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Video Blog: The Advent Spotlight

A Return from Exile: The Advent's Vengeance in Sins of a Solar Empire II


In the vast expanse of the cosmos, few tales are as compelling as the return of the Advent in Sins of a Solar Empire II. Exiled for their taboo practices, this highly advanced civilization has honed their technology and spiritual prowess over a millennium, waiting for the perfect moment to strike back. Now, they return, burning with vengeance, ready to reclaim their homeworld and fulfill their prophecies of dominion.

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[h2]The Lore of the Advent[/h2]
The Advent, also known as "The Unity," are a civilization driven by spiritualism, psychic abilities, and cybernetic technologies. Exiled by the Trade Order, they evolved into a society that places immense value on psionic abilities. Their PsiTech technology amplifies mental powers, granting them superior firepower and defenses. Despite their sleek, lightly armored ships, the Advent’s advanced shields and directed energy weapons give them a formidable edge.

For a thousand years, the Advent honed their technology and waited for revenge. This powerful drive pushed their advancements far beyond anything the Trade Order could imagine. They returned to Trader space with a formidable fleet, seeking to reclaim their original homeworld and fulfill their prophecies of dominion. Now, internal strife divides them between the Advent Reborn, who seek to purify the Unity by purging corruptive elements within it, and the Advent Wrath and their endless quest to forcefully assimilate the Traders, and others who stand in their way, into the Unity.

The enigmatic Advent, scarred by their exile and thirsty for retribution, are an exotic and formidable force in the galaxy.

[h2]Special Mechanics: The Power of Unity[/h2]
The Advent wield their mysterious psycho-spiritual powers to great advantage, granting them access to five game-changing strategic abilities. These Unity Abilities have three levels of power and are unlocked by spending Unity points, which are generated by building the Temple of Unity orbital structure around your colonies. Each level of power increases the ability’s effect while reducing its cooldown timer.

Clairvoyance grants Advent Scryers full vision over a targeted gravity well for a short duration, the limit of which increases depending on the Unity points invested. This powerful ability cements their position as the paragon of information warfare, allowing them to gather tactical data to fine-tune their invasion plans or sell to other interested parties.

Recall teleports all friendly ships around a gravity well back to the Advent’s homeworld after a lengthy charging period, partially healing them in the process. This rapid tactical redeployment can be used to dramatically cut down on travel time, quickly bring a fleet to the defense of the homeworld, or allow daring raids that look suicidal to their foes.

Sanctify renders your colony invulnerable and increases its health regeneration, turning a beleaguered colony into a bulwark defensive position. This ability is a must when playing defensively, buying time to rally nearby forces and mount a counter-attack.

Proselytize rapidly propagates your culture into and around a colony. The Advent’s gameplay is tied strongly to culture, where cultural dominance brings powerful effects such as increased resource mining rates and experience gain for ship crews. This ability helps fully leverage these bonuses quickly.

Conversion works to convert the population of an enemy colony over to your faction, gradually reducing the planet’s health over time. If the planet’s health is completely depleted, the colony will instantly join your empire. Rivals can counter this ability with rapid cultural output, build cultural resistance scores, or increase colony health points.

With limited orbital structure slots available, players must decide which powers are most useful to their situation and playstyle. Unity abilities use a new resource called Focus to activate, and various technologies and items can increase the generation rates of Focus, allowing a canny Advent player to wield these powerful abilities more often.

The Advent’s advanced PsiTech abilities are manifest in unique defensive and offensive orbital structures. The **Temple of Renewal** can recharge the Antimatter of nearby ships, allowing rapid deployment of powerful abilities, and can be upgraded to recharge shields. The **Deliverance Engine**, available in the late game, has different effects depending on the faction. The Advent Reborn can resurrect destroyed vessels, while the Advent Wrath can convert enemy ships to their side.

[h2]The Advent’s Combat Capabilities[/h2]
The Advent build their warships in accordance with their spiritual aims, blending aesthetics with high technology. They forgo armor and hull density in favor of advanced shielding and PsiTech-enhanced weapons systems. This gives them a style of play based around highly synergistic ship types which complement and support one another with advanced combat abilities and unique weapons systems.

They’re not as tough as the Traders, and not as fast as the Vasari, but with their advanced technology and unusual abilities, the Advent can go toe-to-toe with the best and come out on top. The Advent make heavy use of beam weaponry, from point defense to long-range death-rays, and their shield technology is the best in the game.

