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USC: Counterforce News

New demo just released for the TactiCon

USC:Counterforce is featured in the TactiCon, the digital event hosted on Steam that celebrates unique strategy video games.



We have buikt a new demo for this very special occasion and it's available right now.
You can try our new operation mode with several missions.
Beginners in the genre? No worries, we have your back with a tutorial :)
More experienced players? We have different level of difficulty to challenge you!

Please share your feedback here or on the discord of the game!
https://discord.gg/vsxD6n8P8J

The demo will be live until the 3rd of October. We hope you'll enjoy your experience!

The USC Counterforce team

Our announcement trailer is out now!

Hello space explorers!

We're happy to share with you the announcement trailer of USC:Counterforce.

We hope you'll enjoy it!

[previewyoutube][/previewyoutube]

New Demo version now available!

Hello Commanders,

Version 0.4.0 (Alpha 4) of the Demo is now available. It brings many fixes to various issues large and small encountered since the last version, small balance changes, and finally, dedicated melee weapons!

Bashing a worm with the stock of your assault rifle is not the real way to go. Now you can try a bit more sophisticated approach with a fine selection of tools:
-- the USCF CK-20 combat knife,
-- the KS TPR-6A "Raskolnikov" frontier axe,
-- the Hypnos R2 stun baton,
-- and the YSW Masamune-series E4 katana.

A riot shield is also available as an off-hander if you're willing to sacrifice some mobility for defense.

Please note that the rules of melee combat slightly differ from that of ranged combat. Scoring a hit is much easier from fully, or at least from partially behind your target. With the dedicated melee weapons you can also cause debilitiating hits that weaken the enemy, and more bleeding wounds. Their main strength is, however, is that they provide a MUCH better Melee Defense Value, especially in Defense Mode.

Critical hit calculations for ranged hits have been changed; weapons with a high armor penetration should be able to function as before, while weapons with a low ArP are now prone to cause less damage against armored targets even if it's a critical hit.

A fully detailed Game Guide and Tutorial will be available in the future. Until then, feel free to experiment with all kinds of stuff!

Happy hunting! ;-)

USC: Counterforce Alpha Demo Gameplay Live Stream

Fellow Commanders,

We, the developers of USC: Counterforce will play the game starting from scratch, including squad assembly, and multiple mission playthroughs.

This time we will show you some of the melee weapons in real action! :P

Support us with adding the game to your wishlist!

See you today at 10 PM (CET)!

https://store.steampowered.com/app/1574870/USC_Counterforce/

USC: Counterforce Alpha Demo Gameplay Live Stream

Fellow Commanders,

We, the developers of USC: Counterforce will play the game starting from scratch, including squad assembly, and multiple mission playthroughs.

This time we will show you some of the melee weapons in real action! :P

Support us with adding the game to your wishlist!

See you today and tomorrow evening from 10 PM (CET)!

https://store.steampowered.com/app/1574870/USC_Counterforce/