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Shades Of Rayna News

Patch Notes 0.6.1.2




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Shades of Rayna Update 0.6.1.2 (28/04/2023)

-Dragons' health and damages are readjusted for campaign.
-Fixed the problem where sometimes enemies fall off from labyrinth area.
-Fixed the problem where 5th Dragon's values are calculated incorrectly.

Mage Will Be Free To Play!




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Mage will be permanently free to play on July 1st!

https://store.steampowered.com/app/1797620/Shades_Of_Rayna__Mage_Class/

[previewyoutube][/previewyoutube]

Patch Notes 0.6.1.1




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Shades of Rayna Update 0.6.1.1 (27/04/2023)

-Champion and Major boss damages, defences and healths are readjusted.
-Difficulty of mayhem nodes in a layout are now more likely to be the same difficulty as your current conquer objective.
-Fixed the problem where special nodes in a layout only set as difficulty 11 or 20 when their difficulty is a mayhem difficulty.
-Fixed the problem where map mods couldn't be selected manually.
-Fixed the problem where legendary monsters still did not spawn after the last update.
-Fixed the problem where keystone salvaging gave incorrect rewards.

Patch Notes 0.6.1.0




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Shades of Rayna Update 0.6.1.0 (24/04/2023)

New Items
28 new items are added. 14 main weapons and 14 secondary weapons. Half of them are Tier 4 and other half is Tier 8 items. These items boost different damage types and their corresponding attack relics.

Example: Fire Bow (T4): +2 Fire Damage, Boosts T4 Fire Basic Applier Relic's Chance To 60%.

Mayhem Penalties
Mayhem difficulties now add negative effect to your character. This effect reduces your almost every stats. This effect increases with the difficulty level.

Auto Map Mode Usage
When you select a map mod stat as favorite, the mods that have that stat will get selected to use. You can change these modes manually after they get selected, if you want.

Closed Node Fill
You can now fill the closed nodes in a layout with lootable nodes. When you select a closed node, selectable nodes will appear on conquer page. Currently, you can only get these nodes from Challenger Rewards.

Changes
-Character damage types now scale with Attack Damage.
-Character resistants now scale with Defence.
-Increased almost every special skill relics' damage.
-Increased the damage of all enemy projectiles.
-Adjusted the difficulty effect after Diff 10.
-Adjusted damage output of enemies on different damage types.
-Adjusted skill damages to corresponding damage types.
-Increased damage type status damages.
-Increased the veteran, elite and boss damage.
-Greatly increased the spawned enemy count from challenge flag in labyrinth.
-Increased the spawned enemy count from challenge flag in conquer mode.
-Grand Upgrade Stones from Challenger Rewards are now locked behind a progress wall. Same as grand items themselves.
-Challenges now can give more rewards based on the difficulty.
-Decreased Anniversary Event spawn chance by half.
-Decreased dragons' and champion bosses' health and defence.
-Npcs now disappear when the player crosses the starting line.
-Added an 'safe area' indicator under the shield that gets thrown by the first dragon.
-Added option for disabling Level up effect.
-Added option for hiding received damage numbers.
-Added option for showing only damage types.
-Reduced Outlaw's Deadeye passive skill's range.

Fixes
-Fixed the problem where tier 9 skill relics didn't work for Outlaw.
-Fixed the problem where Outlaw's Tornado skill didn't work while basic attacking.
-Fixed the problem where grand items were not shown in inventory for Assassin and Outlaw.
-Fixed the problem where Outlaw's Barraboom relic didn't do damage.
-Fixed the problem where you were able to dodge while doing a target board portal activity.
-Fixed the problem where Mage's Eruption skill's area didn't get affected by relics.
-Fixed the problem where starting the portal activities with some classes was problematic.
-Fixed the problem where new item notification was not disappearing.
-Fixed the problem where Trader Portal Activity interaction was not showing interact button correctly.
-Fixed the legendary bounty portal activity.
-Fixed the problem where scatter dodge was not working for Ranger.
-Fixed the problem where scatter dodge arrows hit the player.
-Fixed the problem where Challenge Unlocks didn't work.
-Fixed the problem where you were able to select map mods on mini maps.
-Fixed the problem where Voksira did not spawn on its layout.
-Fixed the problem where Lore Scrolls spawned on the wrong maps.
-Fixed the chests on chest node of conquer.
-Fixed the problem where Trader Portal Activity didn't work properly.

Patch Notes 0.6.0.3 - 0.6.0.4




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Shades of Rayna Update 0.6.0.4 (13/04/2023)

-Outlaw's forward and side dodges are now much smoother.
-Phase Dodge relic is removed from Assassin.
-Gatekeeper's Slam damage is decreased by half.
-Damage of blunt area trap on Dragon Den is decreased.
-Damage of trap arrow on Dragon Den is increased.
-Fixed the problem where map boss health bar is shown as empty.
-Fixed the problem where enemies spawn inside a dead tree on Sharpleaf Forest.
-Fixed the problem where cooldown value of Ranger's Chopchop S2 relic wouldn't affect.
-Fixed the problem where Trader chest was inside a rock in Distorted Land.
-Fixed the problem where portal areas were sometimes empty.
-Fixed the problem where dodging while Phase Dodge is equipped made the character fall down from the map.
-Fixed the problem where sometimes Bullet Rain doesn't do damage.


Shades of Rayna Update 0.6.0.3 (12/04/2023)

-Mage's Extend passive is changed.
"Cripple: Your dodge damages and slows while passing through enemies and you make an explosion at the end of the dodge"

-Labyrinth Point Multiplier and Token Multiplier upgrade values are increased greatly and current values are recalculated.
-Labyrinth Main Upgrade costs decreased greatly. Current costs are recalculated.
-Gear items and relics now spawn towards the player.
-Rewards from Challenger are now available.
-Default "Loot Visibility" button is now Z.
-Outlaw now casts Noxious Blast faster.
-Outlaw's Wheel of Frost now shoots 5 bullets by default instead of 4.
-Outlaw's Wheel of Frost bullet count can now be increased via attribute upgrades and it's added to stats.
-Outlaw is now immune to damage while casting Spiral.
-Outlaw won't be able to turn around while casting Spiral anymore.
-Outlaw's Life Steal value is increased from 0.2% to 0.4%.
-Fixed the problem where Boss Tracks spawn outside of playable area.
-Fixed the problem where Labyrinth Main Upgrade values were 0 when you start the game. They start with their default values now.
-Fixed the problem where you were able to unlock Lore and Antique Rooms in Labyrinth. They are now marked as "not in the game yet". Labyrinth Lore Room will be added before the season ends.
-Fixed the problem where Challenge Unlocks didn't get saved.
-Fixed the problem where challenges didn't give token rewards.
-Fixed the problem where Fisherman's Nest, Shrouded Fields and Heartless Cliff weren't in the random map pool.
-Fixed the problem where Anniversary Event wasn't working properly for Outlaw.
-Fixed the problem where "No" button didn't work for Salvager.
-Fixed the problem where Bullet Rain wasn't doing damage.
-Fixed the problem where there were no text on Gem loot drops.
-Fixed the problem where when you read The Challenger's Letter from the mailbox, pursue quest's step always set to 2nd step.