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Industry Idle News

Patch 0.7.6

- Now if you build a building that is not a mine on top of a deposit, the resource icon will appear on the bottom left instead of being hidden
- Now if you show the tile modifier on map, the deposit icon will show on the bottom left as well
- Statistics Bureau now show Science and Culture input/output. If you turn on theoretical value, wind turbines will assume 80% capacity and solar panels will assume 50% capacity when calculating science output
- Fix a bug where Stockholm's city bonus not working properly
- Fix a bug sometimes offline earning is not awarded even though the game is connected to the internet
There are 76 resources, 107 factories, 39 policies, 11 maps and 38 achievements available in this version
Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Patch 0.7.5

- Massive performance improvement if you hide resource movement. For a very large base, FPS improves from 8-10FPS to easily 60 FPS on my Skylake i5 CPU
- Resource boosters' science and power input no longer scales with the upgrade multiplier and Swiss production multiplier. e.g. A level 10 resource booster with x2 Swiss production multiplier used to require 400 science/s - after it only requires 100 science/s
- Resource boosters' science and power input now scales to the total number you own - the more resource boosters you own, the more input each requires
- Theoretical value in Statistics Bureau now assume resource boosters are always on
- You can now choose to use scientific notation for numbers larger than 1Qa (1e15)
- Tile modifier overlay now shows on the deposit tile
- Fix a bug where building upgrade cost divider also affect building/research cost
- Fix a bug where cancelling a construction on location warning does not give refund
- Fix a bug where leaderboard shows incorrect title
- Update German and Chinese translation
There are 76 resources, 107 factories, 39 policies, 11 maps and 38 achievements available in this version
Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Patch 0.7.4

0.7.4
- New Swiss Upgrade: building upgrade cost divider - divide building construction and upgrade cost by this divider
- New Achievement: Software Giant - Build a level 10 Software Company, level 10 Operating System Inc, level 10 Database Company and level 10 Web Browser on the same map
- New Achievement: Space Race - Build a level 10 Rocket Factory, level 10 Satellite Factory, level 10 Spaceship Factory and level 10 Space Station Factory on the same map
- New Achievement: To The Moon - Build a level 40 Bitcoin Farm and level 40 Dogecoin Farm. Own 1B Bitcoin and 1B Dogecoin
- New Achievement: It's All Green - Have 50 production lines and no production deficit at all
- New Achievement: Deep In Red - Have 50 production lines that has production deficit
- Leaderboard page now has a dropdown menu and shows top 50
- Swiss Shop now shows your all time swiss money earned
- Redesigned part of Research Lab / Policy Center UI to make the culture/science conversion more clear
- You can now turn off science & culture conversion in Research Lab / Policy Center
- All maps that has oil deposit only now have Oil Refinery unlocked when you start
- Resource boosters no longer has upgrade multiplier (the x1 you get for every 10 level)
There are 76 resources, 107 factories, 39 policies, 11 maps and 38 achievements available in this version
Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Patch 0.7.0 ~ 0.73

0.7.0
- New Building: Resource Booster - takes Science and boost the output of adjacent mines/oil wells/gas pumps
- Now new players will start on Oslo instead of Stockholm
- Stockholm's map bonus has been changed, please see new bonus in the world map
- Oslo's map bonus has been changed to, please see new bonus in the world map
- New Building: eBook Inc - takes Screen, Battery and Semiconductor and produces Book and Science
- New Building: Music Producer - unique to Stockholm, takes Guitar, Drum and Paper and produces Music (available without expansion pack 1)
- New Policy: Plastic Fiber - fiber factories use 50% more plastics but 50% less glass
- New Policy: Press Conference - the effect of market news doubles, both positive and negative (expansion pack 1)
- New Swiss Upgrade: Sell/Downgrade Refund
- New Swiss Upgrade: Builder Move Speed
- Update Tutorial to include a new section on Logistics Department and Statistics Bureau
(Cont'd because of Discord's Character Limit)
- Highlighting a building under certain level will not highlight built-in buildings
- Free Oil Transport policy has been renamed to Electric Oil Transport and is now available without expansion pack 1
- Now if you build a building that has tile requirement (e.g. power bank and resource booster), the game will give you a warning instead of blocking you from building it
- Balance: Satelink Inc's rocket input reduced to 16 from 20
- Balance: Web Browser's fiber input reduced to 25 from 50
- Balance: Fiber Factory's input reduced to 4 Glass/Plastic from 5 Glass/Plastic
- The game now loads from Steam Cloud by default - and your save will sync across devices via Steam Cloud automatically
- Player trade cool down after manually importing save/restoring from Steam Cloud has been increased to 2 hours - synching via Steam Cloud will not result in cool down
- Improve general game performance, especially when you have the dots turned on

0.7.2
- Fix a bug where Hide Resource Movement option does not work properly
- Fix a bug where Resource Boosters' calculation has wrongly taken production multiplier into consideration

0.7.3
- Fix a bug where turning off mines is not working

There are 76 resources, 107 factories, 39 policies, 11 maps and 33 achievements available in this version
Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Patch 0.6.10 + 0.6.11 + 0.6.12

0.6.10
- Introducing Market News: when the market updates, you will get 3 news: 1 for all players, 1 for specific map and 1 for you only. They provide buff/debuff to your production
- You can see the news in Wholesale Center and highlight all affected buildings. Buildings that are affected also shows a banner on its info panel
- Overnight interest rate calculation has been changed, it is now based on the following factor: price, production surplus, auto sell capacity/concurrency and stock rating
- You can only have 1 active connection to player trade server per save (i.e. other connections will be logged out)
- You can only claim your trades using the save that created the trade (the export of the save will not be able to claim/cancel the trade)
- You cannot participate in player trade within 24h after you have imported a save or restored from Steam Backup
- Add a warning if your Steam Cloud save does not match local save (the game will switch Steam Cloud by default in 0.7.0)
- Fix a bug where the game fails to load if you have blueprint buildings
0.6.11
- Market news are volatility are tuned down
- 80% of the market news should be buff to production (i.e. increase in output or decrease in input)
- Theoretical input/output values in Statistics Bureau do not take market news into account
- City unique resources will not appear in the market news
0.6.12
- Your personal news should be more relevant to your productions now
- Market news for Hong Kong should show up correctly (Hong Kong has 2 city specific news)
- Fix a bug where buildings someones stuck in building queue
- Player trade cool down after importing/restoring save has been reduced to 1h until 0.7.0 when your save will sync via Steam Cloud automatically (and will not result in cool down)
- Update Portuguese (BR) translation
There are 76 resources, 104 factories, 37 policies, 11 maps and 33 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046