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Update v51629

We released a small patch fixing a number of issues across the game.

Adjusted challenge requirements
After player feedback, we decided to adjust the requirements of some of the more grindy challenges to better fall in line with the others. This only affects players who have not completed these challenges yet.

Other fixes:
  • Fixed game crashing on Quit
  • Fixes to joining the game through Steam invites
  • Various map fixes
  • Fixed not being able to kick/ban players as a custom match Admin
  • Various medal tracking fixes
  • Fixed scores in the After Action Report not being properly calculated if player switched tabs
  • Fixed the game sometimes incorrectly triggering the drowning mechanic in water

The download size is expected to be around 296 mb.

Climb for victory on April 10th!

[h2]Scale a mountain in the Ascent game mode, coming to Isonzo from April 10th until April 30th![/h2]

Read all about this very special game mode in our blog. Find out how climbing works, what the objectives are, and how dangerous a rock can really be!

[previewyoutube][/previewyoutube]

We'll see you on the cliff face!

All about the Ascent event - climb for victory from April 10th!

[h2]We'll start with our trailer for the new game mode...[/h2]

[previewyoutube][/previewyoutube]

All about Ascent

Today's blog will explain the gameplay systems of Ascent and the new map - how does a game mode about climbing actually work? You'll be able to play from April 10th until April 30th, and earn a special Ascent medal for taking part - if you have more questions about the event itself, check out the FAQ here. For gameplay, you're already in the right place - let's get into it!

[h2]The Objective[/h2]
The Ascent map only has one objective - a capture point at the top of the mountain where the Austro-Hungarians have established a command post in a few snow blasted wooden huts. However, it's really more about the journey than the destination this time - there are 10 forward spawn points for the Italians scattered across the various ledges on the Marmolada cliffside, and the Austro-Hungarians have almost as many.

Combat around the command post. It doesn't look like much, but the strategic value is enormous.

A rush to the top won't work - the Italians need to advance ledge by ledge, destroying the Austro-Hungarian forward spawn points and establishing their own. The final step is getting a foothold on the top of the mountain with one or both of the two forward spawn points up there, and finally storming the command post. How hard can it be?

[h2]Climbing[/h2]
Scaling the mountain is the only way up for the Italians. Hand over hand, clinging to the unforgiving rock of the cliff face. There are no alternate routes or clever shortcuts.

The mechanics of climbing are not too complicated - approach the cliff and press the button to switch from regular movement to climbing. A prompt will show up when you're close enough, in the same way you get prompts for mounting heavy weapons or cutting wire.

Alpini reaching the top and preparing to assault the command post - there's a long way up before you get here though!

Once you're on the cliff, you move the same way as usual, except that forward takes you up, backwards brings you down, and left/right will trigger a sideways hop. This kind of sideways movement isn't especially quick, so it's highly recommended to plan your routes to minimize how much sideways shuffling you're doing - but sometimes it's the only way to navigate an overhang or stay out of sight.

And you will want to stay out of sight, with 16 angry Austro-Hungarians shooting or throwing rocks down at you. There's no yellow paint highlighting the best routes, so take a moment to scope out the mountainside, and experiment with different paths.

[h2]Pitons and Ropes[/h2]
Luckily, you can improve the odds - at least for people following you. While climbing, you can place pitons into the cliff. During the First World War, pitons were actually still a relatively new technology, originally used only to aid a descent!

Pitons and ropes in-game.

In Ascent, if you place multiple pitons close enough together they will be linked by ropes. Once that's done, climbers following the same route will get a boost to their climbing speed. There's no need to attach yourself to ropes or anything like that - just stay reasonably close to the ropes and you'll move faster.

Do be careful about where you place pitons or which ropes you follow! You might be faster while following a rope, but you're a long way from being able to outclimb bullets. A lovely straight path with pitons and ropes is nothing more than a deathtrap if the Austro-Hungarians have good lines of sight to it.

[h3]A historical aside[/h3]
Did you know that Marmolada was a key site for some of the earliest use of pitons in climbing? In 1901, expert climber Beatrice Tomasson was the first to ascend the 'South Wall of Marmolata', which was the biggest vertical wall ever climbed at the time - more than 600m/2000ft.

Beatrice Tomasson, right, alongside fellow climber Arcangelo Siorpaes, left.

[h2]Rocks![/h2]
It's not an April Fool's joke, the rock (not that one) will be a lethal weapon in Ascent!



