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Industry Idle News

Patch 0.17.0 - Free Content Update for Expansion Pack 2

- New Building for Expansion Pack 2: Fine Dining Restaurant, Photogram, Drink Factory
- New Resources for Expansion Pack 2: Sushi, Pastry, Joyful Meal, Whopping Burger, Soft Drink, Alcohol, Wine, Cocktail, 3/6/9-Course Meal
- New Policy for Expansion Pack 2: Industry Zone Plus - Every tier or every 10 level of an Industry Zone provide 10% output boost to buildings in it
- New Swiss Upgrade: Industry Zone Capacity Booster, Extra Building Permit
- New Swiss Boost: Industry Zone Capacity Booster, Extra Building Permit
- QoL: Introducing experimental portrait mode support on mobile devices
- Balance: Adjacent Bonus Plus/Tile Modifier Plus/Industry Zone Plus will not apply to Food Processing Plant and FaceApp
- Bugfix: Fix a bug where Random Island map causes the UI to disappear
- Bugfix: Fix a bug where Admiral of the Fish Pond achievement is not correctly unlocked
- Bugfix: Fix a bug where total rewards for Tower Defense mode is not calculated correctly
- Bugfix: Fix a bug where resources in-transit are lost when closing the game (Steam only)
There are 151 resources, 212 factories, 60 policies, 18 maps and 68 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Patch 0.16.1 - Achievements for Expansion Pack 2

0.16.1-build.189
- Add 'Trusted Account': to prevent cheating/fraud, free-to-play accounts are required to pass the platform requirement to participate in player trade
- Add achievements for Expansion Pack 2 maps: Perth (Pademelon/Wallaby/Kangaroo), Kansas City (Corn on the Cob/Corn Dog/Popcorn), Rio (Leblon/Barra da Tijuca/Copacabana), Random Island (Bernoulli/Poisson/Gauss), Istanbul (Leo the Great/Justinian the Great/Constantine the Great), Admiral of the Fish Pond
- Show Expansion Pack 2 badge in Leaderboard
- Bugfix: Fix a bug where greenhouses on Random Island have UI glitch showing random crops on every cycle (If you are on random island, you might need to restart on that map)
- Bugfix: Fix a bug where 100% Gluten Free does not unlock Flour Mill
- Bugfix: Fix a bug where UI panel covers the edge of the map when it is docked
There are 140 resources, 197 factories, 59 policies, 18 maps and 68 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

0.16.0 - Expansion Pack 2 is here!

0.16.0
- Expansion Pack 2 is here: this version contains the support Expansion Pack 2
- Trade Center UI has been redesigned
- Add an option to show Standby Mode in toolbar (Steam Only)

Expansion Pack 2 will be available for purchase on Steam on 28 Mar 2022. There will be a 15% launch discount and a 20% bundle discount

https://store.steampowered.com/app/1807800/Industry_Idle__Expansion_Pack_2/

Patch 0.15.3 Bugfixes and QoL Improvements

- QoL: Optimize the UI of Statistics Bureau to allow easy toggle on/off resources in the top bar
- QoL: Add an option to filter 'what I have' in player trade filter option
- QoL: Add an option to change mousewheel zoom sensitivity
- QoL: When zooming using mousewheel, the camera will zoom to the cursor location
- QoL: Add a confirm dialog when cancelling player trade
- Change: Disable profit warning icon on buildings as it is confusing for new players and useless for experienced players
- Bugfix: Fix a but where turning on automatically claim trades will result in right to trade error
- Remove 'Always Export' option in Trade Center since it is mostly useless
There are 140 resources, 197 factories, 59 policies, 18 maps and 52 achievements available in this version

Web: https://play.industryidle.com/
Steam: https://store.steampowered.com/app/1574000/Industry_Idle/
Google Play: https://play.google.com/apps/testing/com.fishpondstudio.industryidle
AppStore: https://apps.apple.com/us/app/industry-idle-factory-tycoon/id1554773046

Pricing and Release Date of Expansion Pack 2

[h2]tl;dr[/h2]

- Expansion Pack 2 will be released on 28 Mar 2022, one year from the game's initial release
- Expansion Pack 2 on Steam will cost $4.99. There will be a 15% launch discount and a 20% bundle discount (if you purchase with or already own Expansion Pack 1)
- Expansion Packs on mobile platforms will cost $2.99 each (reduced from $4.99). All players who purchased Expansion Pack 1 at the original price will get a free Expansion Pack 2
- Expansion Pack 2 will receive free content updates for at least three months after the release date


https://store.steampowered.com/app/1807800/Industry_Idle__Expansion_Pack_2/

[h2]Expansion Pack 2 Progress[/h2]

I have finished all of the planned features of Expansion Pack 2 - it is now in a good shape that I feel confident to put out a release date: 28 Mar 2022, which happens to be exactly one year from the initial release of the game.
Now I am focusing on balancing the game and fixing bugs from playtesting - this is an ongoing process - just like the previous expansion pack, the new one is expected to receive new content updates and balancing changes after the release.

[h2]Pricing And Changes[/h2]

Expansion Pack 2 will cost the game as Expansion Pack 1 on Steam - there will be a 15% launch discount. In addition, there will be a 20% bundle discount if you purchase with or already own Expansion Pack 1.

On mobile platforms (iOS/Android), the price of expansion packs will be changed: each will cost $2.99. I have received some feedback that the old one-time purchase price ($4.99) is too high a barrier for mobile gamers. The old price is the same as the Steam version simply because I had no experience in pricing and went with the simplest approach. After receiving the feedback, I studied several games - most mobile versions do have a different price. Also, I've learned that to sell expansion packs on different platforms, I have to use each platform's own payment system (and pay around 30% commission to each platform owner) and they are not interchangeable. Another reason for price reduction on mobile is that Steam has lots of "sales" events but it is quite difficult to offer discounts on mobile.

For people who have already purchased Expansion Pack 1 on iOS and Android, I feel I need to compensate them for the price difference. Also, they are the early supporters of the game, helping to keep the game's server afloat and they should get some perks as a reward. So I am giving a free Expansion Pack 2 to all the players who have purchased the expansion at its original price, just as a thank-you.

[h2]Plans After Release[/h2]

I already have plans for content updates after the release - all content updates will all be included for free in Expansion Pack 2 for at least 3 months (same promise as Expansion Pack 1). One of the areas I'd like to work on is to offer more online content - guilds, MMO-style persistent map, etc. However, these will require more server costs - and the cost is recurring (every month) but the sale is one-time (I do not have plans to add microtransactions to the game). That's why I am quite careful when it comes to adding online features. So far I have spent all income of the game on server cost - and I plan to keep doing so to keep the server afloat as long as possible. Hopefully, with a new expansion pack, I would have a better idea of how much extra income would be available and plan the online content accordingly.