The Advent’s roster of specialized ship types are designed to work in tandem, and their true strength lies in the variety of special combat abilities they can bring to bear. For example, Acolyte Corvettes can engage slower enemy warships with their rapid maneuverability and Harmonic Reactor ability, generating Antimatter with each shot landed. They can then transfer this stored Antimatter to recharge the Iconius Guardian’s Shield Projection ability, creating a synergistic relationship that makes these two vessels a fantastic combination.

The Advent Reborn and Advent Wrath factions are further distinguished by unique titans, planet items, and abilities. The Advent Reborn’s Soul Reclamation can replenish Focus with the spirits of defeated ship crews, while the Advent Wrath can build the Temple of Assimilation to convert enemy ships entering the gravity well.


The Advent have returned with a vengeance, wielding exotic and deadly technological advancements, delivered with a cold, calculated fury that can only be sated by the destruction of the TEC and anybody else who gets in their way. With their advanced PsiTech abilities, unique combat mechanics, and powerful strategic options, the Advent are a force to be reckoned with in Sins of a Solar Empire II.

Reddit AMA with the Sins of a Solar Empire II Team

[h2]Join the Sins of a Solar Empire II Team for a Reddit AMA![/h2]

Exciting news for all Sins of a Solar Empire II fans! Some of the development team will be hosting a Reddit AMA (Ask Me Anything) session, giving you the chance to ask your questions and get exclusive insights directly from the creators.

[h2]📅 Date: August 13, 2024[/h2]

[h2]⏰ Time: 1PM ET - 3PM ET[/h2]

[h2]Location: https://www.reddit.com/r/SoSE/[/h2]

[h3]Steam Launch - August 15[/h3]
Curious about the new gameplay mechanics, the development process, or what's coming next? This is your opportunity to find out. Mark your calendars and get your questions ready – we look forward to chatting with you!

Stay tuned for more updates and see you at the AMA!

Launch Livestreams

[h2]Join Us for Our Steam Launch Livestreams![/h2]

We are thrilled to announce that we will be hosting a special livestream event to celebrate the launch of our game on Steam!

[h3]📍Location: Right here on Steam![/h3]

[h3]📅 Date: Thursday, August 15, 2024[/h3]
🕐Time:
  • 9am - 11am ET
  • 1pm - 3pm ET
  • 3pm - 5pm ET

[h3]📅 Date: Friday, August 16, 2024[/h3]
🕐Time:
  • 1pm - 3pm ET
  • 3pm - 5pm ET

[h3]📅 Date: Saturday, August 17, 2024[/h3]
🕐Time:
  • 9am - 11am ET


Don't miss out on exclusive gameplay, developer insights, and team chatting. Set your reminders and join us for an exciting afternoon!

Launch Date Announced

[h2]Coming to Steam August 15, 2024[/h2]
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more.

[h3]Check out Rimmy Downunder's latest playthrough and our date announce trailer at the end:
[/h3][previewyoutube][/previewyoutube]

A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a Solar Empire II will once again feature a seamless combination of real-time strategy and 4X gameplay, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Players who wishlist now will receive a reminder when the game releases in just under two weeks.

“It’s been amazing to see how hyped fans are for the release of Sins of a Solar Empire II on Steam,” said Brian Clair, Director of Publishing at Stardock Entertainment. “We have seen so many people who were fans of the original Sins, and Sins: Rebellion, sharing their excitement for this long-awaited sequel. Sins of a Solar Empire II will deliver epic galactic warfare and strategy to players. We can’t wait to share more with you and celebrate the launch of Sins of a Solar Empire II on August 15!”

Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

Sins of a Solar Empire II Key Features:
  • Three unique playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • 10-player multiplayer matches that allow players to seamlessly join or resume games
  • Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps


Sins of a Solar Empire II is available to wishlist now. At launch, the base game edition will be offered at a special discount price of $39.99 for a limited time. Additionally, the Sins of a Solar Empire II - Premium Edition will be available for a limited-time price of $79.99 and will include the base game, first Content Pass (4 DLC: 1 small, 1 medium, and 2 expansion level) and the Sins of a Solar Empire II soundtrack.









Dev Journal 7: The Factions of Sins

In the vast, war-torn universe of Sins of a Solar Empire II, three distinct factions vie for dominance: the Trader Emergency Coalition (TEC), the Vasari Empire, and the Advent Unity. Each faction boasts a rich history, unique technological advancements, and a compelling narrative that shapes their strategies and cultures. Here's a concise look at the lore behind these three formidable factions.



