1. Industry Idle
  2. News

Industry Idle News

Expansion Pack 2 Progress Report

Many of you might have seen some new "hints" in the game - yes, Expansion Pack 2 is actively being worked on. There are quite a few new exciting features and changes and I am happy to share the progress.

[h2]Perth[/h2]

As our first map in the southern hemisphere, the building spinners rotate clockwise, which is different from the rest of the cities. Apart from aesthetic changes, Perth has a few new notable new mechanisms:

- Geothermal Vent and Geothermal Power Plant
- "Factory Mining" allows a factory to mine the deposit tile directly! This would be a great permit saver especially in the late game
- "Adjacent Explorer" gives resources explorers massive boosts when placed next to a mine, which brings them almost on par with a regular mine



More bonuses are being added to the map, you can check the latest in-game.

[h2]Random Island[/h2]

Do you know Random Island is a real place in Newfoundland, Canada? This map is for you RNG lovers. All the deposits and unique bonuses are randomly generated after you start the map - you don't even know it beforehand!



[h2]Kansas City, Water And Hydro Dam[/h2]

Yes, farming is coming to "Industry Idle", Kansas City is the new map that features a new "water" tile. But don't worry, you will be able to farm on other maps as well - Vapor Condenser allows you to extract water out of thin air!

There's a new building - Hydro Dam that has to be built on top of a water tile and it will flood adjacent empty tiles and turn them into water tiles! Of course, you need to have enough power to maintain the dam otherwise flooded tiles will turn back to empty tiles.

(See above, the highlighted water tiles are flooded by the dam)

You have to build a dam on natural water tiles - if a tile is a flooded tile made by the dam, building another dam on it won't flood more tiles.

Apart from building a hydro dam, you can also build Water Pump to extract from the water tile.

[h2]Farmland and Greenhouse[/h2]



Farmland has to be built on top of a water tile -it can be a flooded tile as well. It only works 50% of the time (when the sun is up) but it will work when you are offline as well, as long as you build it on a natural water tile! You can change what the farm produces at any time.

A Greenhouse needs power and water but it is reliable - works all the time. It can also produce when you are offline but you need capacitors. Wait, what is the capacitor thingy?

[h2]Capacitor And Offline Production[/h2]

A capacitor is power storage - One capacitor stores 100WxSec energy. The main purpose? It allows a factory to produce when you are offline! If a factory has enough capacitors in its storage, it will use that as the power source to continue production instead of using power from your grid.



Of course, since transportation doesn't run when you are offline, you need to stockpile a factory's input resources, in addition to capacitors in its storage. For your convenience, you can see a timer in the building panel that shows you how long the factory can run when you are offline.



In Central Bank where you normally claim your offline cash, you can also see the offline production as well (the actual production is credited to your balance without clicking the claim button)



[h2]Warehouse Push Mode[/h2]

"Offline production sounds cool!" - you think, but "how do I stockpile resources and capacitors?". Introducing warehouse push mode. Now warehouse not only can pull resources from any buildings, it can also push resources to any buildings as well.

(In the above screenshot, the warehouse is pulling capacitors and coal and feeding it to the coal gasification plant, which enables it to produce offline)

[h2]Manual Source and Multiple Sources[/h2]

The building's sourcing AI has been rewritten to allow more control! You can set a manual source for each input and the buildings will pull from there instead



You can also specify a fallback strategy - if the manual source doesn't have enough resources, you can ask the building to pull what it has currently, skip this cycle, or use the default AI router to find a new source instead.



There's also a "Multiple Sources" mode for a building. Currently, a building will pull from the closest building that has enough resources. If you turn on that option, a building will pull from the closest building, period. And if that building doesn't have enough, it will pull from the second closest building and so on - potentially a building can pull from multiple sources in one production cycle.

[h2]Playtesting is On![/h2]

I am happy to announce that playtesting for Expansion Pack 2 is now on (and free of charge to participate of course). If you are an experienced player and don't mind some adventure, join our Discord channel to apply for playtesting: https://discord.com/invite/xgNxpsM

Also, I want to take this opportunity to thank our players for making our in-game community the best I've ever seen! The game has quite a steep learning curve and the tutorial is lacking at the moment. Your answering question from new players is essential to growing our player base and I really appreciate all your effort.

