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Video Blog: Ship Classes

Exploring Ship Classes in Sins of a Solar Empire II: A Tactical Overview


In Sins of a Solar Empire II, players are thrust into an epic struggle for dominance, commanding fleets that range from nimble corvettes to colossal titans. This strategic real-time strategy game invites players to explore a variety of ship classes, each with its own unique capabilities and roles in battle. Whether you’re a seasoned commander or a newcomer eager to dive into the fray, understanding these ship classes is essential for achieving victory.

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[h2]Ship Classes: A Tactical Breakdown[/h2]
Sins of a Solar Empire II organizes its diverse fleet into six distinct classes, each serving as a broad indicator of size, cost, and combat potential. As players progress through the game, they unlock access to larger and more advanced ship classes, which significantly impacts their strategic options.

It’s crucial to note that a ship's class does not strictly define its role in battle. Each of the three playable factions—the TEC, Advent, and Vasari—features unique ships within each class, often tailored for different combat roles. For instance, cruisers are particularly versatile and can fulfill a wide array of functions, while frigates and corvettes tend to have more defined roles in supporting larger ships.

The progression of ship classes also marks the game's strategic landscape. The introduction of cruisers signals a significant increase in a faction's threat level, while the arrival of titans can shift the balance of power dramatically, and the game alerts players to this danger once one is constructed.

[h2]Strikecraft: Swarming the Battlefield[/h2]
The smallest class in the game, strikecraft, includes fighters and bombers operated by a single pilot. Unlike other ships, strikecraft are produced en masse by carriers, allowing players to deploy swarms that can overwhelm enemy defenses.

Fighters excel at targeting other strikecraft and lightly armored ships, while bombers are designed to penetrate the defenses of heavily armored targets. The TEC and Advent factions typically utilize a balanced mix of both, while the Vasari focus solely on bombers, reflecting their strategic priorities.

[h2]Corvettes: Fast and Agile[/h2]
Corvettes represent the smallest non-strikecraft class, known for their speed and agility. These ships can swiftly maneuver around enemy targets, evading most incoming fire. Their primary role is to engage enemy frigates and other lightly armored vessels, making them effective at disrupting enemy formations.

Each faction's corvette lineup includes unique capabilities, such as the Vasari's resource-stealing Tosurak Raider or the Advent's Acolyte Corvette, which generates antimatter during combat. Additionally, every faction starts with a scout corvette, essential for early-game exploration and intelligence gathering.

[h2]Frigates: The Workhorses of the Fleet[/h2]
Light frigates serve as the backbone of early-game fleets, offering a balance of firepower and cost-effectiveness. While they may struggle against agile corvettes, they pack a punch against more durable opponents. Advanced frigates can fulfill various roles, from colonization to long-range bombardment, making them versatile assets throughout the game.

Their affordability and ease of production allow players to field large numbers, creating a formidable presence on the battlefield. Frigates can effectively screen more valuable ships, ensuring that they remain relevant even in the late game.

[h2]Cruisers: Specialized Support Vessels[/h2]
Cruisers are larger support ships that enhance fleet capabilities with their diverse specifications. Each faction boasts a variety of cruisers, including carriers for strikecraft deployment, long-range weapon platforms, and heavy cruisers designed for frontline combat.

Cruisers can also provide critical support functions, such as repairing damaged ships or colonizing planets. Their specialization means that players must carefully select cruisers that complement their overall fleet strategy.

[h2]Capital Ships: The Powerhouses of Your Fleet[/h2]
Capital ships are the centerpiece of any fleet in Sins of a Solar Empire II. These massive vessels are highly customizable and bring significant firepower to the battlefield. As they gain experience, capital ships unlock new abilities, enhancing their effectiveness in combat.

Each faction has five types of capital ships, ranging from colonization specialists to frontline battleships. The ability to upgrade these ships with unique items adds a layer of strategic depth, allowing players to tailor their fleets to their preferred playstyle.