[h2]The Trader Emergency Coalition (TEC)[/h2]
[h3]History and Formation:[/h3]
The TEC was born out of necessity, transforming from a prosperous trading society into a formidable military coalition. Over a thousand years ago, the Trade Order was established by economically driven settlers who expanded rapidly, creating an industrial and commercial powerhouse. However, this golden age of peace and prosperity was shattered several decades ago by the arrival of the Vasari Empire, an alien force that swept through Trader space with ease. In response, the Trade Order sanctioned the creation of the TEC, which quickly marshaled its vast industrial resources for military production. The TEC managed to stall the Vasari advance, but soon faced another threat: the return of the exiled Advent.

[h3]Technology and Industry:[/h3]
The TEC's technology may be primitive compared to its enemies, but it compensates with mass production and heavy firepower. The Coalition excels in mixed alloys and polymers for strong defenses, and its economic prowess allows for rapid urban development and efficient trade routes. Their military doctrine focuses on fortification and attrition, with heavily armored ships and powerful static defenses.

[h3]Strategic and Tactical Strengths:[/h3]
The TEC is an economic juggernaut mobilizing for war, capable of massive resource-gathering and construction. Their fleets, initially refitted civilian vessels, have evolved into heavily armed and armored forces that excel in prolonged battles. The TEC's ability to incite uprisings and disrupt enemy production through propaganda adds a strategic edge to their military might.



[h2]The Vasari Empire[/h2]
[h3]History and Flight:[/h3]
Once rulers of a vast empire, the Vasari's civilization crumbled from within due to an unknown, relentless enemy. Over ten thousand years ago, the inner worlds of the Vasari Empire fell silent, and the Dark Fleet's attempts to quell the threat ended in failure. The Vasari fled, becoming a nomadic fleet constantly on the run, replenishing resources and leaving warning beacons in their wake. Their journey eventually led them to Trader space, where they clashed with the TEC and later, the Advent.

[h3]Culture and Technology:[/h3]
Vasari culture is marked by enforced labor and eugenics, with a focus on genetic manipulation and nanotechnology. Their advanced phase space technology allows for unparalleled FTL communication and fleet mobility. Nanotechnology is integral to Vasari life, enhancing everything from spacecraft armor to medical treatments.

[h3]Strategic and Tactical Strengths:[/h3]
The Vasari's mastery of phase space gives them a significant advantage in detection and mobility. Their ability to create phase lanes and bypass shields with phase missiles makes them a formidable foe. Vasari fleets are technologically superior, with powerful nanites for offense and defense, and their phase stabilizers and moving starbases are testaments to their advanced knowledge.



[h2]The Advent Unity[/h2]
[h3]History and Return:[/h3]
The Advent, a highly advanced pseudo-religious civilization, were exiled by the Trade Order over a thousand years ago for their taboo practices. This exile left an indelible scar, driving the Advent to advance their technology and seek retribution. They returned to Trader space with a vengeance, wielding powerful PsiTech and wreaking havoc until the war reached a stalemate. Internal divisions have since emerged, with Loyalists seeking dominance and revenge, while Rebels advocate for cleansing the Unity of its corrupting hunger for retribution.

[h3]Culture and Technology:[/h3]
Advent society is deeply intertwined with PsiTech, which enhances their mental abilities and fosters a sense of collectivism. Their social hierarchy is based on mastery of navigating, interpreting, and shaping, with females often dominating the higher castes. Advent technology is on par with the Vasari's, focusing on directed energy weapons and sophisticated shield systems.

[h3]Strategic and Tactical Strengths:[/h3]
The Advent's PsiTech allows for powerful mental abilities that enhance their military and civilian capabilities. Their fleets favor sleek, lightly armored ships with advanced shields, and their ability to telekinetically manipulate resources and armor gives them a unique edge. PsiTech also aids in resource gathering and enemy detection, making the Advent a formidable force in both offense and defense.


In the galaxy of Sins of a Solar Empire II, the TEC, Vasari, and Advent each bring their own strengths and strategies to the battlefield. Whether through economic might, technological superiority, or psychic prowess, each faction's rich lore and unique capabilities make for a dynamic and engaging conflict.

For more Lore, check out our wiki.