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Ctrl Alt Ego News

Patch Notes v1.4.8

Patch Notes v1.4.8
  • SteamDeck players and and Controller users now get to look at proper controller glyphs instead of the retro text-formatted prompts that regular mouse/keyboard players will continue to see.



    This is part of preparing for console versions (which require official input glyphs). Some might argue it's a shame to lose the punk aesthetic of the over-the-top retro UI text control prompts, especially given the game's name comes from the PC keyboard.... but needs must and no doubt some will prefer the new glyphs anyway.

  • bug-fix: Carrying something as bug22 will no longer prevent you from flying. Players have been reporting this on and off for a long time and I've always just put it down to weird physics quirk that I was unable to replicate. Luckily I did finally understand how to replicate it, so now it's fixed.
  • Fix not being able to rebind W (forwards) to E
  • Increased the size of Task/Meta/Insight notifications (the ones that appear top-left of screen) to make them more prominent


Patch Size: 56 MB

Patch Notes v1.4.7

Patch Notes v1.4.7
  • Corrected poor materials usage, mostly in the UI - less inefficient now. Can't believe I only just noticed.
  • Made it so the elevator near Rocket Launchsite can be ctrl'd from the lower level while it's at the upper level if you've ctrl'd it previously (after a player wondered why they couldn't)
  • Fixed a missing collider near Rocket Launchsite
  • Fixed a stray unlocalized string that I'd missed all this time

Patch Size: 33 MB

Patch Notes v1.4.6

Patch Notes v1.4.6
  • Added some measures to bring Bug0 back if he's still needed and accidentally gets lost in CRS (e.g. if he glitches through vent)
  • VaQ wasn't sucking up Ego Fragments properly
  • Download tool wasn't always remaining selected when unctrl-ing Bug22
  • Key-bindings screen was not working well for new players / clean install

Patch Size: 30 MB

Patch Notes v1.4.5

Patch Notes v1.4.5
  • Fix: Corrected a technical issue with DADs moving between levels - symptom would have been either DAD broken parts appearing when they shouldn't or not appearing when they should
  • Change: A technical change to ensure physics and object transforms synchronized prior to saving / crossing between levels

Patch Size: 7 MB

Patch Notes v1.4.4

Patch Notes v1.4.4
  • Fix: Technical issue where downloading your own MUM meant MUM wasn't sure where she was - which led to some erratic elevator behavior and who knows what else
  • Fix: A player discovered an unfortunate soft-lock right at the start of chapter 1
  • Several German NewGame+ localization corrections

Patch Size: 6 MB