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Sins of a Solar Empire II News

v1.41.9 Hotfix Release Notes

[h2]Changelog[/h2]
  • Added ‘Last Stand’ multiplayer scenario (Paths to Power DLC)

    • For those who own the Paths to Power DLC, you can now play a special multiplayer version of this scenario with up to 2 friends!
      • Each player starts with bonus resources and a number of colonized planets, plus 2 fleets, defenses, etc.
      • Players can choose whichever faction they’d like to defend as.
      • How long will you and your allies last?
    • Note: Only the host needs to own Paths to Power to play this scenario!
  • Fixed achievement unlock bugs (general issue from 1.41.6).
  • Added Shield Burst restore point text (in tooltips) to be green instead of red.
  • Added description to Vasari Mad Titan tooltip.
  • Adjusted Vasari Mad Titan vfx.
  • Shield Burst Adjustments:
    • Corvette Shield Burst Delay changed from 15s to 20s.
    • Cruiser Shield Burst Delay changed from 45s to 40s.
    • Capital Ship level 1 Shield Burst Delay changed from 65s to 50s.
    • Capital Ship level 1 Shield Burst Percentage changed from 33% to 25%.
    • Capital Ship level 10 Shield Burst Delay changed from 45s to 30s.
    • Capital Ship level 10 Shield Burst Percentage changed from 66% to 50%.
    • Titan level 1 Shield Burst Delay changed from 90s to 70s.
    • Titan level 10 Shield Burst Delay changed from 60s to 50s.
  • Fixed Artifact placement on City, Magnetic and Hive Asteroid planets.
  • Fixed Asteroid Mercantile Mandate not applying to Hive Asteroids.
  • Fixed Development Mandate not applying to City planets.
  • Reduced Harcka Heavy Autocannon damage per shot from 25 to 20.
  • Reduced Kortovas Heavy Wave Cannon damage per shot from 40 to 33.
  • Reduced Exoria Heavy Beam damage per shot from 90 to 80.
  • Reduced Exoria Medium Beam damage per shot from 30 to 25.

Video Blog: The Comp-Stomp! Cooperative Play in Sins of a Solar Empire II

Video Blog: The Comp-Stomp! Cooperative Play in Sins of a Solar Empire II


The Sins of a Solar Empire series has long been a beacon for strategy enthusiasts, drawing in a passionate community that thrives on the thrill of competitive multiplayer. Players engage in intense head-to-head battles and team matchups, all in a quest for galactic supremacy. However, while the competitive scene is undeniably exhilarating, it’s not the only way to enjoy this grand strategy title. For those who prefer a more relaxed gaming experience, Ironclad Games and Stardock have crafted Sins of a Solar Empire II with cooperative play in mind, allowing players to team up against AI foes and unleash a torrent of strategic chaos together.

[previewyoutube][/previewyoutube]

[h2]Why Cooperative Play is Fun[/h2]
Gathering your friends for a cooperative session in Sins II isn’t just about camaraderie; it’s about amplifying the strategic experience. When you pair up with friends, the decision-making landscape expands exponentially. With more players, you can devise intricate strategies, coordinate attacks, and cover each other’s weaknesses. Imagine the thrill of being on the brink of defeat, only to have your ally swoop in with a well-timed rescue—there’s nothing quite like it!

Moreover, cooperative play allows for a more laid-back experience. You can set the game to a relaxed difficulty, explore the galaxy at your own pace, and enjoy the process of empire-building together. Whether you’re integrating planets into your burgeoning empire or fending off threats, the joy of shared victories makes every moment memorable.

For those looking for a challenge, Sins II allows you to stack the odds against yourselves. Teaming up with friends against a horde of AI players set to the highest difficulty can lead to some of the most intense and rewarding gameplay experiences. It’s a true test of strategy, teamwork, and tactical prowess.


[h2]Cooperative Multiplayer Features in Sins II[/h2]
Sins II makes it easy to jump into cooperative play. You can host or join games through Stardock’s multiplayer servers, or even set up a Local Area Network game to connect with friends. The invite code system simplifies the process, allowing you to quickly bring your friends into your game.

Ironclad Games has also anticipated the real-life interruptions that can occur during gaming sessions. If a player needs to take a break or drop out, the AI Takeover option seamlessly hands control of their empire to the AI, ensuring the game continues without a hitch. And if they return, the AI Hotseat feature allows them to reclaim their empire. This flexibility ensures that the fun never has to stop!

The game lobbies in Sins II are designed to communicate the expected level of play, from casual to expert. You can even specify that you’re looking for Comp-Stomp co-op matches or set up mentoring sessions for new players, making it easy to find the right group for your gaming style.


[h2]Crafting the Perfect Comp-Stomp Session[/h2]
One of the most exciting aspects of Sins II is the ability to customize your gameplay experience. Here are some examples of how you can set up thrilling comp-stomp scenarios with your friends:
  • 2P vs 2 AI on Transtav: Join forces with a friend against two AI opponents on this expansive map. You can focus on either aggression or economic development, coordinating your strategies to keep the pressure on the enemy while building up your forces.
  • 2P vs 1 AI on Slim Pickings: For a more intense challenge, take on a single, powerful AI opponent. This fast-paced map forces early conflict, requiring you to work closely with your teammate to outmaneuver and outsmart your foe.
  • 3P vs 3 AI on Razor’s Edge: In this tight map, your team of three must coordinate carefully against an equally matched AI team. With limited resources, teamwork and strategy will be essential for survival.
  • 6P vs 4 AI on Random 10 Player: If you have a larger group, pit six players against a team of four AI. The sheer scale of this setup allows for epic battles and dramatic rescues, making for an unforgettable gaming experience.


