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Galaxy Pass Station News

Major Update 1.1: Cosmobotics and 💸-20% OFF!

We are pleased to present you a major update for the game, which contains a lot of interesting things. The update is named in honor of a new alien race of intelligent robots - the Cosmobots.

[h2]Cosmobots - Who are they?[/h2]
We are pleased to introduce a new alien race of intelligent robots, completely different from the robots from Earth. This is a special intelligent species that will surprise you with its behavior.





[h2]Robo-Mites[/h2]
We have added a new species of parasitic creatures. This is a robotic life form that appears on the station where there are a lot of robots and noise. They can make a lot of noise, break objects, run away from the police, and more.



[h2]Wireless charging[/h2]
We've added a special technology to the technology tree that allows you to build special devices that store energy and then distribute it to all the items in the room. Using these devices, you can optimize the logistics of energy and battery supply.



[h2]Neon Signs[/h2]
Now neon signs of different shapes are available to you. You will be able to customize the color scheme of each sign. These objects decorate the station a lot, and some of them have their own unique features.



[h2]Color schemes for objects and rooms[/h2]
Have you ever wanted to repaint your couch green or change the color of your plant? Now it's possible. You will be able to change the color of many pieces of furniture and decorations. Also, we have added 2 new room lights - white and purple. Make your space station even more unique!



[h2]Air Purification[/h2]
New devices that improve the air in the rooms have been added to the game. With their help you will be able to eliminate unpleasant odors in the room. However, you have to pay for everything with energy and free space.



[h2]New items for the station[/h2]
As promised, we have added new items to the technology tree:
  • Two kinds of aquariums - floor and wall mounted.
  • A wall clock that shows the in-game time.
  • A special phone booth that allows you to call back in time.
  • New windows of different shapes.


[h2]New radio calls[/h2]
We have rethought and completely revamped the radio call system. If before every new call abruptly interrupted your game and demanded your attention, now this is not the case. We added a widget that notifies you about the call without interrupting your game.



[h2]Day and Night Change[/h2]
We've added the ability to skip the sleep scene, but that's not all. We've added a special widget that will alert you to the imminent end of the day. At exactly 11pm, you'll be prompted to move on to the next day in different ways. In the future, perhaps we will add the statistics for the working day to this place.



[h2]Improved Game Interface[/h2]
We've redesigned most of the game interface to make it easier for you to play. These are the various panels for station management. Also, in the construction menu you can now filter items by subcategory to make it easier to navigate.

[h2]Other improvements and fixes[/h2]
  • Added a "Scientific Inflation" event that increases the cost of research.
  • Parasitic creatures can now also have traits such as "fast" or "slow", etc.
  • Builder drone now repairs items a little differently. This drone now adds real-time durability to an item or device by generating dust around it.
  • Some items can now be flipped horizontally.
  • Technology that opens windows is now available much sooner.
  • Each item now has a clear explanation of how many visitors it attracts per day.
  • You can now see by clicking on a room how many visitors it attracts.
  • Added information in the hints about how the attractiveness of a room affects the interest in visiting the station.
  • The cost of the masterpieces will now increase with each new theft.
  • The probability of getting a bad ending on first contact has increased.
  • The movie screen now consumes power, it now needs to be supplied with batteries.
  • Added sounds for some items and situations on the station.
  • Renamed some items, such as various paintings, etc.
  • Changed font for Asian languages to a more readable font.
  • Fixed a bug that could cause text in Japanese and Chinese languages to display incorrectly in some places.
  • Fixed behavior of worker drones that caused them to not take batteries from the Garbage Recycler.
  • Fixed a bug with game saves at the end of a workday. Reloading the game sometimes resulted in a black screen.
  • Slightly improved some texts in the game in different languages, added explanations and changed wording to more understandable.


[h2]What's next? Your impressions?[/h2]
We are planning another content update in November 2023! We hope for your support, tell your friends and acquaintances about our game. Share your impressions in the comments on this news!

Your feedback and comments give us new ideas for future content updates. You help us a lot when you write about your impressions, tell us about bugs you found or what you didn't like in the game.

Major Update Coming soon: Cosmobots, New Parasites and something else...

We're thrilled to announce a major content update coming to Steam on October 20th, free for all our players.



[h3]What are we up to?[/h3]
We've been hard at work on the game. Myself and our artist have cooked up something exciting for this update. I'll dive into the details about a new alien race and a fresh breed of parasitic bugs. I also want to share some intel on new technologies and items for your stations. These will not only amp up the fun but will also help optimize various processes on your space stations.

Just to set things straight, this won't be our last content update. But we'll save that talk for another day.

[h3]1/5. Cosmobots[/h3]
Our eagle-eyed players might have spotted hints about this race in our game. If not, take a peek in your leisure room. These are robotic life forms that originated outside of human civilization and our solar system.



They're unique not just in appearance but in function too. Cosmobots have specific roles on stations - to Analyze and Upgrade. They revel in studying unfamiliar objects and improving the specs of the station's drones. Interesting fact: They only need recharging, with minimal other requirements.



[h3]2/5. Blue Bug-Spiders[/h3]
This new species of bugs might not reproduce as quickly, but they're a nuisance in a different way. They love creeping into various devices and breaking them. Unfortunately, this often leads to their demise. They're a tad smarter than your average parasitic bugs and can evade police drones. So, guard your generators and factories, or face a potential collapse of your entire station.

