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Ship Series: The Advent Progenitor Mothership

The Progenitor Mothership is another core capital ship of the Advent fleet. Equipped not only with ‘colonization’ (read: occupation) pods, the Progenitor also employs more than a thousand Psintegrat that allows the Unity to practically bend reality to their will. Despite the versatility of its abilities, the Progenitor is not designed to be a front-line unit like the Radiance Battleship. Instead, it helps to augment and support Advent forces from a distance.


[h2]Armament[/h2]
  • 2 x Heavy Plasma Cannons (forward)
  • 2 x Point-Defense Laser Turrets (forward)
  • 7 x Heavy Laser Cannon Turrets (forward)
  • Support for 1-3 Squadrons of Anima Drones

[h2]Progenitor Abilities[/h2]
  • Colonize: Sends administrators, security forces, intelligence experts and other personnel to an unowned planet to establish control.
  • Shield Regeneration: The Progenitor channels energy to regenerate the shields of itself and nearby friendly targets over time.
  • Unity Meditation (Passive): The crew of the Progenitor meditates on their place within the Advent, granting bonus Unity points.
  • Rebirth: Psintegrat within the Progenitor harmonize the Unity to resurrect some of your destroyed corvettes, frigates and cruisers within the current gravity well.
  • Offensive Upgrade Options
  • Plasma Agitator: Rotating magnetic fields are used to agitate plasma into a higher energy state prior to firing. This increases the damage of plasma weapons and the PBC.
  • Vex Amplifier: Adds a PsiTech emitter which is powered by the hatred and rage of the crew, improving weapon rate of fire. Affected by Psi power.
  • Energy Accelerator: Advanced field control technology is used to contain and accelerate the bolts and beams of all energy weapons, enhancing range and damage.

[h2]Defensive Upgrade Options[/h2]
  • Structural Force Fields: Advanced failsafe force fields are installed in order to rapidly close hull breaches and hold the ship together when it suffers extreme damage.
  • Synchronous Shield: Secondary shield generators can be brought into alignment to generate positive harmonic frequencies, increasing shield points and shield burst magnitude.
  • PsiKinetic Plating: The Progenitor's PsiTech armor is hardened by telekinetic fields, improving armor strength. Enhanced by Psi power.
  • Consecration Inducer: Adds an intricate, PsiTech energy adapter designed to channel the euphor1ic energy of the crew directly into the shield generator, restoring shield points based on the Psi Power of the crew.

[h2]Utility Upgrade Options[/h2]
  • Guiding Mentor: Grants a bonus to experience to friendly ships that are lower in level within the same gravity well.
  • Harmony Circuit: Adds a special PsiTech circuit to the ship’s systems, increasing Psi power. Can be activated to increase the Psi power of a targeted friendly ship.
  • Psionic Dynamo: Integrates a psionic power booster into the ship. Each time the Progenitor uses an ability, the crew gains a stacking bonus to Psi power for a moderate duration.
  • Brilliance Array: An advanced PsiTech device that channels the mental energy of the crew into the power systems of nearby allied vessels. Increases antimatter regeneration for all nearby ships based on the Psi power of the ship this item is fitted to.
  • Essence Reservoir: This PsiTech device uses the grace of the purified Unity to capture the souls from the crew of nearby friendly ships when they are destroyed, granting a stacking bonus to Psi power.

Video Blog: The Vasari War Doctrine

Mastering the Vasari: A Tactical Guide to Sins of a Solar Empire II
The Vasari are not just a faction; they are a relentless force of nature, honed by centuries of survival against an all-consuming nightmare. Their martial prowess is both terrifying and effective, blending asymmetric warfare tactics with advanced Phase Space technology. If you’re looking to elevate your gameplay in Sins of a Solar Empire II, you’ve come to the right place. Today, we’ll explore some of the Vasari’s most potent strategies that will make you a commander to be feared.

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[h2]The Jikara Navigator: More Than Just a Scout
[/h2]At first glance, the Jikara Navigator appears to be a standard scout ship, but don’t underestimate its versatility. This spammable unit can serve as reliable Point Defence (PD) for your early-game fleets, effectively neutralizing threats from pesky Javalis LRM Cruisers sent by neutral guardian fleets. Once the Sulsurak Defensor and Junsurk Warden come into play, the Jikara can return to its primary role of scouting enemy formations. This adaptability allows you to maintain a strong presence on the battlefield while keeping your options open.

