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Blue Prince News

Blue Prince Accolades Trailer, Music Room Bundle and Mac Update

[p]We are excited to share our accolades trailer showcasing many of the wonderful responses to Blue Prince!

We have been so grateful for the support and enthusiasm shown by the community, from players, content creators and press alike. After eight years in development, seeing the reception to Blue Prince has been incredible.
[/p][previewyoutube][/previewyoutube][p]
We also have news.

Blue Prince will be available to Mac players on Steam in 2025![/p][p]
[/p][p]We will have more details about when Mac players will be able to begin their explorations of Mount Holly to share with you in the near future.
[/p][p]But that’s not all.

The original soundtrack by Trigg & Gusset featuring 32 tracks from Blue Prince is now available on Steam alongside the new Music Room Bundle, which includes Blue Prince and the OST together.

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Blue Prince is out now.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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Patch 1.4.6



Hello drafters,

We have released a patch this afternoon to hotfix a a few issues caused by the introduction of the “hold to skip” cinematic feature in our update last Thursday:
  • Fixed a bug introduced by our latest “hold to skip” update that would sometimes remove the Step Count UI if a player briefly pressed escape/back button during a cinematic but did not actually skip it.
  • Fixed a bug causing players to fall out of bounds, if they skipped a certain cinematic SAFE H _ _ _ _ ) during a narrow window of timing during that cinematic (around 2.5 seconds after the cinematic started playing.) Now, you can now freely skip this cinematic at any time.
  • This one is a bit more spoiling: Fixed an issue that was causing Antechamber Lever pulls to be occasionally off-sync in a certain monk related situation. Players who encountered this bug may have interpreted it as the levers not working, but they were merely functioning backwards. Antechamber levers in this situation will once again work as expected now.

This update is live on Steam now. Xbox and PS5 players should expect to see this update in a day or two.

https://store.steampowered.com/app/1569580/Blue_Prince/

Patch 1.4.5

[p]
Hello drafters,

We have released a patch this afternoon to resolve some issues that the community have been experiencing. The patch is now live on Steam and we expect Xbox and PlayStation players to see this before the weekend. As always, the changelog below includes some spoilers.

[/p]
PlayStation 5 Save Rollback Issue
[p]This patch also includes a fix for the PS5 Save Rollback Issue that was preventing players from progressing their explorations of Mount Holly.

This issue was caused by a duplication of save data causing new save information to time out and not be saved. This problem has now been addressed and players should have no issues progressing and saving the game past the point where the bug was initially encountered.

We have worked tirelessly with Sony to avoid any save files being lost once the game patches.However, content that was not saved during the Rollback Issue has unfortunately been lost. Players should be able to return to Mount Holly at the point where they encountered the bug.

[/p]
Patch 1.4.5 Changelog:
  • [p]Fixed the rollback bug that was interfering with saving the game on PlayStation for some users
    [/p]
  • [p]Fixed a bug occasionally preventing players from entering the highest rank due to a rogue collider.
    [/p]
  • [p]Fixed a bug that could cause you to lose steps when investigating the east sealed antechamber door while in a gymnasium.
    [/p]
  • [p]Fixed a potential collider softlock that could occur after digging up treasure in the Cloister.[/p]
  • [p]Fixed a potential collider softlock that could occur after digging up treasure in the Closet.[/p]
  • [p]The experiment “Gain 1 Key, 1 Gem or 1 Gold (selected at random)” has been changed to “Gain 1 Key, 1 Gem, or 1 Die (selected at random)”[/p]
  • [p]Unified all instances of "Christoph" to a consistent spelling.
    [/p]
  • [p]Typo fixed in Glossary entry for “Directory”.
    [/p]
[p]
[/p]
LATE GAME SPOILER CHANGELOG BELOW - Read at own risk
  • [p]Boat Ride cinematics can now be once again skipped (this had been disabled because of a soft lock that has also now been fixed.)[/p]
  • [p]Lever pull cinematics can now be skipped.[/p]
  • [p]Added additional safety checks to address reported soft locks some users reported encountering in the Casino.[/p]
  • [p]The 7-letter title in the Gallery now accepts an overlooked regional spelling as a valid solution[/p]
  • [p]Boudoir Safe now accepts one alternate regional solution.[/p]
  • [p]Safes now remain open on subsequent days after unlocking them.[/p]
  • [p]A bug has been fixed in Maid’s Chamber and Servant’s Quarter that would occasionally cause payroll to not spawn.[/p]
  • [p]A bug has been fixed in an upgraded guest bedroom that was causing a one-time trigger to occur multiple times.[/p]
[p]
[/p]
EVEN DEEPER SPOILER CHANGELOG BELOW
  • [p]Edited the wording of “Question 33” to provide more clarity. The solution remains unchanged.[/p]
  • [p]Cleaned up the mathematical symbols of “Question 46” to provide more clarity. The solution remains unchanged.[/p]
  • [p]Unified Date formatting in terminal logs for consistency.[/p]
  • [p]Repositioned a (Blue Tents) memo in a ‘found floorplan’ to fix a bug causing it to occasionally not appear. (no content change)[/p]
  • [p]The experiment that “lowers water” will now be replaced with an experiment variation that “raises water” if there is not currently any water to lower.[/p]
  • [p]The experiment “Each time you view your map, lose 10 steps and then” has been changed to “The next 10 times you view your map, lose 10 steps and then”[/p]
  • [p]The experiment “Gain 1 Key for every 40 steps you have” has been changed to “Gain 1 Key for every 30 steps you have”[/p]
  • [p]The experiment “Gain 1 Key, 1 Gem or 1 Gold (selected at random)” has been changed to “Gain 1 Key, 1 Gem, or 1 Die (selected at random)”[/p]
  • [p]On Day One, the trunk in the bedroom will no longer only appear after the first draft.[/p]
[p]
We would also like to add that we are currently working on a feature to use the Blackbridge Terminal’s “IMPORT TROPHY DATA” feature to work with platform achievements that have been previously earned (even if they don’t exist in any of your current save files.) We expect this feature to be completed soon and will be included in an upcoming patch, thank you for your patience.

