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New Update Now On Beta

Hey everyone,

Our latest update is now available on the beta branch! This update includes a ton of new changes and content such as village islands, throwing bombs and knives, female character models, new quests, and localization.

The localization part of the update is still a work in progress and so you may find some words that are grammatically incorrect. If you are playing in a language other than English and find problems with the localization, please report them to us so we can get them fixed. You can use the in-game bug report tool to send any us any issues you find.

For now, it will not auto-detect your Steam language setting, so in order to change languages, you will have to go into interface tab of the in-game settings to change to your desired language.

If you wish to join the beta branch, you can find instructions on how to do so here. Please keep in mind the beta branch will likely contain bugs and balancing issues.

[h2]Patch Notes[/h2]

  • Added village islands with new quests to complete.
  • Added localization. Available languages now include: French, German, Italian, Portuguese (Brazil), Spanish (Latin America), Spanish (Spain), Russian, and Chinese (Simplified).
  • Added throwing knife and bomb items and a new throwing skill and talent tree.
  • Added female models.
  • Removed randomized prefixes to item names (these didn't work well with localization).
  • You can now lock the ship wheel in its position if you don't want it to automatically recenter.
  • Added explosive gunpowder kegs to some campsites and caves.
  • Added some new talents that can appear on armor and weapon items.
  • Fixed not being able to craft candle stand and piano at cartographer's station.
  • Fixed raft turning in mad king's shipwreck.
  • Fixed Witch Doctor Staff material receiving decals.
  • Slightly increased the drop rate of Sandstone and reduced the sandstone requirement in sandpaper from 2 to 1
  • If you have the required materials to craft an item but not the required level, the UI will now indicate that your level is insufficient.
  • Adjusted herbalism experience so that it doesn't slow down as much based on world tier.
  • Fixed Veiled Dagger doing slashing instead of piercing damage.
  • Fixed flare text on gold shovel recipe still calling it a platinum shovel.
  • Increased woodworking xp gained.
  • Slightly increased journal font size.
  • Fixed some UI formatting issues in the Help and Library interfaces for different resolutions.
  • Loot bags will now appear even if you die and respawn in the same zone.
  • Fixed weapon swing particles getting stuck on when collecting items during the swing.
  • Slightly reduced the amount of plant fibers required in some recipes.
  • Improved wording on some weapon effect descriptions to better indicate who the effect applies to.
  • Fixed an issue where creating a new game immediately after exiting an old game could spawn you in the wrong position.
  • Fixed shifting inventory pages when attempting to hotkey an item on gamepad.
  • Added a pop-up message when you are encumbered.
  • Fixed places in caves where you can get stuck.
  • Improved DualSense and DualShock controller support.
  • Fixed Fire Festivities quest requiring the wrong amount of charcoal.
  • Merchants no longer have a finite amount of money.
  • Fixed typos.

Update Preview: Village Islands, Bombs, and More



Ahoy mateys!

We are hard at work on the next update and we wanted to give you a preview of what you can expect coming down the line. We don't have an exact estimate on when this update will be available, but it will probably hit the beta branch within the next 4-8 weeks. Let's dive in!


[h2]Village Islands[/h2]


In the next update we'll be introducing a brand new island type we are calling Village Islands. Unlike Seaport Islands which mostly just contain merchants, these islands will contain villages with homes where the townsfolk have set up their permanent residence. You'll be able to talk to the villagers, learn the history of their community, go on unique quests, and get some unique rewards. These are primarily self contained to the island and have a much more hand-crafted feel than other content in the game.


[h2]Throwing Knives and Bombs[/h2]


We'll also be introducing a brand new weapon type in the next update we are calling throwables. To start, we are adding throwable bombs and throwing knives. Bombs will have a fuse time and do a large area of effect damage, useful for blowing up pirates when they are in a group. Throwing knives will be a much more stealthy approach and do a lot of damage but require careful aim. Along with these weapon types we are introducing a new throwable skill tree so you'll be able to unlock unique talents along the way.


[h2]Female NPC Models[/h2]


The next patch will also include female NPC models. Now you'll occasionally find pirates, merchants, and quest NPCs that are females.


[h2]Ship Wheel Mechanics[/h2]


In the next update we are also adding the ability to lock your ship wheel position. Currently the ship wheel auto rotates back to center when you let go. While this might be fine for some sailors, others may prefer more control and want to be able to leave the wheel in its position to maintain an angle or certain direction. We've added a way you can now lock or unlock your ship wheel while using it, allowing you to decide on the fly whether you want it to auto recenter or not.


