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USC: Counterforce News

Regular update -- v1.00.3a (b240726)

USC:CF v1.00.3a, build 240726

NEW

  • Added a "Free aim mode" option on starting a new game in any game mode
    • It converts
    • most* STAR and SWEEP pattern ranged weapon attacks to FREE pattern attacks
    • The 2.5X close-burst bonus is still AVAILABLE
    • PASSTHROUGH attacks (Sniper rifle: Pinpoint strike, Laser Scorcher: Line scorch, Flamethrower: Line ignite) will still aim in STAR pattern
    • The setting will persist through that playthrough (i.e. stored in the save) and you can't change it, like you can't change Difficulty
    • The setting doesn't incur any "penalties" for using it outside the fact that the original game difficulty is not balanced around it
  • Added a button to sort units by assigned squad (if applicable) on the Campaign roster panel


OPTIMIZATION

  • Further optimizations to the audio engine


FIXES

  • Fixed a critical bug in the Campaign where some spaceship special missions were not generated and booted back to the main menu, blocking progression with that mission
  • Fixed a critical bug in the Campaign where the first phase of spaceship special missions wrongly required a "datadisk" to be extracted; the fix is retroactive, you can continue such a mission
  • Fixed a bug where you could assign unspent Skill Points indefinitely in Campaign mode if you had an item selected in the inventory while doing so
  • Fixed a bug where you weren't able to put turrets in ammo slots contrary to the tooltip
  • Fixed some environmental objects (a few pipes in particular) being indestructible and/or fully blocking the path
  • Fixed inconsistent buying/crafting of the Painkillers item in Campaign
  • Various minor UI fixes
  • Various minor fixes to Hungarian localization

Hotfix -- v1.00.2a (b240720)

USC:CF v1.00.2a, build 240720

FIXES -- CAMPAIGN

- Fixed a few rare issues tied to Sector management after defending a base.
- Fixed an issue with the skill reset feature.
- Fixed missing localization for the "Add to Squad" button.

Hotfix -- v1.00.1a (b240719)

USC:CF v1.00.1a, build 240719


This update fixes a few minor issues reported by players and our ongoing internal testing since the v1.0 launch.

We're continuously monitoring the state of the game and updates will be released in a timely manner, prioritizing the more severe issues (if any).

A balance update may be released after a bit longer period of observation, if we deem it required.

Thank you for playing the game, and happy hunting!


FIXES -- CAMPAIGN

- Fixed loaded ammo disappearing when you stocked a weapon. Now the ammo will be also automatically stocked. "Stock all" will now also stock loaded weapons.
- Fixed the "Custom" avatar kit only having 30 Skill Points instead of 32.
- Fixed an autosave being made after the player avatar is killed in non-Hardcore session types.

FIXES -- MISC.

- Fixed an extremely rare bug where the End turn dialog would appear when the AI ended their turn [unreproduced issue, preventive fix]

Content update -- v1.00.0a (b240718)

USC: Counterforce -- v1.00.0a, b240718

There was a little mishap with the publishing of the patch note, here it is!

NEW

  • CAMPAIGN MODE
    • Full version now available!
    • Saves from the Beta are not compatible; they will be automatically removed when going to the Campaign Menu
    • Full story with narrative elements, special missions, cutscenes, multiple final outcomes
    • Fixes & changes, and balance tweaks based on our internal testing AND on community feedback! ;-)
  • New languages:
    • Hungarian
    • German
    • Spanish


OPTIMIZATION

  • New data compression for reduced game size and a shorter initial loading time
  • Audio engine optimizations


FIXES

  • Various UI and gameplay fixes


We're going to monitor the state of the game and address reported bugs and balance issues regularly.

USC: Counterforce 1.0 update is out NOW!

Hey marines, duty is calling!

Our 1.0 update is now available on Steam: prepare your squad, engage in turn-based fights, manage your marine roster, prepare for the Campaign mode, experience a non-linear story depending on your choices and the missions' outcomes! The game is featured at the TactiCon showcase, and to celebrate the 1.0 milestone, you can buy it at a 40% discount! This sale ends on July 25.

https://store.steampowered.com/app/1574870/USC_Counterforce/

[h3]Watch the 1.0 release trailer![/h3]
[previewyoutube][/previewyoutube]

Lead your Space Commandos in our revival of turn-based squad tactics inspired by UFO/XCOM and Aliens. Utilize in-depth skill & combat systems in multiple game modes, including a full campaign. Discover the truth behind the demise of colony MC83-A and join the USC in defending humanity!

Check out our Supporter Pack!



[h3]What changed during Early Access?[/h3]

Thanks to your contributions, the game has become much more packed, approachable, yet demanding. In our most recent update, we included the Campaign Mode beta, which is one of our most significant additions ever. We've been working really hard to prepare for the 1.0 release and beyond!

https://store.steampowered.com/news/app/1574870/view/4259923998301587494

During Early Access, we released multiple updates, including major ones that added the biggest changes and improvements made possible by the community:

We can't wait to hear your thoughts on these new additions and changes! We've come this far thanks to your support—let's continue expanding the world of USC with your contributions!

The USC: Counterforce team