[/p]
The Path to 1.10
[p]
It had always been my dream to release a definitive version of the game at launch. I’m a big fan of complete standalone experiences and it was never my plan to continually tinker with the game with regular content updates, room rebalancing, or DLC and the like. Considering this is my first game, I’m extremely proud of everything I managed to include for launch, but there are a few minor things that were not quite completed before our release date that I feel must be added to fulfill that original vision

Those inclusions will be added in 1.10, which will be the final major update to the game. It will be the definitive version of the game.

Among the planned inclusions in this final update: an overhyped arcade game, a curious house cat, accessibility features like color assist mode, controls remapping, cursor size/opacity settings, and widescreen support. Some UI/UX improvements, more variations for end-of-day manor descriptions and accompanying house illustrations, HUD display customization, final room/item balancing, and the addition of a handful of extra cinematics that I am still working on (the unlockable challenge modes actually have their own unique openings and endings!)


NOTE: We will continue to release bug-fixing patches intermittently in the months leading up to 1.10 and some of these updates may preemptively roll out some of the above-mentioned features (we wouldn’t want to sit on accessibility features for months on end while we wait on cinematics!) And while 1.10 will be the last planned content update, we will, of course, continually be committed to fixing bugs for far, far into the future.

- Tonda Ros, Director of Blue Prince

[dynamiclink][/dynamiclink][/p]

Patch 1.04



Hello drafters,

We have released a patch this afternoon to address some issues that players reported experiencing. The changelog below includes spoilers.
  • Expanded video playback compatibility for even more Steam Deck configurations!
  • Azerty keyboards now function correctly while navigating on terminals.
  • Azerty keyboards now function correctly while viewing documents (turning pages.)
LATE GAME SPOILERS BELOW
  • Azerty keyboards now function correctly while moving carts (pushing Z to move fwd)
  • Scepter color selection now functions correctly on controller.
  • The pinboard map on the last rank now functions correctly on controller.
  • We have implemented a different solution for the reported softlock underground, allowing us to restore the position saving for the giant gear from day to day.
  • Corrected a few mistakes in text documents that were conflicting with the story’s timeline. Document locations for these changes include Bookshop, Archives, and Shelter.

This patch is live now on Steam and will roll out to Xbox and PlayStation players before the weekend.

[h2]PlayStation 5 Save Rollback Issue[/h2]

We are aware of the PS5 save rollback issues that many players have reported and the team are working directly with Sony on this as a matter of priority and we hope to have an update soon.

We apologize for the amount of time this is taking to fix, anything affecting saves is very sensitive and so we need to allow enough time for thorough testing.

If you are impacted by this issue please submit a ticket to our support desk: https://rawfury.atlassian.net/servicedesk/customer/portal/1 including your PSN ID and the size of your save file to help the team narrow in on a fix.

We thank you for your patience while we work on this issue.

As soon as we have an update about the PS5 save rollback issue we will make an announcement to let everyone know.

Blue Prince is OUT NOW
https://store.steampowered.com/app/1569580/Blue_Prince/

Patch 1.03



Hello,

We have released a patch this afternoon to address the save file issue that some players were reporting. This patch will be rolling out to Steam as you're reading this, and is planned to roll out to Xbox/Gamepass/Win 10 and Playstation platforms before the weekend.

The changelog below contains spoilers.

  • Fixed SAVE FILE bug that caused some user’s save files to roll back several days to an older, prior save state. This bug was caused by our internal save backup system which has now been disabled.

  • Temporarily disabled the Main Menu credits from auto-playing on idle as this was causing issues when players would click “continue” within a few frames of the credits starting.

  • Fixed some typos.



LATE GAME SPOILERS BELOW :


  • Fixed a bug involving the resetting of the position of a giant gear from day to day that had a small potential to lock players from accessing an area.


We want to thank you for bringing this issue to our attention and your patience whilst we investigated and worked towards a solution.

Dogubomb/Raw Fury