Happiness is now computed from hungry and energy attributes
Colonize 0.1.5.9.1 - Hotfix
- fixed a bug preventing you from playing other maps than Roanoke - some buttons in the menu had wrong sprites
Colonize 0.1.5.9
New features & Updates
We changed the Main Menu, so it should be proper on small screens
You can scale in-game UI in the pause menu
Better Path Fiding, citizens got stuck when the roads were not properly connected
In the citizen menu, you can find all his experiences
In the citizen menu, you can see partners, parents, and children, and can be selected
Work conditions in the buildings: work only if AUTO is turned ON
Added release notes and latest video blog to the main menu
Thanks, guys, for reporting bugs on Discord!
Colonize 0.1.5.8
New features & Updates
Speed aging of the citizens
Less time for the child to be born
Added animation at the gravestones
Added UI Scale to be bigger/smaller
Notifications are there longer
Notifications can be clicked on the newborn
Now you can see children in the citizen menu of their parents, and they are clickable
Children with dead parents will die too
Bug Fixes
Properly loaded trees at the load
Now saving the gravestone
There was a bug when the guys were at the Eating House
Children should now be fixed at the load, at the proper positions
Farm crops are loaded at the proper state
Thank guys, for reporting and making a game a little bit better every day! We are trying to address as many requests as possible.
- sanchez
Colonize 0.1.5.7
Hello, fellow Colonizers!
Another day, another bug fix update!
We fixed the Save/Load problems with children, as reported by the players. We also added French, German, Turkish, Spanish, and Slovak languages.
But please keep in mind that it is just the first version of the translation. If there is someone who would like to help with translation, you are more than welcome!