[h2]What if I’m Playing Alone?[/h2]
Even if you’re flying solo, Sins of a Solar Empire II has you covered. You can team up with AI allies during campaigns or fixed teams, directing them to execute your strategic plans. While the AI may not replicate the organic diplomacy of human players, it still offers a cooperative experience that can be enjoyable and rewarding.


[h2]Conclusion[/h2]
These are the kinds of games that you’ll remember forever, and those memories are even sweeter when they’re created and shared with friends. Sins of a Solar Empire II is designed to foster these unforgettable moments, allowing players to collaborate, strategize, and conquer together. So gather your friends, set your strategies, and get ready to kick some AI butt in the vast cosmos of Sins II! Whether you’re a hardcore strategist or just looking for a fun way to spend an evening, this game has something for everyone. Happy stomping!

Franchise Sale: Save Up To 75% on Sins of a Solar Empire Titles

Snag discounts on our Sins of a Solar Empire games, dlc, and expansions during our Franchise Sale

[h3]Visit our sale page to view all products on sale[/h3]



[h2]Sins of a Solar Empire II Deals:[/h2]
https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/

https://store.steampowered.com/sub/1108073/

https://store.steampowered.com/sub/1119515/


[h2]Additional Titles on Sale:[/h2]
https://store.steampowered.com/app/204880/Sins_of_a_Solar_Empire_Rebellion/

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[h2]View All Sins of a Solar Empire Products on Sale:[/h2][h3]Visit our sale page to view all products on sale[/h3]

Ship Series: The TEC Primacy Ragnarov Titan

The TEC Primacy’s flagship is the weapon-laden Ragnarov-class titan. In keeping with the Primacy’s philosophy that all enemies should be destroyed, the Ragnarov is embodiment of this ideal, as most of the ship is composed of a massive rail gun. In the time since we first looked at the Ragnarov, she’s only become more deadly with the inclusion of point-defense autocannons as part of her standard arsenal.


[h3]Armament[/h3]
  • 1 x Rail Gun
  • 10 x Medium Autocannon Turrets (5 per side)
  • 14 x Point Defense Autocannon Turrets
  • 4 x Fixed Dual-Gauss Cannons
  • 12 x Dual-Gauss Turrets (3 per pylon)
  • 1 x Planetary Bombardment Cannon
  • 4 x Heavy Missile Launcher Batteries (Optional)
  • Up to 10 strikecraft squadrons (Optional)

As a counterpoint to the TEC Enclave’s Ankylon titan which focuses on defense, the Primacy goes all-in on offense. However, as powerful as the Ragnarov is, without a supporting fleet it is vulnerable to enemy assault.

[h3]Ragnarov Abilities[/h3]
  • Piercing Shot: The titan fires an extremely powerful, long-range shell that deals massive damage to a single target.
  • Explosive Shot: The Ragnarov fires an explosive shell at a target enemy which deals area damage.
  • Warpath: For a short duration, each enemy destroyed gives the Ragnarov a stacking weapon damage bonus. Defeating larger enemies grants multiple stacks.
  • Novalith Cannon: Using its embedded railgun, the titan fires a devastating nuclear payload at a nearby hostile planet, inflicting massive surface damage and disabling all defensive structures for a time.

[h3]Offensive Upgrade Options[/h3]
  • Missile Launchers: Adds 4 heavy missile batteries to the titan.
  • Railgun Accelerator: Upgrades the railgun’s power system and barrel materials to greatly increase its strength.
  • Rapid Autoloader: Increases the reload rate of all Physical weapons. Can be briefly overcharged to further increase cooldown.
  • Targeting Array: Greatly increases the weapon range of the titan and nearby ships.
  • Missile Guidance Computer: Enables missing retargeting and bonus damage to missiles fired by friendly units within range.
  • High Yield Warheads: Greatly increases planet bombing damage. Can be activated to grant increased damage to all nearby units for a duration.
  • Heavy Gauss Slugs: Advanced alloys give gauss ammunition increased damage and armor penetration.



[h3]Defensive Upgrade Options[/h3]
  • Flak Burst: Adds Flak launchers to the titan, which can inflict Physical damage over time to all strike craft and missiles within a short range.
  • Extra Armor Plating (I-II): Each level increases the maximum Hull Points, Armor Points, and overall Armor Strength of the titan. These upgrades also enhance passive generation rates for hull and armor.
  • Combat Repair System: The addition of small robotic repair drones gives the titan a passive bonus to repair rates, which persists in combat. When brought to full power, this rate is boosted for a short duration.
  • Reactive Plating: Improves the ship’s armor plating with special technology to reactively counter the impact of incoming missiles.
  • Ablative Armor: Adds advanced armor plates that are designed to ablate into clouds of disrupting particles when struck by beam weapons.

[h3]Utility Upgrade Options[/h3]
  • War Reporter: Embeds a war journalist and their media team onto the ship to capture footage for propaganda films. Increases the empire’s maximum influence.
  • Hangar Bay: Adds a hangar bay to the titan, giving it the ability to host up to 10 squadrons.
  • Volatile Accelerants: Injects potent fuel additives to boost the speed of nearby ships for a short time but also causes damage for the duration.
  • Antimatter Engine: Adds a secondary antimatter generator to the ship, increasing maximum storage and regeneration capabilities.

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"

Developer Interview: Sovereign Echo on v1.4 "Total Subjugation"


In this developer interview, we talk to Games Designer Conor Harris, aka “Sovereign Echo”, on the motivations behind the changes and additions made to Sins of a Solar Empire II in the v1.4 “Total Subjugation” update.

[previewyoutube][/previewyoutube]
Topics discussed include the role that community feedback played in helping the designers address balance issues, the nature of those balance changes and the reasoning behind why they were made, an overview of the new Trader and Vasari units, an in-depth look at the Population and Allegiance mechanics added, and more!