other side, giving the unusual experience of defending from below. Watch out for grenades...

[previewyoutube][/previewyoutube]
[h2]Mustaches![/h2]
The clothing and styles of the 1910s were far more varied than what you see in a lot of FPS games with a modern setting. During the war things progressed quickly as armies moved away from the more colorful uniforms of the last century and towards plainer, simpler uniforms that provided better camouflage. There was also a lot of variety, with less of the standardization seen with modern militaries. Last but not least, mustaches were in fashion - and what fashion!



In Isonzo we represent a wide variety of the clothing and accessories that troops might have worn on the frontlines. Uniforms and headgear are all linked to the different classes in the game to maintain that historical authenticity we mentioned earlier, while facial hair and items like glasses or smoking pipes can be used with any class. Players can expand their selection through our paid cosmetic DLCs which focus on specific themes, like veteran troops or high altitude cold weather gear. These DLCs are only visual, and we don't lock any gameplay features or updates behind them.

[h2]There's more coming![/h2]
We've already released a number of free updates for Isonzo with new maps, weapons, and even a whole new faction... and we're not done. There are more maps and weapons coming, alongside additional paid cosmetic DLC packs.



See you on the battlefield!


Get ready to rock! The Ascent event is live until April 30th.

Ascent is live now!


[previewyoutube][/previewyoutube]
[h3]Jump into Isonzo and either assault or defend the sheer rockface of the Marmolada mountain. 16 brave Italian mountaineers attempt to scale the Marmolada mountain on a new map, while 16 Austro-Hungarian defenders do their best to stop them.[/h3]

As you can see from the trailer, Isonzo has come a long way in the years since it was first released. The Ascent mode is a highlight for sure, but we're still not done yet!


[h2]Climb for your life![/h2]
For the Italian mountaineers, climbing is freeform as long as you stay within the boundaries of the combat zone, and use common sense to avoid overly steep overhangs. No yellow paint to mark the only route here!

On your way up, consider establishing your own 'via ferrata' - this means a protected climbing route, generally including steel fixtures such as handholds or cables to make climbing safer or easier. Nothing is going to make this climb significantly safer, but if leading climbers can place pitons with ropes as they go it will greatly speed up other soldiers following along the same route. Your allies will thank you for it!



[h2]Kings of the hill?[/h2]
Things aren't quite as easy for the Austro-Hungarian defenders as you might think. Limited room to maneuver means you need to keep your wits about you to avoid getting picked off by Italian rifle fire or stabbed at close range by an Alpini who snuck up onto your ledge. Those ice picks are wickedly sharp.

Read more about the Ascent mode on last week's blog.



The Altitude Units Pack is out now!

Thick wool coats, wicker wrapped footwear, ski suits and hoods - there's a lot of stand out items in our latest cosmetic DLC pack! Just the thing for combat on Marmolada - whether you're scaling cliff faces in Ascent or engaging in close combat through the frozen tunnels of the Ice City!

https://store.steampowered.com/app/2719540



Remember, Ascent is live for two weeks until April 30th. Good luck out there, you'll need it...

Climb for Victory!
We'll see you on the cliff face, soldiers.