Rocks fall into the category of 'easy to learn, hard to master'. The basics are: find rock pile, take rock, throw rock at enemy. If you avoid throwing it directly up above your head you'll be fine!

But once you're in battle, you'll find there's more nuance to it. Rocks are physics objects, and will bounce on their way down the mountain. You can adjust the power of your throw by holding down the fire button, to allow you to target climbers who aren't directly below you. It also means you can stay away from the edge if you want - depending on how sharp eyed the Italians below you are, it might be dangerous to silhouette yourself against the cliff edge while aiming a rifle downwards.

These piles are where you can draw new rocks from.

[h2]Heroic climbs![/h2]
Ascent is inspired by the many daring climbs made during the war in the Alps - both the recorded ones and the ones done by soldiers whose names are lost to history. We also shouldn't forget that climbing itself is dangerous, all the more so back then when much modern safety gear wasn't yet invented or in widespread use. It takes bravery to scale any mountain, even if you're not actively being shot at.

Two names we do know are Ugo Vallepiana and Giuseppe Gaspard, Alpini veterans who made a series of climbs during the war. One of their most dangerous was during the Italian operation to capture the Castelletto, a strategically important piece of high ground. Vallepiana and Gaspard planned to climb past the enemy positions on the Castelletto and occupy a ledge 10s of meters above them, from which they could shoot down.

Their journey was not an easy one - a slip of his foot would have killed Gaspard, except he had the incredible luck to land in a snowbank thick enough to cushion his fall. Further along, the Austro-Hungarian occupants of the Castelletto spotted them and a sniper shot Gaspard in the arm. When that didn't stop them artillery was fired into the mountain they were climbing, sending shrapnel and rock fragments through the air around them. Somehow they still reached their ledge, and were able to haul up some heavier weaponry!

As often happens in war, their heroic achievement was sadly not as decisive as hoped, and the defenders of the Castelletto remained well dug-in. Ultimately the Alpini would dig into the rock below the Austro-Hungarians and detonate a mine - you can read about that in our previous blog!

An image from the other blog post, taken from Itinerari Della Grande Guerra. As noted there, it's included with an article about the Castelletto, but seems more likely to be an Austro-Hungarian mine at Monte Lagazuoi.

[h2]The Altitude Units Pack will arrive with Ascent[/h2]
You can already wishlist our upcoming cosmetic DLC, which is full of cold weather clothing that will suit any of our colder maps, including the vertical cliff face of Marmolada in Ascent!

https://store.steampowered.com/app/2719540



Gear up for Altitude!

[h3]The assault begins on the 10th and will run until the 30th of April. Get your ice picks and rocks ready...[/h3]

Update v51260

This update includes the following fixes and improvements:
  • Improvements for disconnect issues
  • Voice chat fixes
  • Fixed jittery weapon movement after player dies on an HMG
  • Fixed Officer whistle abilities sometimes not being usable
  • Internal logging

The download is expected to be around 117 mb and will require some patching.

Prepare for your Ascent!

[h3]We no longer have to talk about 'the new special game mode' for Isonzo, because today we can reveal that you'll be playing the Ascent mode![/h3]
Ascent is going to be our latest limited time special event, in the vein of the Verdun Christmas Truce or Tannenberg Wolf Truce. If you haven't experienced either of those before, check out their trailers below:

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

No doubt the name already gives you some ideas what might be involved, but because we're feeling generous we also have another screenshot for you - which you might have already seen if you follow our socials or hang out on our Discord...

An interesting set of equipment, often used to reach greater heights!

Otherwise, it's a shorter blog this week as the release day for Ascent marches closer.

One more exciting detail to share with any of your friends who play on console: this is the first special game mode which will be coming to consoles as well as PC!

[h3]Updated Roadmap![/h3]
Our plans have changed a little since the last roadmap was posted, so it's time for an update!



[h3]The Altitude Units Pack is available to wishlist![/h3]
Our next cosmetic DLC can be wishlisted on Steam now. If you’re looking for uniforms and gear suited for the extreme conditions of mountaintop combat, this pack has you covered!

Find it here:

https://store.steampowered.com/app/2719540

An Italian officer with uniform and gear from the Altitude Units Pack. Notice the unusual aviator goggles, available both on headgear and to wear.

An Austro-Hungarian engineer and sniper dressed for the cold. Balaclavas and more goggles!

We’ll be back in two weeks with a full intelligence report on the limited time Ascent game mode! Before that though, there will be new teasers appearing on our social media channels, so if you can’t wait, you know where to go.

[h2]Until next time, soldiers![/h2]