[h2]Content Coming In A Later Update[/h2]

Although this won't be included in the next update, we are also working on localization and cooperative multiplayer. Both of these are going well and we will need your help in testing both localization and multiplayer once those updates go live.


As always thanks for reading and we'd love to hear your feedback.

Bug Fixes

[h4]Changes[/h4]
  • Fixed Klaus shipwreck not spawning.
  • Fixed stack sizes getting cut off on radial menu within equipment window.
  • Fixed gun master talent not showing up on boots.
  • Fixed interaction with storage chests being blocked from some angles.
  • Removed floating lantern in red raider hideout.
  • Fixed clubs increasing the wrong skill.
  • Fixed some typos.
  • Slightly increased the angle that you can look down, making it easier to pick up items at your feet.

Update - New sailboat, balance, and fixes.

This update includes an obtainable sailboat, some new items, balance changes, and bug fixes.

[h3]Sailboat[/h3]
The sailboat is a new small boat that you can craft. It's too small to hold a lot of decorations like the larger ships but it's more maneuverable. The recipe for the sailboat can be purchased at a number of different merchants throughout the world.



[h3]New Items in Chests[/h3]
Chest loot has been re-balanced slightly. A single chest now contains a fewer number of items than before but some new items have been added to their possible loot.

[h3]Patch Notes[/h3]
  • Added new small sailboat. The recipe can be purchased at multiple locations around the world.
  • Added some new items that can rarely be found in chests.
  • Added a club weapon that can be crafted with woodworking.
  • Added some more stamp options to the map.
  • Added click sound when you try to fire a flintlock with no ammo equipped.
  • Added a graphic when there are no recipes that match the selected filter at a crafting station.
  • Added graphic when there are no items that match the selected filter in the merchant interface.
  • Slightly adjusted available filters on some crafting stations.
  • Allow ducking while placing ship decorations.
  • Skill xp gain is now shown as a percentage of the current level.
  • You now have to hold the retrieve button to pick up placed ship decorations.
  • Allow easier multiple placement of stacked ship decorations.
  • Placing a ship while you are already standing on one will put you on the newly placed ship.
  • Fixed cycling through previous handhelds after interacting with a ship helm.
  • Ship decorations can now be placed on your hotbar.
  • Ship decorations, food, and potions can now be placed on the radial menu.
  • Items with duration effects now show their duration in their descriptions.
  • Some loot table and merchant inventory balancing.
  • Updated the loot window UI background color for better readability.
  • The settings interface hotkey on the keyboard can now be used to close the window if it's already open.
  • Fixed wall lower sound being triggered if you enter the cave after getting the dead ringer, despite no wall visuals lowering.
  • Fixed an issue where the Megalodon fish couldn't be caught.
  • Fixed not being able to add or interact with a map waypoint on 3 of the 4 squares occupied by a large island.
  • Fixed keyboard/mouse attached to steam deck not working.
  • Fixed Skeletal Slayer achievement not unlocking when killing the Skeleton Warlord.
  • Fixed some ship decoration placement previews being too big.
  • Fixed an issue with some merchants selling the wrong tiered items.
  • Fixed a collider on a ladder in one of the shipwreck points of interest.
  • Fixed some items not being salvageable that should have been.
  • Fixed not being able to fast travel for 100 food despite having enough.
  • Fixed interacting with some journals playing a sound twice.
  • Fixed not being able to push the Greatship.
  • Fixed being able to open the map while in the pause menu.
  • Fixed some floating coins in one of the well caves.
  • Fixed plants and saplings not respawning properly.
  • Fixed some issues with the raft in Mad King's Shipwreck.
  • Fixed an issue that would rarely cause saving to fail.
  • Fixed double negatives in stat reduction descriptions.
  • Platinum pickaxe and shovel are now golden to better fit the crafting components of their tier.
  • Fixed Loot indicator popups overlapping ui elements below them.
  • Fixed Ignis Mallet dealing slashing instead of bludgeoning damage.
  • Fixed npcs in seaports sometimes spawning under their intended floor when entering and exiting a dungeon on the same island.

Bug Fixes

[h3]Changes[/h3]
  • Fixed npcs in seaports sometimes spawning below their platforms.
  • You can no longer use a remembrance from within the same place it takes you to.
  • Fixed the size of the salt stained stool placement preview.
  • Fixed Momentum item talent showing its description twice.
  • Fixed the description on the book supply case item referring to the wrong quest.
  • Increased the drop rate of veiled fragments when salvaging.