[h2]Titans: The Ultimate Behemoths[/h2]
Titans represent the pinnacle of naval power in the game. These colossal ships are equipped with the most advanced weaponry and defenses, making them formidable opponents on the battlefield. Only one titan can be constructed at a time, requiring careful planning and resource allocation.

Titans can be customized to fulfill various roles, from soaking up damage to dealing devastating blows to enemy fleets. Their unique abilities and extensive customization options make them a game-changer in any conflict.



In Sins of a Solar Empire II, each ship class is designed to fulfill specific combat roles and support the overall strategy of your fleet. Understanding the strengths and weaknesses of each class is crucial for crafting a balanced and effective fleet composition. As you navigate the complexities of interstellar warfare, mastering the art of ship class selection will be key to outmaneuvering and outsmarting your opponents. Prepare for battle, commander—your empire's fate rests in your hands!

Ship Series: The TEC Kol Battleship

Many fans have been asking if I’d go back and update my older dev journals on the main units of Sins of a Solar Empire II. This seemed like a great opportunity to revisit the units I first covered over a year ago with the latest information. However, I wanted to do more than just update stats - I wanted to bring out more of the detail for the units. Let’s take a fresh look at the TEC’s Kol-class battleship.


Above you can see a Port-side view of the Kol, with its major stats and weapons systems called out. The Kol is a tank and can both dish out and take a great deal of punishment. No other vessel in the TEC arsenal (outside of a titan) really compares to its ability to take on enemy forces. While the Kol is able to dish out and take punishment, it’s vulnerable to carrier strike craft and missiles due to its lack of point-defense weaponry.
[h3]Armaments[/h3]
  • 2 x Gauss Cannon Turrets (Top/Bottom)
  • 2 x Medium Autocannon Turrets (Port)
  • 2 x Medium Autocannon Turrets (Starboard)
  • 1 x Light Autocannon Turret (Port)
  • 1 x Light Autocannon Turret (Starboard)
  • 1 x Light Autocannon Turret (Aft)
  • Planetary Bombardment Cannon
  • Experimental Beam Cannon (Fore - Optional)

[h3]Optional Ability Upgrades[/h3]
  • Experimental Beam: Enables the latest beam technology on the Kol. Fires a powerful beam weapon that deals high damage over time.
  • Fusillade: Diverts power to the weapon systems and grants a bonus to attack rates and turret tracking speeds for a short duration.
  • Adaptive Force Field: An experimental force field generator is added to the Kol which greatly reduces the damage taken for a limited time. Also prevents Vasari phase missiles from bypassing the shields.
  • Finest Hour: The entire crew pulls together and pushes themselves and ship to its limits. All weapons gain splash damage, passive repair rates increase, and antimatter regeneration is improved for duration.
As with all capital ships, the Kol can also support up to 4 specialized upgrade items:
[h3]Optional Offensive Upgrades[/h3]
  • Radiation Bomb (2 Uses): Fires a radioactive shell at the targeted enemy ship, causing it and nearby foes to suffer damage over time for a short duration.
  • Rapid Autoloader: Increases the reload rate of Physical weapons.
  • Targeting Array: Adds a specialized targeting system to the ship, greatly increasing weapon range. Also increases the weapon ranges of all nearby friendly ships.
  • Missile Guidance Computer: Designed as a fleet support upgrade, the guidance computer enables missiles to retarget; and grants them bonus damage to friendly units within range.
  • High Yield Warheads: Increases the yield of the nuclear bombs used against planets, greatly increasing their damage. Also affects nearby friendly units within range.
  • Heavy Gauss Slugs: Upgrades the ammunition used in the Gauss Cannons, increasing their damage and Armor penetration.