Patch 0.14.4

0.14.4

- New leaderboard: Tabulation by Player Flag and Tabulation by Map
- Now you can specific a weight (1-100) for each warehouse route - the transport capacity will be divided according to the weight
- Add a Best Price price filter in player trade
- Add Valuation Per Active Minute in Swiss Shop
- Support smooth zoom on PC with mouse wheel
- A a new shortcut [9] for downgrading buildings
- Add image support in chat: your message should solely contain the URL to the image (.jpeg, .jpg or .png) from imgur.com/gyazo.com/imgbb.com/Discord. Only HTTPS is supported and to prevent spam, only expansion owners can post image (non-expansion owners's message will remain as text)
- Resource valuation will include your pending player trades and crowdfunding - this will make market cap more consistent
- Balance: your total pledged value of a crowdfunding cannot exceed your market cap
- Balance: starting fuel amount has been reduced from 5M to 1M for first time player and to 100K for subsequent prestige
- Bugfix: To prevent corrupting save data, the game will not load save from incompatible versions
- Bugfix: Fix a bug where a building's profit breakdown is inaccurate if its production cycle is not 1
- Bugfix: Fix a bug where market news is not correct on specific maps with certain policies on
- Add Polish translation (thanks to the help from community)
- Expansion 2 Playtest: Add manual source control for buildings
- Expansion 2 Playtest: Add Random Island Map
- Expansion 2 Playtest: Add Perth Map
There are 98 resources, 139 factories, 56 policies, 15 maps and 52 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Patch 0.14.3 - Holiday Special Event

First of all, a big thank you to all of you who nominated us for Steam Awards. The game has achieved "Overwhelmingly Positive" for the first time since the release. Don't know how long it would last but I am taking a screenshot, printing it out, framing it in my living room!



After this patch, I will start to focus on Expansion Pack 2. Expansion Pack 2 will be developed along with the community - I will publish playtest build as soon as there's one. Playtest build for Expansion Pack 2 will continue to evolve until it reaches general availability. More info on playtesting later.

0.14.3
- Christmas Timed Exclusive (12.5 - 1.5): New resource - Reindeer. All power plants produce reindeers. They can be used as fuel but cannot be sold or traded
- Christmas Timed Exclusive Policy: Reindeer Silicon (FREE) - All buildings that consume silicon use reindeer instead
- Christmas Timed Exclusive Policy: Reindeer Aluminum (FREE) - All buildings that consume aluminum use reindeer instead
- Christmas Timed Exclusive Policy: Santa Clause is Coming (FREE) - Santa factories consume reindeer and toy and produce santa, science and culture. Santa factories have max tile modifier. Toy factories produce reindeer in addition to toy
- New Policy: Meta Rebranding - Social Network Inc is renamed to Meta Inc and consumes internet, game, super computer, bitcoin and dogecoin instead
- Bugfix: Increase the width of docked panel to avoid UI layout issue
- Bugfix: Fix notification click-to-dismiss area
- Bugfix: Fix the wording when you don't have enough cash to buy from Trade Center
- Bugfix: Fix a bug where Science in trade center will disappear after game restarts
- QoL: Now you can clear your player trades (Save Id mismatch error) in Headquarter (scroll to bottom, in Import/Export Save section)
There are 97 resources, 138 factories, 55 policies, 13 maps and 52 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Steam Awards 2021: Nominate us for "Sit Back and Relax"

It's so nice for Steam's automated email system to remind me of Steam Award 2021 - an award that I will probably never win. But since we are here, why not entertain the Steam Lord.

Also, it's very hard to pick a category. So after careful consideration (detail below), I've chosen "Sit Back and Relax". I know many of you would feel it's ironic because as an idle game, this game isn't idle at all! But to be honest, I feel most of the categories are laughing at my face anyway so why not go all in!

Game of the Year - you are right, like I have a chance

VR Game of the Year - I probably should save enough money to buy a VR headset first

Labor of Love - I could probably go for this but the game is too new to qualify perhaps

Best Game You Suck At - I think the only reason people suck at this game is because of the crappy tutorual

Best Soundtrack - Anyone actually play this game with music on?

Better With Friends - Your friends are probably gonna steal your lucrative player trade

Most Innovative Gameplay - The game combines designs that I like from several games. I guess if that can be called innovative, then I would have won "most innovative thesis" for my college degree

Outstanding Story-Rich Game - To qualify, the game probably should have a storyline first

Outstanding Visual Style - To qualify, the game probably should have a visual style first

Sit Back and Relax - Wait, this is the last one? Let's settle for this then

Patch 0.14.2



- Balance: FaceApp's input and output has been adjusted
- QoL: Now you can dock Player Trade, Statistics Bureau, Trade Center panels (Desktop version only)
- QoL: Add Swiss money amount to Swiss Boost and Swiss Upgrade page
- Bugfix: Fix a bug where offline earning does not work if you have unclaimed offline earning before logging off
- Bugfix: Fix a bug where downgrade a building refunds incorrect cash
- QoL: Optimize the CPU/GPU usage while running the game on the background (Steam version only)
- QoL: Improve toast notification UI
There are 96 resources, 138 factories, 51 policies, 13 maps and 52 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046