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USC: Counterforce News

Wiki: Campaign

Hello Marines,

To accompany you in your USC: Counterforce progress, every week we're sharing a new guide for you to become a true pro! For the fourth wiki section, we are focusing on the Campaign.

Here you can find in-depth details about the campaign. The Campaign mode offers a rich and challenging experience, especially for those new to the game or genre. This guide will walk you through the basics to ensure you get off to a strong start. Check out our "Campaign" section:
[h2]WIKI: CAMPAIGN[/h2]

Here is the table of contents of our Campaign section:

Starting Your Campaign
  • Begin with the Tutorial
  • Explore other game modes
  • Adjusting difficulty
  • Read the Encyclopedia and online Wiki
The Converters
  • Understanding the Converters
Deothonit (Crafting Material)
  • Deothonit Mining and Looting
Tips and Strategies
  • Squad Assembly
  • Skills
  • Weapons and Equipment
  • Avoid Large Hordes/Nests Early On
  • Use Nukes in Desperate Situations
  • Maximize Loot
  • Loot Databanks for Prototypes
  • Favor a Faction
  • Know when to Extract
  • Assess Mission strength
  • Study Tactics

With these tips and strategies, you’ll be well-prepared to tackle the challenges of USC: Counterforce's campaign mode. Remember, each mission will test your strategic thinking and adaptability, so keep learning, experimenting, and refining your approach. Good luck, Commander!

Here is an example of the information you can find, here "The Converters"



As always, if you have any questions feel free to ask them in the Steam discussions. We're always attentive and will do everything we can to help!

The USC: Counterforce team

Wiki: Weapons & Ammunition

Hello Marines,

To accompany you in your USC: Counterforce progress, every week we're sharing a new guide for you to become a true pro! The third week we are focusing on Weapons & Ammunition.

Here you can find in-depth details about Weapons and Ammunition, including recommended/possible Skills and Specializations, along with tips and hints that are valuable during encounters with the Horde. Looking to learn more about your gears and how they work? Check out our "Weapons & Ammunition" section:
[h2]WIKI: WEAPONS & AMMUNITION[/h2]

Here are the different roles detailed in the guide:

Here is an example of the Self-Defense Pistol entry:

As always, if you have any questions feel free to ask them in the Steam discussions. We're always attentive and will do everything we can to help!

The USC: Counterforce team

Wiki: Xenology

Hello Marines,

As you might know USC: Counterforce is very deep in terms of strategies and has a lot of intricate designs. To help you in your progress, every week we're sharing a new guide for you to become a true pro at USC: Counterforce! The second one is focusing on Xenology.

Here, you can find information on the types, strengths, weaknesses, and tips to consider about the aliens you will face during the game. Looking to learn more about the different enemies and aliens? Check out our "Xenology" section:
[h2]WIKI: XENOLOGY[/h2]

Here are the different enemies detailed in the guide:
  • Wurm
  • Alpha Wurm
  • Crawler
  • Alpha Crawler
  • Skitter
  • Swarmer
  • Scorpion
  • Alpha Scorpion
  • Wormpig
  • Alpha Wormpig
  • Organ Shepherd
  • Reaper
  • Alpha Reaper
  • Reaper Mother
  • Shadow Envoys
  • Wunderwurm
  • Nest gland, eggs
  • Environmental Hazards + The Service tunnel hatch

Here is an example of what the "Wurm" info are:



As always, if you have any questions feel free to ask them in the Steam discussions. We're always attentive and will do everything we can to help!

The USC: Counterforce team

Minor Update -- v1.00.7a (b240823)

USC:CF v1.00.7a, build 240823

CHANGES
  • The game will now also auto-save every Turn during missions when playing with the "Drill" session type


FIXES
  • Campaign: fixed a critical bug where you couldn't reload base defense missions in a very particular case (dead marine in sector from a previous defense session)
  • Fixed a critical bug where you couldn't start a Reach extraction point or Acquire data Single Mission with Fog of War turned OFF
  • Fixed a rare critical bug where the game would become stuck on the "Saving..." screen in some cases when a dialog was also being displayed

Minor Update -- v1.00.6a (b240820)

USC:CF v1.00.6a, build 240820

BALANCE/GAMEPLAY CHANGES
  • Multiple changes to general Campaign difficulty/progression:
    • Alien aggression (resulting in more Envoys and Greater Envoys) will now taper off more rapidly, especially in the first half of the Campaign
    • Alien aggression will no longer gain an
    • extreme* spike after nuking a big horde
    • The overall grand total number of active aliens in hordes is now "capped" at a lower limit than before, especially on harder difficulties
    • Scorpions, Skitters, and Acidyas are now introduced more gradually during the first 15-25 Mission Phases (retroactive if you're still relatively early in your playthrough)
    • Organ Shepherds, Envoys, and Greater Envoys are now introduced a bit later and more gradually (in their numbers) than before
    • The outdoors insertion phase of derelict sites and surface faction operations will now feature about 30% less aliens, and more cover (bigger buildings if there are less rocks)
  • Campaign: a unit of collected Asura-49 item (dropped by dead Wunderwurms) will now yield 25 Asura-49 crafting material (up from 15)
  • Campaign: a unit of collected Deothonit item (from destroyed crystals in mines & caves) will now yield 10 Deothonit crafting material (up from 5)

FIXES
  • Campaign: fixed a bug where some missions could be very similar in map structure due to a small error in RMG configuration
  • Campaign: fixed a minor UI bug where the Requisitions Credit income display was not immediately updated when your renown with USC changed during a transaction on the Comms screen
  • Campaign: fixed a minor bug where you could receive multiple (false) notifications about a mission being completed when you extracted a unit without the datadisk in the 3rd phase of particular operations
  • Fixed a bug where some melee weapon upgrades (base and roll damage bonus) were giving flat additive bonuses instead of percentages
  • Additional minor UI fixes