[h3]Optional Defensive Upgrades[/h3]
  • Armor Patch Kit (3 Uses): A limited use item that repairs Armor damage, even in combat.
  • Flak Burst: Adds Flak launchers to the Kol, which can inflict Physical damage to all strike craft and missiles within a short range.
  • Combat Repair System: Adds a special repair system to the ship, increasing its passive repair rate and allowing it to repair during combat. Also has an active mode to further boost repairs.
  • Reactive Armor: Upgrades the Kol with an extra layer of special armor and greatly reduces incoming missile damage.
  • Backup Shield Generator: Installs a secondary shield generator to the ship which is rigged to rapidly come online whenever the main generator fails. Also enables Shield Burst.

[h3]Optional Utility Upgrades[/h3]
  • War Reporter: A war reporter and their media team are embedded with the crew to capture footage for propaganda films extolling the might of the TEC. Increases maximum Influence.
  • Exotics Salvage Policy: Insures the exotic resources used in the construction of the ship. If destroyed, they are refunded.
  • Volatile Accelerants: Adds potent additives to the ship’s fuel, greatly boosting the speed of the Kol and nearby ships for a duration. However, this fuel damages the Kol during use.
  • Antimatter Engine: A dedicated antimatter engine is added which boosts the passive regeneration of antimatter on the ship; and increases its maximum. Can be activated to provide a fixed amount of antimatter immediately.
  • Deploy Argonev Starbase: Prepares a deployment package for an Argonev starbase. Once ready, the Kol can deploy all the fabrication systems needed to build one of these mighty stations in any gravity well.

Digital Soundtrack and Content Pass Announcement

[h2]Digital Soundtrack and Content Pass Coming in Early October[/h2]

Attention, Sins of a Solar Empire II fans! In early October, the Digital Soundtrack will be available, along with the option to purchase the Content Pass.

Sins of a Solar Empire II owners will be able to purchase the Content Pass, when combined with the base game, will include the upcoming DLCs as they release, equivocating in content to the Premium Edition.

The Content Pass includes:
  • Digital Soundtrack (unlocks in early October for Premium Edition/Content Pass owners!)
  • Paths to Power Scenario Pack (release date unannounced)
  • Reinforcements Ship Pack (release date unannounced)
  • Times of War Campaign Expansion (release date unannounced)
  • Harbinger (4th Faction) Expansion (release date unannounced)


Stay tuned for more updates, and prepare to expand your galactic empire this October!

Video Blog: The Vasari Spotlight

The Vasari: Masters of Phase Space in Sins of a Solar Empire II


As the galaxy trembles under the weight of interstellar conflict, players are thrust into the heart of chaos with the Vasari, a faction steeped in lore and technological prowess. Welcome to Sins of a Solar Empire II, where the Vasari come with war before them and terror behind.

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[h2]A Brief History of the Vasari[/h2]
The Vasari were once the rulers of a vast and ancient empire, a civilization that spanned countless worlds, maintained through a mix of peaceful subjugation and harsh enslavement. However, their empire crumbled 10,000 years ago when an enigmatic and unstoppable force began consuming their colonies, including their homeworld.

In a desperate bid for survival, the Vasari transformed into a nomadic race, perpetually on the move, conquering, exploiting, and abandoning star systems in their relentless quest for safety. This journey led them into conflict with the Trade Order, the precursor to the Terran Empire Coalition (TEC), and soon after, the psionically-gifted Advent entered the fray, igniting a prolonged and brutal war.

Faced with powerful adversaries, the Vasari found themselves divided into two factions with starkly different ideologies: the Vasari Exodus and the Vasari Alliance. The Exodus clung to the old strategy of "Evacuate, Siphon, Run," prioritizing survival through relentless conquest. In contrast, the Alliance sought cooperation with the TEC and Advent, believing that unity was the key to facing the impending threat.

[h2]Unique Mechanics: The Power of Phase Space[/h2]
What sets the Vasari apart in Sins of a Solar Empire II is their mastery of phase space. They can construct Phase Gates, allowing fleets to jump across vast distances in a single leap, bypassing the lengthy phase-lane jumps that their rivals must endure. This unparalleled strategic maneuverability enables the Vasari to strike swiftly and unexpectedly, making them formidable raiders.

