Update: Sea Fortresses
[h3]Sea Fortresses[/h3]
Ancient fortresses dot the seascape, inhabited by pirates and undead. Who originally built them is a mystery mostly lost to time. Gain access to, and explore four variations of fortress dungeons. Note that the addition of these will change the island distribution slightly, meaning it is possible the island you last quit the game on will have changed.
[h3]Visible Avatar[/h3]
You can now select an avatar when creating a new game, which can be viewed in the equipment window. Your appearance can be customized afterwards by interacting with a mirror. These can be found throughout the world, or you can obtain one to place on your ship.
[h3]Changes[/h3]
Ancient fortresses dot the seascape, inhabited by pirates and undead. Who originally built them is a mystery mostly lost to time. Gain access to, and explore four variations of fortress dungeons. Note that the addition of these will change the island distribution slightly, meaning it is possible the island you last quit the game on will have changed.
[h3]Visible Avatar[/h3]
You can now select an avatar when creating a new game, which can be viewed in the equipment window. Your appearance can be customized afterwards by interacting with a mirror. These can be found throughout the world, or you can obtain one to place on your ship.
[h3]Changes[/h3]
- Added sea fortress islands.
- Added visible player avatar in the equipment window. You can set your appearance when starting a new game or by interacting with a mirror in the world.
- Added new merchant NPC ships that can be found at sea.
- Improved some translations.
- Added a hotkey to unequip items from the equipment window.
- Holding space bar while hovering over a salvageable item in the inventory will now salvage instead of destroy it.
- Added a setting to bypass the confirmation window when destroying and salvaging items.
- Added weight loads that some unique talents can take advantage of.
- Fixed some inconsistencies in quest texts.
- Added level and max level information in the stats window.
- Increased the chance for the Queen's Emissary Spider to drop an adventurer's key.
- Fixed not being able to leave Hunter merchant dialogue without going through his shop menu.
- Increased the duration of some basic meal buffs.
- Fixed some exploits in caves and dungeons where you could get out of the level bounds.
- Fixed some visual issues in caves.
- Added the Ship Supplier merchant to some more POIs.
- Fixed not being able to enter the world if crashed for forced quit before a new game had a chance to save.
- Deleted save files now save immediately that they are deleted.
- Added light and handheld slots to the equipment screen.
- Fixed siren's signet item name.
- Added subtle camera animation when equipping handheld items.
- Fixed an issue where some wood saplings were respawning every time you entered and exited a cave.
- Fixed name of coral chest.
- Fixed the name of a number of different chests improperly showing as "Storage Chest"
- Fixed missing confirmation text when abandoning a quest.
- Fixed motion blur setting not being respected in a number of caves and dungeons.
- Fixed Master Craftsman achievement requiring the wrong skills to be maxed.
- The description on ink items that indicate you have already added that color to your collection is now red, similar to already known recipes.
- Fixed executioner weapon talent not being reflected in the item description.