[h2]Synergizing Debuff Auras: Kortul and Serevun
[/h2]When it comes to fleet engagements, stacking debuffs is crucial. The Kortul Devastator’s Jam Weapons ability pairs beautifully with the Serevun Overseer’s Intimidating Presence, creating a formidable wall of damage reduction. This synergy not only prolongs the life of your nimble Corvettes and Frigates but also allows you to maintain pressure on your opponent, forcing them into a corner. With reduced enemy fire rates and tracking speeds, your fleet can dance around incoming fire while dealing damage.

[h2]Corvette Mastery: Regeneration and Speed
[/h2]Vasari Corvettes shine when equipped with regeneration and speed buffs. Investing in Shield, Armor, and Hull regeneration technologies, combined with the Skirantra Carrier’s Repair Cloud, transforms these agile ships into a swarm that’s nearly impossible to shake off. Your enemies will find it increasingly difficult to deal with these nimble vessels, especially when they’re constantly regenerating and darting around the battlefield.

[h2]Volatile Nanites: Chain Reactions of Destruction
[/h2]The Kortul Devastator’s Volatile Nanites ability is a game-changer, inflicting a curse that increases damage taken by enemy ships and triggers devastating chain reactions upon their destruction. Pair this with the Jarasul Evacuator’s Subspace Rapture, and you’ve got a recipe for chaos. Watching enemy ships explode one by one, taking out nearby vessels in a spectacular display, can turn a skirmish into a rout, leaving your foes reeling.

[h2]Relentless Pursuit: Chasing Down Fleeing Ships
[/h2]Engaging the Vasari can be incredibly frustrating, especially when they turn a retreat into a massacre. The Jarasul Evacuator’s Gravity Warhead slows down fleeing ships, allowing your fast-moving Corvettes and Frigates to close in for the kill. Coupled with the Antorak Marauder’s Distort Gravity ability, your enemies will struggle to escape while your forces speed up, ensuring that no ship gets away unscathed.

[h2]Raiding Mastery: Phase Resonance Technology
[/h2]The Vasari’s Phase Resonance technology empowers them as devastating raiders. By jumping in and out of a Gravity Well, you can exploit various buffs to gain a significant advantage over larger enemy fleets. While this playstyle may be challenging for newcomers, mastering it can lead to devastating results. The bonuses to ship mobility, weapons firing rate, and antimatter regeneration allow you to take on foes much larger than your own fleet, turning the tables in your favor.

[h2]Conclusion: The Vasari Are a Force to Be Reckoned With
[/h2]The Vasari are not just a faction; they are a masterclass in asymmetric warfare. With a deep well of sneaky tricks and strategies at their disposal, they keep opponents guessing and on their toes. Their mastery of Phase Space technology allows for a variety of playstyles, ensuring that no two games are ever the same. Whether you’re raiding, chasing down enemies, or overwhelming foes with superior tactics, the Vasari command respect. Dive in, experiment with these strategies, and carve your path to victory in Sins of a Solar Empire II!

Hotfix for June 9th, 2025

[h2]Gameplay[/h2]
  • Superweapon Gravity Well Limit added. A planet can now only support one Novalith or Deliverance Engine at a time.
  • Novalith base range reduced from 25 to 15.
  • Novalith cost increased from 5000/1000/1500 to 5000/1500/2000.
  • Novalith Exotic Cost increased from 3 Tauranite / 1 Quarnium to 3 Tauranite / 2 Quarnium.
  • Novalith Unlock tech cost changed from 1 Tauranite to 1 Quarnium.
  • Novalith Range tech cost increased from 2 Tauranite to 2 Tauranite and 1 Quarnium.


[h2]Misc.[/h2]
  • Fixed TEC Marza missile launchers from firing everything out of the one muzzle.
  • Fixed missing Chinese characters in font files.

Inside the Hive: Building the Vasari Hive Asteroid

In a galaxy defined by exodus, exploitation, and extinction, the Vasari have always been in motion. As part of this year’s updates to Sins of a Solar Empire II, we asked ourselves:

What happens when some Vasari stop running?

That question became the foundation for the Vasari Hive Asteroid, a rare planetary gravity well that flips expectations. Not a base built on an asteroid, but one burrowed deep within it. A city inverted. A colony that reflects not hope or conquest, but resignation and adaptation. The Sins design team worked closely with our Art Director Craig Fraser and concept artist Mike Doscher to bring this idea to life in the Sins universe.