Additionally, the Vasari can develop advanced phase-space detection sensors, granting them an information advantage that reveals all interstellar transit traffic within explored regions. This ability to track enemy movements transforms the Vasari into a nightmare for their foes, as they can anticipate and counter enemy strategies with precision.

The Resonance resource, generated by the Phase Resonator orbital structure, further enhances their capabilities. By investing Resonance points, players can activate and upgrade abilities that boost mobility, combat performance, and even regenerate Antimatter for ship special abilities. A Vasari empire that effectively utilizes Phase Resonance becomes a force to be reckoned with, capable of executing devastating hit-and-run tactics.

[h2]The Vasari Exodus: A Ruthless Approach[/h2]
The Vasari Exodus embodies a brutal methodology aimed at swift victories. Their Debris Reclamation Centre automatically harvests resources from destroyed ships, feeding the war machine with the remnants of conflict. They employ slave labor to expedite planetary development and resource extraction, pushing their subjects to the brink to fuel their war efforts.

One of their most terrifying tools is the Core Stripper, which can devastate a planet, permanently ruining it for the sake of resource extraction. This scorched earth tactic allows the Vasari Exodus to leave nothing of value behind, ensuring that their enemies are left crippled in their wake.

The Mobile Rulership technology allows the Exodus to continue their fight even if their homeworld is destroyed, maintaining their nomadic existence aboard giant colony vessels. Their most powerful warship, the Vorastra Titan, can execute tactical phase-jumps, making it a fearsome presence on the battlefield.

[h2]The Vasari Alliance: Unity in the Face of Adversity[/h2]
In contrast, the Vasari Alliance champions cooperation and diplomacy. They can build Xeno Settlements and Xeno Embassies, granting them significant Influence that allows them to access powerful abilities and items from Minor Factions. This capability enables them to dominate rival factions in auctions and quickly rise in reputation, gaining access to valuable boons.

The Alliance can also establish **Intercultural Exchanges**, fostering genuine diplomatic relations with native populations and generating credits for their war efforts. Unique technologies like Xeno Defense and Nanomedicine Outreach bolster their defenses and planetary resilience, allowing them to withstand sieges longer than their rivals.

Their flagship, the Kultorask Titan, bristles with advanced weaponry and can support allied capital ships while also regenerating its own health. This combination of offense and defense makes the Vasari Alliance a formidable force on the battlefield.

[h2]Vasari Combat Capabilities: A Tactical Nightmare[/h2]
While the Vasari may not boast the numbers of their rivals, their ships are often more powerful and equipped with advanced regeneration technology. The **Phase Missile**, a hallmark of Vasari weaponry, can bypass enemy shields, making it particularly deadly against shield-heavy factions like the Advent.

The Vasari excel in hit-and-run tactics, leveraging their mobility to isolate and destroy enemy fleets. Their Tosurak Raiders can inflict crippling damage on infrastructure and resources, disappearing before their enemies can mount a counterattack. The Jusotra Fabricator Cruiser ensures that losses can be quickly replaced, allowing Vasari fleets to operate far from home without logistical concerns.

However, the Vasari are not without weaknesses. Their lack of numerical superiority means they can struggle against overwhelming swarms of enemy strikecraft and missiles, particularly in the early game.



The Vasari may lack the sheer numbers of their foes, but their advanced technology and mastery of phase space grant them a significant edge in Sins of a Solar Empire II. Whether you choose to push for dominance through the ruthless tactics of the Vasari Exodus or forge alliances with the Vasari Alliance, the fate of the galaxy rests in your hands. Will you crush your rivals or stand united against the encroaching darkness? The choice is yours!

Hotfix for August 29th

  • Fix CPU performance issue / overheating with certain chips.