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Strange Horticulture News

LudoNarraCon — Ask us Anything!

Dear Horticulturists,

LudoNarraCon starts next week! For those not in the know, it is an online event that celebrates narrative-driven games, many of which have similar cosy vibes to Strange Horticulture. We'd highly recommend you to check out all the other lovely exhibitors when the event starts.


But that's not all! In honor of the event, we want to record a little something involving you.



Do you have a burning question about Strange Horticulture? Plants in general? Are you dying to know why Hellebore isn't a tabby? Do you want us to rate your own garden? Now's your chance! We will be creating a Q&A video that will be on loop during LudoNarraCon, where we dive into whatever questions you ask us.

Questions will be curated, but don't hesitate to ask us whatever is on your mind! You can leave your questions anywhere, like under this announcement, but the best place would be in the #lnc-questions channel on Discord!

Strange Horticulture — Additional Language Support & Accessibility Options

Dear Horticulturists,

We're back with another Strange Horticulture update, focusing on growing our collection of languages and some requested accessibility options! Don't like holding down a mouse button to drag things? Well, you no longer have to!

[h2]Additional Language Support[/h2]
New added languages
  • French
  • Korean
  • Spanish
  • Italian
Added better fonts for
  • Russian
  • Chinese

[h2]Additional Accessibility Options[/h2]
  • Added WASD/Arrow Key controls for the camera when zoomed in
  • Added double-click for ‘sticky’ dragging


We hope all you French, Italian, Spanish, and Korean-speaking plant enthusiasts will enjoy all the relaxing puzzling Strange Horticulture has to offer.

Thank you
Merci
Grazie
Gracias
감사합니다
谢谢
Спасибо


- Bad Viking



Bad Viking Iceberg Interactive

Update: More Shelf Space, Identified Plant Tick Marks, And Fixes!

Dear Horticulturists,

We've been listening to your feedback and have added a couple of features that several of you have requested. Perhaps most excitingly: identified plants will now be marked with a tick! There's now also more shelf space for Wandering Bue to wander across.



Changelog:
  • Added tick marks to the plant book for identified plants
  • Extended the shelving area to give you a bit more room for your plants
  • Fixed an issue where a hint wasn't displaying correctly on day 8
  • A few other small fixes and improvements




Bad Viking Iceberg Interactive

v1.1.2 - Quick fix for 'can't collect rewards' bug.

The title says it all - if you ran into a rare bug where you were unable to collect plants/items from a map event, this patch should fix it.

Update: Ultrawide Monitors Fix, Plant Color Tweaks, And More!

Hey everyone!

It's our first official update! We've got some small but important fixes and tweaks in this one, such as a fix for ultrawide monitors, and some plant color tweaks.

[h3]Fixes[/h3]
  • Fixed an issue where it was possible to miss out on rewards if you changed language while on a map event.
  • Fixed an issue with the hint for the Arnside Antiquities card not showing up.
  • Fixed an issue where the ‘Create Elixir’ button showed up over the map event buttons.
  • Fixed an issue with zoomed in camera scrolling – it now scrolls better when on the zoomed in map for example.
  • Fixed an issue where it was possible to get stuck if you visited the ritual site in the post-game section.
  • Fixed a minor display issue where the button for successful identification of a plant said ‘Collect’ when there were no rewards instead of just ‘OK’.
  • Fixed an issue where inputs weren’t working properly when you had a controller plugged in.
  • Attempted a fix for an issue where rewards aren’t collectable for some reason - this is a tricky one though and we still aren’t certain what is causing it.
  • Fixed a few issues with translated text resulting in inaccurate clues.
  • Fixed a minor issue where it appeared that Lesser Merrydock or Lisle of Neptune could be received twice.
  • Fixed issue where it was impossible to complete the game over puzzles on an ultra wide monitor.
  • Fixed an issue where it was possible to be locked out from collecting the Henchuck plant.


[h3]Gameplay adjustments[/h3]
  • Tweaked the sizes of the Use Plant and Leave buttons to help mitigate misclicks.
  • Tweaked description and colour of Solomon’s Sceptre plant to help with identification.
  • Adjusted the colour of Haverage to make sure it is more blue.


There are some more gameplay adjustments below, but they may include story spoilers, or spoilers for items received a little later into the game.



[h3]Gameplay adjustments - POSSIBLE SPOILERS[/h3]
  • Improved visibility of the mushroom guide in the lab.
  • Slight adjustment to Norwood plant to make it a bit more noticeable under the magic viewer.
  • Added an extra leaf to the Mountain Astory plant to avoid it being confused as a five-pointed leaf when brewing St Quentin’s Elixir.
  • Changed the ‘First letter of Truthsayer’ clue card to use the Latin name instead so that it will work in different languages. Also changed the plant to Goldenlight to improve the clue.
  • Fixed the alignment on the ritual text in the circular box.
  • Added a tick to the magic viewer note once the viewer has been activated.


That's it for today's patch! Let us know if you've found another pesky bug on the Steam forums, or on Discord.



Bad Viking Iceberg Interactive