[h2]Concept Origin: Subterranean Sovereignty
[/h2]We began with the idea of a Vasari splinter group choosing to settle—trading mobility for security. These Hive Asteroids would appear in remote gravity wells across former Trade Order space, representing a point of no return for their occupants.

Early sketches explored silhouette and surface character: craggy rock forms pierced by irregular geometric patterns. We were drawn to asymmetry and depth. The asteroid itself needed to feel aged and organic, while the architecture embedded within it had to reflect the sharp, gothic elegance of Vasari technology.


[h2]Refining the Form: Angles and Emissives
[/h2]As the design progressed, we focused on a multi-lobed central structure. The architectural language moved toward long, angular columns that plunge inward, creating a sense of downward growth. The city doesn't sprawl; it descends.

A rough sculpt phase helped us define the massing of these sunken structures. The forms felt like claws or hive vents, angled inward toward some unseen center. This shift emphasized the Vasari mindset: efficient, self-contained, and utterly indifferent to human aesthetics.


With this stage, we introduced directional emissive elements. Not overt lighting or decorative glow, but pulse-like indicators of interior activity: cloning bays, assembly corridors, and compliance chambers pulsing with the dull red of living industry.

[h2]Final Design: The City That Digs
[/h2]The final concept art presents a Hive Asteroid as it might appear in deep space: an unassuming rock at first glance, but riddled with heat blooms, energy flickers, and structural shadows that suggest a nightmare within.

The glowing cavities are the only visible signs of the Vasari presence, shaped like inverted spires and arranged in precise, unnatural patterns. It's not just alien—it’s intelligent darkness.


[h2]Lore Function: Why the Hive Exists
[/h2]Hive Asteroids are not just visual showpieces. In-universe, they are:
  1. Cloning centers: Producing the vast numbers of pilots needed to sustain the Vasari war machine—especially strikecraft like Heavy Fighters.
  2. Industrial forges: Linked to Nano Assembly factories, refining and processing resources in closed-loop systems.
  3. Cultural dead zones: Places without dissent or deviation, where compliance is engineered, not requested

When a TEC admiral encounters one for the first time, the incident is often logged as a sighting, like someone stumbling upon a massive termite mount in a place it doesn’t belong.



[h2]In-Game Presence: Strategic and Specialized
[/h2]Hive Asteroids are fully colonizable gravity wells designed for players who want more than just a foothold—they offer a deeply integrated platform for Vasari long-term occupation, cloning, and orbital production. While initially fragile compared to traditional planets, Hive Asteroids gain significant durability and deployment flexibility through investment in their unique infrastructure and specialized planetary items.

At their core, Hive Asteroids excel not because of what they are, but because of what they can become. Planet items like the Cloning Vats dramatically boost population growth and max capacity, transforming the interior into a cavernous breeding ground for clone-born labor and strikecraft pilots. These aren’t temporary colonists—they are grown to serve, and Hive Asteroids are built to grow them.

Production is another pillar of the Hive's power. The Closed Cycle Exotic Refinery repurposes matter at a molecular level, allowing the asteroid to function as a self-contained exotic refinery. The Industrial Nanoforge, meanwhile, ties the planet’s internal nanite grid directly into orbital shipyards, reducing build times and reinforcing the planet’s identity as a forward-operating war factory.

To maintain control of such a vital site, the Compliance Inducer ensures that all population, Vasari or enslaved, is focused, obedient, and resistant to external culture. Subsonic manipulation and architectural pressure fields allow the Hive to bend minds as well as steel.

Hive Asteroids thrive on internal scaling. Their income and output grow with their population, and their infrastructure is tightly wound to the needs of the Vasari war machine. When fully developed, a Hive Asteroid is more than a colony. It is a hardened organ of an empire, pulsing out ships, soldiers, and materiel.


[h2]Closing Thoughts: A City Without a Sky
[/h2]The Hive Asteroid is not just another alien structure. It is a statement about what the Vasari have become. Once defined by their movement, some Vasari are now defined by what happens when they stop.

The asteroid doesn’t pulse with life. It hums with intent. Every chamber, every buried corridor, every flicker of red light is a reminder that the Vasari no longer need open space. They only need stone, obedience, and time.

We hope your first encounter with one surprises you. And we hope, for a moment, you wonder just how long it's been there, watching.

Update Note for 6/2/25

  • Fixed several missing characters in Simplified Chinese fonts.