[h3]3/5. Air Purification and Noise Cancellation System[/h3]
New technologies to freshen up the air and suppress noise await you in this update. But remember, every good thing comes at a cost, both financially and in terms of space. Air purifiers, humidifiers, noise suppressors, and much more.

[h3]4/5. New Items and Decorations.[/h3]
Let's just list what's coming:
  • Aquariums - both large and wall-mounted.
  • Neon signs to jazz up your room walls.
  • Various types and shapes of windows.
  • Wall clocks displaying station time.
  • Vintage collectibles from the 21st century. What are they? That's a secret!
  • And some quirky devices for resource and energy production and distribution.

[h3]5/5. New Events[/h3]
We aim to greatly diversify the events that occur each morning and during the workday. Loads of surprises are in store for you. They'll be available in all game modes - First and Second Contact.

[h2]But that's not all![/h2]
Naturally, the update will encompass numerous other tweaks and bug fixes. We read all your feedback and improve the game thanks to you. For instance, we're looking to enhance the radio-call system. Additionally, we're on a mission to polish the game translations into various languages. Lots of efforts are being poured into this.

[h2]What do you think of this news?[/h2]
Drop your comments, ideas, and suggestions below. And oh, don't forget to hop onto our Discord server. It's a tad quiet now, but we're looking to grow our Discord community.

Join us on Discord:
https://discord.gg/fUZFwtTCJ6

https://discord.gg/fUZFwtTCJ6

https://discord.gg/fUZFwtTCJ6


[h3]Screenshots[/h3]

Small Update 1.0.58: What's changed?

[h3]Improvements[/h3]
  • Improved the balance of visitor flow. Now the late stages of the game do not create a situation with a large number of visitors out of nowhere.
  • Removed the notification from the assistant that there are not enough drones on the station.
  • Improved the reward balance for accepting flights via a call from the pilot. Removed high rewards for high numbers of visitors.
  • Elevator now does not wait more than 30 game minutes on one floor.
  • The elevator now works more optimally when there are a large number of people willing to ride it.
  • Drones will now continue to deliver resources to objects even if they have enough resources to work. The lowest priority for such tasks is used.
  • Improved the algorithm for selecting the nearest target for worker drones.

[h3]Fixes[/h3]
  • Fixed a bug that caused some drones to stop working over time.
  • Fixed a bug that caused drones to not take batteries from some resource sources.
  • Fixed a bug that caused some decorative and other items to greatly increase interest in visiting a station by mistake.

Small Update 1.0.57: What changes?

[h3]New and Balance[/h3]
  • In Second Contact game mode, the player will now start with a completely empty station.
  • Increased the cost of rooms and elevators by 20-50%.

[h3]Fixes[/h3]
  • Fixed a bug where you could delete the main elevator and lock yourself out of the game.
  • Fixed some bugs that could cause the game to lock up and show a black screen.
  • Fixed a bug that could cause the elevator to visually not fully connect to the next room and a 1 pixel gap would appear.
  • Removed some freezes after ending calls.

Update 1.0.54: Smarter Drones, Priorities, Station Rebuilding and more.

Welcome to the new game update! More intelligent drones, priorities for objects, the ability to rebuild the station more flexibly, and much more in this update.

We've done a tremendous amount of work and are excited to present you with this new update.

[h3]New[/h3]
  • Ability to disable the tutorial in "First Contact".
  • Ability to set the service priority for each object on the station. Drones will take these priorities into account.

[h3]Improvements and Balance[/h3]
  • Drones have become smarter and now use different tactics to optimize their tasks.
  • Drones no longer wait in line to deliver resources to objects on the station.
  • The flight arrival widget has become twice as compact.
  • Fewer rating notifications appearing on the right side of the screen.
  • Now, when turning on the scanner, documents on the desk are laid out in more convenient ways.
  • News reports about criminals can now be skipped.
  • Rewards for criminals have been balanced based on their danger + randomness.
  • The generation of rewards for accepting flights in calls from pilots has become more adequate.
  • When checking documents: the message that the interlocutor has received something has been moved closer to the interlocutor so as not to interfere with the document check.
  • Reduced by 20% the likelihood of calls from the poor asking for money help.
  • Reduced by 2.5 times the frequency of calls with advice from the assistant.
  • Reduced by 2.5 times the likelihood of complaint calls about queues.
  • Added and improved descriptions of the types of checks passengers need.
  • Arrested or expelled criminals can no longer commit crimes.
  • Improved game performance.
  • In the rest area, an exclamation mark is now displayed at the terminal if there are unread messages and notifications.

[h3]Fixes[/h3]
  • Now rooms can be deleted if they do not hold adjacent rooms in space.
  • Fixed a bug where the elevator could be built inside an already built room.
  • Fixed a bug where the Animal ID document could not fit the name, and it went beyond the document boundaries.
  • Fixed a bug due to which the "Disabled" state of an object was not saved after loading a game save.
  • Fixed a bug where fires did not always spread to adjacent items.
  • Fixed numerous bugs with elevators, where drones and visitors got stuck.
  • Fixed a bug with the display of the progress bar, the color was not fully repainted.
  • Fixed a bug where the same music track could be played twice in a row.

[h2]What’s Next?[/h2]
Stay tuned for news about the next major content update next week. We are announcing something very interesting!

P.S. Share your impressions, suggestions, and objections in the comments. We'll be happy to respond.