Regular update -- v1.00.3a (b240726)
USC:CF v1.00.3a, build 240726
NEW
OPTIMIZATION
FIXES
NEW
- Added a "Free aim mode" option on starting a new game in any game mode
- It converts
- most* STAR and SWEEP pattern ranged weapon attacks to FREE pattern attacks
- The 2.5X close-burst bonus is still AVAILABLE
- PASSTHROUGH attacks (Sniper rifle: Pinpoint strike, Laser Scorcher: Line scorch, Flamethrower: Line ignite) will still aim in STAR pattern
- The setting will persist through that playthrough (i.e. stored in the save) and you can't change it, like you can't change Difficulty
- The setting doesn't incur any "penalties" for using it outside the fact that the original game difficulty is not balanced around it
- Added a button to sort units by assigned squad (if applicable) on the Campaign roster panel
OPTIMIZATION
- Further optimizations to the audio engine
FIXES
- Fixed a critical bug in the Campaign where some spaceship special missions were not generated and booted back to the main menu, blocking progression with that mission
- Fixed a critical bug in the Campaign where the first phase of spaceship special missions wrongly required a "datadisk" to be extracted; the fix is retroactive, you can continue such a mission
- Fixed a bug where you could assign unspent Skill Points indefinitely in Campaign mode if you had an item selected in the inventory while doing so
- Fixed a bug where you weren't able to put turrets in ammo slots contrary to the tooltip
- Fixed some environmental objects (a few pipes in particular) being indestructible and/or fully blocking the path
- Fixed inconsistent buying/crafting of the Painkillers item in Campaign
- Various minor UI fixes
- Various minor fixes to Hungarian localization